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Xybots (rev 2)

 
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Arcade
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Xybots (rev 2)

| 1987
Genre:
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Notes:
Release type:
Developer: Atari Games
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
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SoundMix: Stereo
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Game Awards Nominations:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Xybots (c) 1987 Atari Games Corp.

Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving.

Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level.

At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished.

A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987.

Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.

- TECHNICAL -

Game ID : 136054

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)

Players : 2
Control : 8-way joystick (that also twists a quarter-turn left or right)
Buttons : 2 (FIRE, ZAP)

- TRIVIA -

Xybots was released in November 1987.

1,752 units were produced in the USA. The selling price was $2,295.

Xybots was another in a long line of videogame innovations from Atari. The company had, of course, created the first commercially successful videogame with the legendary "Pong". They went on to develop vector graphics with 1979's "Lunar Lander"; while 1980's "Battlezone" was on the cutting edge of technology with its hitherto unknown three-dimensional vector rendering.

Xybots was the first arcade game to put the player into a three-dimensional, third-person perspective world (with the action viewed from over the on-screen characters' shoulders). Xybots can rightly be considered to be the father of the modern day first person three-dimensional shoot-em-ups.

By 1987, Atari had split into two different companies; with each sharing the Atari name. The first company produced products for the home entertainment arena; such as personal computers, game consoles, and handhelds. The arcade company, owned by Midway, produced arcade machines exclusively. Perhaps because Xybots was so ahead of its time, it wasn't the commercial success that Atari and Midway were hoping for. Its legacy and influence on future shoot-em-ups, however, is without question.

Xybots was originally going to be "Gauntlet III", before Atari changed its mind and created a new Sci-fi setting. It's development name was "Robox" until the game was completed.

The monsters and shots were rendered with 'motion objects', a method which had been around since 1977.

Joel Hedge holds the official official record for this game, on tournament setting, with 185,300 points on June 2, 2001.

- TIPS AND TRICKS -

You start you game with your man (or men in the two-player game) standing at the end of a corridor. Your goal is to make it to the exit while inflicting the most amount of damage without taking too much damage. There is also a quick tutorial during this first level to help you better gain experience for the coming levels.

General Strategies :
* Always look at the level map when you enter a level. There will be a couple of second delay before you enter the level. Look for where the exit is. This also helps to determine whether you are being put in the middle of a group of Xybots.

* Your character can lose energy in a variety of ways :
1) Naturally within the maze itself. You lose 2-3% of your energy in the maze per second. If you purchase the Extra Vitality, your energy will be lost at a slower rate. This rate is usually about 1% per second.
2) Saucers that go Kamikaze will take out 25% of your energy when they hit.
3) All other Xybots take out 10% energy per hit, but they usually fire multiple times.
4) Using the Zapper.

* Saucers like to pick up items and carry them to other parts of the level. This can be especially frustrating if you know where an item is, then return to find it gone because a saucer picked it up. Keep this in mind unless you have taken out all the saucers.

* Money is a very precious commodity in this game. This is what you use to buy the permanent and temporary items in the Supply Store. After level 7, you will be buying everything you need to get through the level. At the bare minimum, you should constantly purchase the following :
1) Wall Mapper x 3 - To give you an idea of how the maze is set up and also where the closest exit is.
2) Monster Mapper x 3 - To give you a general idea of what non-Guardian Xybots are running around.
3) Vitality x 4 - To minimize the amount of energy you lose on the level.
4) These purchases will last you a minimum of three levels before you have to purchase more temporary items.

* Keys are another valuable commodity within the mazes. Keys can open doors that can shorten one's trip to the exit, or they can open doors that have a lot of extra items in them.

* In addition to the above, attempt to get permanent items when you can. The best ones would be extra armor and shot power.

* Use the Warp Exits when you can. With the 75,000 points, you get 3 coins added to the bonus coins for using the warp. In addition, your energy is brought back to 100% again so you don't have to waste money healing up. The warp exits are located on levels 1 and 4.

* Energy orbs can give either a 50% or 100% boost to your energy. If you are only down a little, do not use it. Wait until you are under 50% energy before getting one.

* If you are placed in a wide open area, immediately look for the exit or find a protected corner. This prevents the Xybots from surrounding your character.

* Xybots follow a specific pattern when they move around. Once they spot your character, though, they will immediately go in for the attack. Sometimes multiple Xybots will swarm the area to try to eliminate your character quickly.

* When approaching corridors that turn, doorways, or openings in the wall, turn your character toward that area and sidestep to the turn or opening. That way, if there are any Xybots lurking around, you can get the first shot in and take them out before they know what happened to them.

* Your character's range of vision is four squares around. It is the same for the Xybots. When going down corridors, it's a good idea to put a few shots ''down-range''. The reason is you may catch one of the Xybots ''napping'' and eliminate them before they can react.

* When approaching openings or doorways, stop short of said opening. If a Xybot is patrolling, they won't see your character but you will see their movement pattern and then you can plan accordingly.

* Many of the levels have blue barrels. These can be used for cover when you are busy having shootouts with the Xybots. Just ''peek'' around them to get your shots off.

* Speaking of blue barrels, you can use the Zapper on them to collect items. These items are random.

* Don't use the Zapper unless it is absolutely necessary. Its purpose is to stun the enemies for a couple of seconds. This makes them vulnerable to your attacks. The energy loss to do this, though, is an uneven exchange. You will do better just shooting it out with the Xybots. Of course, if you are surrounded, then that would be a good time to use it.

* When fighting the Flys, keep in mind that they move up-and-down in addition to side-to-side making them very hard targets to hit. It addition, you will need to keep moving around to avoid their fire and the blue barrels provide minimal protection since they can fire above them.

* The teleporters in the maze act in a duel fashion. When you step on one teleporter pad, you will arrive at another one. Get off and step back on the teleporter pad you just arrived on to teleport to another place. Levels with multiple teleporter pads can be very confusing unless you do this.

* Make sure you pick your battles. If you are on a level loaded with Xybots, it may be better to find the exit then to shoot it out with them. Granted, you can get the points, items in the maze, and possible coin bonuses for score. This, though, may be an unfair exchange since you will be taking a large energy drain with little return.

* Watch your energy meter. It will go yellow when you are at 50% and go red when you are at 20% or less.

* Make sure you note the Xybots colors when you are fighting them. This is the key to tell you how many hits it will take to take them down. Don't be surprised if you hit a Xybot once and it is still firing on you.

* Some levels have false walls. These walls can be taken out with your laser fire. They do not show up differently on the main level map. Before you go shooting at the walls, make sure of what is behind those walls. Opening one of these walls could be like kicking a hornet's nest. You find yourself surrounded by Xybots intent on erasing you from existence.

* Some of the levels have a ''wrap-around'' feature. This basically means if you exit the maze on the right side, you will reappear on the left side. It gives the illusion of one continuous maze. On these types of mazes, when you look at the map, make sure you note enemies not only on your side, but on the opposite side as well.

* The big thing is to learn how to turn and move at the same time. This is in addition to being able to fire while performing this maneuver. If you can accomplish this smoothly, your chances of survival are greatly increased.

* On the first level, don't collect any money for totally massive bonus points at the end. And lots of cash.

* You can shoot around a wall to your right by putting your gun around the corner. You can shoot them but they cannot shoot you.

Two-Player Strategies : These strategies are in addition to the general strategies.

* First of all, each player is immune to the other player's shots.

* If all the Xybots are destroyed, the first player that exits the maze gets the bonus.

* The first player that exits the level gets a 5,000 point bonus.

* If one of the players enters the warp, both players will warp regardless of the other player's location.

* If one of the players dies, and the other makes it through that particular level, the other player is brought back with 50% energy. The other player also loses all the items they may have collected on that level. If both players die, the game is over.

* Learn to work with each other. The combined firepower of two people is quite significant if applied the right way.

* Watch each others back. When one person is facing one way, have the other face the other way in case some Xybots want to sneak up on you.

* In addition, watch in directions that you are unprotected. For example, in a corner one person can look straight while the other looks to one of the sides.

* Don't get greedy and have one player take everything. Learn to share items found. Also, share coins at the Supply Area so that both characters can get maximum benefits. This is a game of cooperation so treat it as such.

Boss Strategies : In order to eliminate the Master Xybot, you must take out all six of his lasers.

* You will be placed on a platform to the left of the Master Xybot. In front of you will be his hand with six openings in it.

* These openings flash at random. When they flash, they fire shots at your character. Your goal is to hit one of these openings when it is flashing. When you do, that opening is cannot fire shots anymore.

* You must run back and forth on the platform to not only avoid the laser fire, but to also shoot up the openings.

* You must take out all six openings in order to defeat the Master Xybot.

* On the later levels, the rate of fire from these openings gets faster.

- STAFF -

Game designer : Ed Logg (ED )
Programmers : Ed Logg (ED ), Bob Flanagan (BOB)
Enginner : Doug Snyder (DUG)
Technician : Cris Drobny (CAD)
Animators : Sam Comstock (SWC), Mark West (MLW)
Audio designers : Earl Vickers (EAR), Hal Canon (HLC), Brad Fuller (BAF)

- PORTS -

* Consoles :
Nintendo NES [US] : Unreleased Prototype
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2"
Microsoft XBOX [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]"
Nintendo GameCube [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]"
Sony PlayStation 2 [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]"
Microsoft XBOX [EU] (October 29, 2004) "Midway Arcade Treasures 2"
Sony PlayStation 2 [EU] (October 29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Microsoft XBOX 360 [US] (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 [EU] (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* Handhelds :
Atari Lynx [US] (1991) "Xybots [Model PA2062]"
Sony PSP [US] (December 13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
Sony PSP [EU] (February 24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* Computers :
Sinclair ZX Spectrum [EU] (1989)
Commodore C64 [US] [EU] (1989)
Atari ST [EU] (1989)
Amstrad CPC [EU] (1989)
Commodore Amiga [US] (1989)
PC [MS Windows, CD-ROM] [US] (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] [EU] (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3222&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFADEC 00000019 FFFFFFFF Infinite Credits PL1
00000000 FF8FB2 00000064 FFFFFFFF Infinite Energy PL1
00000000 FF8FB5 0000005A FFFFFFFF Infinite Money PL1
00000000 FF8FB4 0000005A FFFFFFFF Infinite Keys PL1
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 FF9020 00000029 FFFFFFFF Single Shot
00010000 FF9020 0000002A FFFFFFFF Double Shot
00010000 FF9020 0000002B FFFFFFFF Triple Shot
00000000 FF8FE0 000000BF FFFFFFFF Always have all items PL1
00010000 FF8FE1 000000AF FFFFFFFF Always have all items PL1 (2/4)
00010000 FF8FE2 00000049 FFFFFFFF Always have all items PL1 (3/4)
00010000 FF8FE3 00000024 FFFFFFFF Always have all items PL1 (4/4)
00000001 FF8FE0 000000BF FFFFFFFF Get all items Now! PL1
00010001 FF8FE1 000000AF FFFFFFFF Get all items Now! PL1 (2/4)
00010001 FF8FE2 00000049 FFFFFFFF Get all items Now! PL1 (3/4)
00010001 FF8FE3 00000024 FFFFFFFF Get all items Now! PL1 (4/4)
00000000 FF8FE0 00000080 00000080 Always have 125% energy limit PL1
00000000 FF8FE0 00000020 00000020 Always have Guard mapper PL1
00000000 FF8FE0 00000010 00000010 Always have Enemy mapper PL1
00010000 FF8FE0 00000008 00000008 Always have Enemy mapper PL1 (2/2)
00000000 FF8FE0 00000004 00000004 Always have Wall mapper PL1
00010000 FF8FE0 00000002 00000002 Always have Wall mapper PL1 (2/2)
00000000 FF8FE0 00000001 00000001 Always have Warning arrows PL1
00010000 FF8FE1 00000080 00000080 Always have Warning arrows PL1 (2/2)
00000000 FF8FE1 00000020 00000020 Always have Shots repelled PL1
00010000 FF8FE1 00000000 00000010 Always have Shots repelled PL1 (2/3)
00010000 FF8FE1 00000008 00000008 Always have Shots repelled PL1 (3/3)
00000000 FF8FE1 00000004 00000004 Always have Second shot PL1
00010000 FF8FE1 00000002 00000002 Always have Second shot PL1 (2/2)
00000000 FF8FE1 00000001 00000001 Always have Power zap PL1
00010000 FF8FE2 00000080 00000080 Always have Power zap PL1 (2/2)
00000000 FF8FE2 00000040 00000040 Always have Slow energy loss PL1
00010000 FF8FE2 00000000 00000020 Always have Slow energy loss PL1 (2/3)
00010000 FF8FE2 00000000 00000010 Always have Slow energy loss PL1 (3/3)
00000000 FF8FE2 00000008 00000008 Always have Power shot PL1
00010000 FF8FE2 00000000 00000004 Always have Power shot PL1 (2/3)
00010000 FF8FE2 00000000 00000002 Always have Power shot PL1 (3/3)
00000000 FF8FE2 00000001 00000001 Always have Faster shot PL1
00010000 FF8FE3 00000000 00000080 Always have Faster shot PL1 (2/3)
00010000 FF8FE3 00000000 00000040 Always have Faster shot PL1 (3/3)
00000000 FF8FE3 00000020 00000020 Always have Shield PL1
00010000 FF8FE3 00000000 00000010 Always have Shield PL1 (2/3)
00010000 FF8FE3 00000000 00000008 Always have Shield PL1 (3/3)
00000000 FF8FE3 00000004 00000004 Always have Faster move PL1
00010000 FF8FE3 00000000 00000002 Always have Faster move PL1 (2/3)
00010000 FF8FE3 00000000 00000001 Always have Faster move PL1 (3/3)
00000001 FF8FE0 00000080 00000080 Get 125% energy limit Now! PL1
00000001 FF8FE0 00000020 00000020 Get Guard mapper Now! PL1
00000001 FF8FE0 00000010 00000010 Get Enemy mapper Now! PL1
00010001 FF8FE0 00000008 00000008 Get Enemy mapper Now! PL1 (2/2)
00000001 FF8FE0 00000004 00000004 Get Wall mapper Now! PL1
00010001 FF8FE0 00000002 00000002 Get Wall mapper Now! PL1 (2/2)
00000001 FF8FE0 00000001 00000001 Get Warning arrows Now! PL1
00010001 FF8FE1 00000080 00000080 Get Warning arrows Now! PL1 (2/2)
00000001 FF8FE1 00000020 00000020 Get Shots repelled Now! PL1
00010001 FF8FE1 00000000 00000010 Get Shots repelled Now! PL1 (2/3)
00010001 FF8FE1 00000008 00000008 Get Shots repelled Now! PL1 (3/3)
00000001 FF8FE1 00000004 00000004 Get Second shot Now! PL1
00010001 FF8FE1 00000002 00000002 Get Second shot Now! PL1 (2/2)
00000001 FF8FE1 00000001 00000001 Get Power zap Now! PL1
00010001 FF8FE2 00000080 00000080 Get Power zap Now! PL1 (2/2)
00000001 FF8FE2 00000040 00000040 Get Slow energy loss Now! PL1
00010001 FF8FE2 00000000 00000020 Get Slow energy loss Now! PL1 (2/3)
00010001 FF8FE2 00000000 00000010 Get Slow energy loss Now! PL1 (3/3)
00000001 FF8FE2 00000008 00000008 Get Power shot Now! PL1
00010001 FF8FE2 00000000 00000004 Get Power shot Now! PL1 (2/3)
00010001 FF8FE2 00000000 00000002 Get Power shot Now! PL1 (3/3)
00000001 FF8FE2 00000001 00000001 Get Faster shot Now! PL1
00010001 FF8FE3 00000000 00000080 Get Faster shot Now! PL1 (2/3)
00010001 FF8FE3 00000000 00000040 Get Faster shot Now! PL1 (3/3)
00000001 FF8FE3 00000020 00000020 Get Shield Now! PL1
00010001 FF8FE3 00000000 00000010 Get Shield Now! PL1 (2/3)
00010001 FF8FE3 00000000 00000008 Get Shield Now! PL1 (3/3)
00000001 FF8FE3 00000004 00000004 Get Faster move Now! PL1
00010001 FF8FE3 00000000 00000002 Get Faster move Now! PL1 (2/3)
00010001 FF8FE3 00000000 00000001 Get Faster move Now! PL1 (3/3)
60000000 000000 00000000 00000000
00000000 FFADED 00000019 FFFFFFFF Infinite Credits PL2
00000000 FF9032 00000064 FFFFFFFF Infinite Energy PL2
00000000 FF9035 0000005A FFFFFFFF Infinite Money PL2
00000000 FF9034 0000005A FFFFFFFF Infinite Keys PL2
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 FF90A0 00000029 FFFFFFFF Single Shot
00010000 FF90A0 0000002A FFFFFFFF Double Shot
00010000 FF90A0 0000002B FFFFFFFF Triple Shot
00000000 FF9060 000000BF FFFFFFFF Always have all items PL2
00010000 FF9061 000000AF FFFFFFFF Always have all items PL2(2/4)
00010000 FF9062 00000049 FFFFFFFF Always have all items PL2(3/4)
00010000 FF9063 00000024 FFFFFFFF Always have all items PL2(4/4)
00000001 FF9060 000000BF FFFFFFFF Get all items Now! PL2
00010001 FF9061 000000AF FFFFFFFF Get all items Now! PL2 (2/4)
00010001 FF9062 00000049 FFFFFFFF Get all items Now! PL2 (3/4)
00010001 FF9063 00000024 FFFFFFFF Get all items Now! PL2 (4/4)
00000000 FF9060 00000080 00000080 Always have 125% energy limit PL2
00000000 FF9060 00000020 00000020 Always have Guard mapper PL2
00000000 FF9060 00000010 00000010 Always have Enemy mapper PL2
00010000 FF9060 00000008 00000008 Always have Enemy mapper PL2 (2/2)
00000000 FF9060 00000004 00000004 Always have Wall mapper PL2
00010000 FF9060 00000002 00000002 Always have Wall mapper PL2 (2/2)
00000000 FF9060 00000001 00000001 Always have Warning arrows PL2
00010000 FF9061 00000080 00000080 Always have Warning arrows PL2 (2/2)
00000000 FF9061 00000020 00000020 Always have Shots repelled PL2
00010000 FF9061 00000000 00000010 Always have Shots repelled PL2 (2/3)
00010000 FF9061 00000008 00000008 Always have Shots repelled PL2 (3/3)
00000000 FF9061 00000004 00000004 Always have Second shot PL2
00010000 FF9061 00000002 00000002 Always have Second shot PL2 (2/2)
00000000 FF9061 00000001 00000001 Always have Power zap PL2
00010000 FF9062 00000080 00000080 Always have Power zap PL2 (2/2)
00000000 FF9062 00000040 00000040 Always have Slow energy loss PL2
00010000 FF9062 00000000 00000020 Always have Slow energy loss PL2 (2/3)
00010000 FF9062 00000000 00000010 Always have Slow energy loss PL2 (3/3)
00000000 FF9062 00000008 00000008 Always have Power shot PL2
00010000 FF9062 00000000 00000004 Always have Power shot PL2 (2/3)
00010000 FF9062 00000000 00000002 Always have Power shot PL2 (3/3)
00000000 FF9062 00000001 00000001 Always have Faster shot PL2
00010000 FF9063 00000000 00000080 Always have Faster shot PL2 (2/3)
00010000 FF9063 00000000 00000040 Always have Faster shot PL2 (3/3)
00000000 FF9063 00000020 00000020 Always have Shield PL2
00010000 FF9063 00000000 00000010 Always have Shield PL2 (2/3)
00010000 FF9063 00000000 00000008 Always have Shield PL2 (3/3)
00000000 FF9063 00000004 00000004 Always have Faster move PL2
00010000 FF9063 00000000 00000002 Always have Faster move PL2 (2/3)
00010000 FF9063 00000000 00000001 Always have Faster move PL2 (3/3)
00000001 FF9060 00000080 00000080 Get 125% energy limit Now! PL2
00000001 FF9060 00000020 00000020 Get Guard mapper Now! PL2
00000001 FF9060 00000010 00000010 Get Enemy mapper Now! PL2
00010001 FF9060 00000008 00000008 Get Enemy mapper Now! PL2 (2/2)
00000001 FF9060 00000004 00000004 Get Wall mapper Now! PL2
00010001 FF9060 00000002 00000002 Get Wall mapper Now! PL2 (2/2)
00000001 FF9060 00000001 00000001 Get Warning arrows Now! PL2
00010001 FF9061 00000080 00000080 Get Warning arrows Now! PL2 (2/2)
00000001 FF9061 00000020 00000020 Get Shots repelled Now! PL2
00010001 FF9061 00000000 00000010 Get Shots repelled Now! PL2 (2/3)
00010001 FF9061 00000008 00000008 Get Shots repelled Now! PL2 (3/3)
00000001 FF9061 00000004 00000004 Get Second shot Now! PL2
00010001 FF9061 00000002 00000002 Get Second shot Now! PL2 (2/2)
00000001 FF9061 00000001 00000001 Get Power zap Now! PL2
00010001 FF9062 00000080 00000080 Get Power zap Now! PL2 (2/2)
00000001 FF9062 00000040 00000040 Get Slow energy loss Now! PL2
00010001 FF9062 00000000 00000020 Get Slow energy loss Now! PL2 (2/3)
00010001 FF9062 00000000 00000010 Get Slow energy loss Now! PL2 (3/3)
00000001 FF9062 00000008 00000008 Get Power shot Now! PL2
00010001 FF9062 00000000 00000004 Get Power shot Now! PL2 (2/3)
00010001 FF9062 00000000 00000002 Get Power shot Now! PL2 (3/3)
00000001 FF9062 00000001 00000001 Get Faster shot Now! PL2
00010001 FF9063 00000000 00000080 Get Faster shot Now! PL2 (2/3)
00010001 FF9063 00000000 00000040 Get Faster shot Now! PL2 (3/3)
00000001 FF9063 00000020 00000020 Get Shield Now! PL2
00010001 FF9063 00000000 00000010 Get Shield Now! PL2 (2/3)
00010001 FF9063 00000000 00000008 Get Shield Now! PL2 (3/3)
00000001 FF9063 00000004 00000004 Get Faster move Now! PL2
00010001 FF9063 00000000 00000002 Get Faster move Now! PL2 (2/3)
00010001 FF9063 00000000 00000001 Get Faster move Now! PL2 (3/3)

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