X-Men: Children of the Atom (Euro 950105)| 1994 |
Description:
Notes:
Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
X-Men: Children of the Atom (Euro 950105) VGMuseum Game Endings
X-Men: Children of the Atom (Euro 950105) on CAESAR
X-Men: Children of the Atom (Euro 950105) high score and replay at MARP
X-Men: Children of the Atom (Euro 950105) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
X-Men: Children of the Atom (Euro 950105) VGMuseum Game Endings
X-Men: Children of the Atom (Euro 950105) on CAESAR
X-Men: Children of the Atom (Euro 950105) high score and replay at MARP
X-Men: Children of the Atom (Euro 950105) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
X-Men - Children of the Atom (c) 1994 Capcom Company, Limited.
North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]".
- TECHNICAL -
Runs on the "CP System II" hardware.
Blue Board [USA & Europe]
- PORTS -
(North American and European ports only)
* Consoles :
Sega Saturn [EU] (1996) "X-Men - Children of the Atom [Model T-8108H-50]"
Sega Saturn [US] (1996) "X-Men - Children of the Atom [Model T-8108H]"
Sony PlayStation [EU] (1998) "X-Men - Children of the Atom [Model SLES-00198]"
Sony PlayStation [US] (February 1998) "X-Men - Children of the Atom [Model SLUS-00044]"
* Computers :
PC [MS-DOS] [US] (May 31, 1997)
PC [MS-DOS] [EU] (1997)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=69681&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
X-Men - Children of the Atom (c) 1994 Capcom Company, Limited.
North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]".
- TECHNICAL -
Runs on the "CP System II" hardware.
Blue Board [USA & Europe]
- PORTS -
(North American and European ports only)
* Consoles :
Sega Saturn [EU] (1996) "X-Men - Children of the Atom [Model T-8108H-50]"
Sega Saturn [US] (1996) "X-Men - Children of the Atom [Model T-8108H]"
Sony PlayStation [EU] (1998) "X-Men - Children of the Atom [Model SLES-00198]"
Sony PlayStation [US] (February 1998) "X-Men - Children of the Atom [Model SLUS-00044]"
* Computers :
PC [MS-DOS] [US] (May 31, 1997)
PC [MS-DOS] [EU] (1997)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=69681&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF4808 00000099 FFFFFFFF Infinite Time
00000001 FF4808 00000000 FFFFFFFF Finish this Round Now!
A0B00000 014F4A 4A2DC055 FFFFFFFF Invincibility [Master Code]
A0910000 014F4E 00006610 FFFFFFFF Invincibility [Master Code] (02/27) Part A (New P.Check Routine) - This is substantially a modified (and shortened) version of the existing p.ch.r. with separate checks for each player.
A0B10000 014F50 610000EC FFFFFFFF Invincibility [Master Code] (03/27) The fireballs and the beams will GO TROUGH the invincible players (!!!).
A0B10000 014F54 4A6DC086 FFFFFFFF Invincibility [Master Code] (04/27)
A0910000 014F58 00006706 FFFFFFFF Invincibility [Master Code] (05/27)
A0B10000 014F5A 4DEDC000 FFFFFFFF Invincibility [Master Code] (06/27)
A0910000 014F5E 00006142 FFFFFFFF Invincibility [Master Code] (07/27) In this case, PL1 gets hurt.
A0B10000 014F60 4A2DC455 FFFFFFFF Invincibility [Master Code] (08/27) tst.b (-$3bab,A5) = Invincibility flag for PL2
A0910000 014F64 00006610 FFFFFFFF Invincibility [Master Code] (09/27)
A0B10000 014F66 6100004C FFFFFFFF Invincibility [Master Code] (10/27)
A0B10000 014F6A 4A6DC486 FFFFFFFF Invincibility [Master Code] (11/27)
A0910000 014F6E 00006706 FFFFFFFF Invincibility [Master Code] (12/27)
A0B10000 014F70 4DEDC400 FFFFFFFF Invincibility [Master Code] (13/27)
A0910000 014F74 0000612C FFFFFFFF Invincibility [Master Code] (14/27) In this case, PL2 gets hurt.
A0910000 014F76 00004E75 FFFFFFFF Invincibility [Master Code] (15/27) New Player Check Routine - End
A0B10000 00C02A 4EF9001B FFFFFFFF Invincibility [Master Code] (16/27) Part B - Abort Catch Convalidation with jsr 1b2dc4.l (See the following)
A0910000 00C02E 00002DC4 FFFFFFFF Invincibility [Master Code] (17/27)
A0B10000 1B2DC4 BDCC6C12 FFFFFFFF Invincibility [Master Code] (18/27) PL1 wants to catch PL2 -> A4 = FF4400 and A6 = FF4000 and vice-versa. If greater, goto PL2 section. Attention; A0=A4 in most cases, but NOT during special catches!!! (Correct Code = cmpa.l A4,A6 then bge ...)
A0B10000 1B2DC8 4A2DC455 FFFFFFFF Invincibility [Master Code] (19/27) Is PL1 invincible???
A0910000 1B2DCC 00006612 FFFFFFFF Invincibility [Master Code] (20/29) bne 1b2de0 (If flag not=0, we have to abort the catch now)
A0B10000 1B2DCE 223C02FF FFFFFFFF Invincibility [Master Code] (21/27) The player gets hurt now (will be caught!)
A0910000 1B2DD2 000001FF FFFFFFFF Invincibility [Master Code] (22/27)
A0B10000 1B2DD4 4EF90000 FFFFFFFF Invincibility [Master Code] (23/27)
A0910000 1B2DD8 0000C030 FFFFFFFF Invincibility [Master Code] (24/27)
A0B10000 1B2DDA 4A2DC055 FFFFFFFF Invincibility [Master Code] (25/27) PL2 section of Part B.
A0910000 1B2DDE 000067EE FFFFFFFF Invincibility [Master Code] (26/27) I recycled PL1 code (beq 1b2dce) because this is the same situation inverted)
A0910000 1B2DE0 00004E75 FFFFFFFF Invincibility [Master Code] (27/27) END (rts=normal/special catch abort - this solution is universal but a LITTLE imperfect. On the other hand a perfect code would be too long...)
00800000 FF4921 00000018 FFFFFFFF Challenge Gouki Surely Just Before Juggernaut
62000000 000000 00000000 00000000 Select Background
00010000 FF488F 00000000 FFFFFFFF Wolverine
00010000 FF488F 00000001 FFFFFFFF Psylocke
00010000 FF488F 00000002 FFFFFFFF Colossus
00010000 FF488F 00000003 FFFFFFFF Cyclops/Gouki
00010000 FF488F 00000004 FFFFFFFF Storm
00010000 FF488F 00000005 FFFFFFFF Iceman
00010000 FF488F 00000006 FFFFFFFF Spiral
00010000 FF488F 00000007 FFFFFFFF Silver Samurai
00010000 FF488F 00000008 FFFFFFFF Omega Red
00010000 FF488F 00000009 FFFFFFFF Sentinel
00010000 FF488F 0000000A FFFFFFFF Juggernaut
00010000 FF488F 0000000B FFFFFFFF Magneto
60000000 000000 00000000 00000000
00000000 FF4191 0000008F FFFFFFFF Infinite Energy PL1
00000001 FF4191 00000000 FFFFFFFF Drain All Energy Now! PL1
00800000 FF4055 000000FF FFFFFFFF Invincibility PL1 Works after you've enabled 'Invincibility [Master Code]'
00000000 FF40FD 00000000 FFFFFFFF Never Faint PL1
00000000 FF403F 00000001 FFFFFFFF Action Speed Up PL1
00000000 FF4198 00000002 FFFFFFFF Always have Max Power PL1
00010000 FF4195 0000008E FFFFFFFF Always have Max Power PL1 (2/2)
00000000 FF4198 00000000 FFFFFFFF Always have Min Power PL1
00010000 FF4195 00000000 FFFFFFFF Always have Min Power PL1 (2/2)
00000001 FF4198 00000002 FFFFFFFF Get Max Power Now! PL1
00010001 FF4195 0000008E FFFFFFFF Get Max Power Now! PL1 (2/2)
00000001 FF4198 00000000 FFFFFFFF Get Min Power Now! PL1
00010001 FF4195 00000000 FFFFFFFF Get Min Power Now! PL1 (2/2)
62000000 000000 00000000 00000000 Select Character PL1
00010000 FF4051 00000000 FFFFFFFF Wolverine
00010000 FF4051 00000002 FFFFFFFF Psylocke
00010000 FF4051 00000004 FFFFFFFF Colossus
00010000 FF4051 00000006 FFFFFFFF Cyclops
00010000 FF4051 00000008 FFFFFFFF Storm
00010000 FF4051 0000000A FFFFFFFF Iceman
00010000 FF4051 0000000C FFFFFFFF Spiral
00010000 FF4051 0000000E FFFFFFFF Silver Samurai
00010000 FF4051 00000010 FFFFFFFF Omega Red
00010000 FF4051 00000012 FFFFFFFF Sentinel
00010000 FF4051 00000014 FFFFFFFF #Juggernaut
00010000 FF4051 00000016 FFFFFFFF #Magneto
00010000 FF4051 00000018 FFFFFFFF #Gouki
60000000 000000 00000000 00000000
00000000 FF4591 0000008F FFFFFFFF Infinite Energy PL2
00000001 FF4591 00000000 FFFFFFFF Drain All Energy Now! PL2
00800000 FF4455 000000FF FFFFFFFF Invincibility PL2 Works after you've enabled 'Invincibility [Master Code]'
00000000 FF44FD 00000000 FFFFFFFF Never Faint PL2
00000000 FF443F 00000001 FFFFFFFF Action Speed Up PL2
00000000 FF4598 00000002 FFFFFFFF Always have Max Power PL2
00010000 FF4595 0000008E FFFFFFFF Always have Max Power PL2 (2/2)
00000000 FF4598 00000000 FFFFFFFF Always have Min Power PL2
00010000 FF4595 00000000 FFFFFFFF Always have Min Power PL2 (2/2)
00000001 FF4598 00000002 FFFFFFFF Get Max Power Now! PL2
00010001 FF4595 0000008E FFFFFFFF Get Max Power Now! PL2 (2/2)
00000001 FF4598 00000000 FFFFFFFF Get Min Power Now! PL2
00010001 FF4595 00000000 FFFFFFFF Get Min Power Now! PL2 (2/2)
62000000 000000 00000000 00000000 Select Character PL2
00010000 FF4451 00000000 FFFFFFFF Wolverine
00010000 FF4451 00000002 FFFFFFFF Psylocke
00010000 FF4451 00000004 FFFFFFFF Colossus
00010000 FF4451 00000006 FFFFFFFF Cyclops
00010000 FF4451 00000008 FFFFFFFF Storm
00010000 FF4451 0000000A FFFFFFFF Iceman
00010000 FF4451 0000000C FFFFFFFF Spiral
00010000 FF4451 0000000E FFFFFFFF Silver Samurai
00010000 FF4451 00000010 FFFFFFFF Omega Red
00010000 FF4451 00000012 FFFFFFFF Sentinel
00010000 FF4451 00000014 FFFFFFFF #Juggernaut
00010000 FF4451 00000016 FFFFFFFF #Magneto
00010000 FF4451 00000018 FFFFFFFF #Gouki
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Region This cheat sets the machine region - the effectiveness may vary! You have to enable this ASAP - ON or before the ROM check screen! Or enable & RESET
00010000 FF4BF7 00000000 FFFFFFFF Japan
00010000 FF4BF7 00000002 FFFFFFFF USA
00010000 FF4BF7 00000004 FFFFFFFF Euro
00010000 FF4BF7 00000006 FFFFFFFF ASIA
00010000 FF4BF7 00000008 FFFFFFFF Hispanic
00010000 FF4BF7 0000000A FFFFFFFF Brazil
Credit Pugsy's MAME Cheat file
00000000 FF4808 00000099 FFFFFFFF Infinite Time
00000001 FF4808 00000000 FFFFFFFF Finish this Round Now!
A0B00000 014F4A 4A2DC055 FFFFFFFF Invincibility [Master Code]
A0910000 014F4E 00006610 FFFFFFFF Invincibility [Master Code] (02/27) Part A (New P.Check Routine) - This is substantially a modified (and shortened) version of the existing p.ch.r. with separate checks for each player.
A0B10000 014F50 610000EC FFFFFFFF Invincibility [Master Code] (03/27) The fireballs and the beams will GO TROUGH the invincible players (!!!).
A0B10000 014F54 4A6DC086 FFFFFFFF Invincibility [Master Code] (04/27)
A0910000 014F58 00006706 FFFFFFFF Invincibility [Master Code] (05/27)
A0B10000 014F5A 4DEDC000 FFFFFFFF Invincibility [Master Code] (06/27)
A0910000 014F5E 00006142 FFFFFFFF Invincibility [Master Code] (07/27) In this case, PL1 gets hurt.
A0B10000 014F60 4A2DC455 FFFFFFFF Invincibility [Master Code] (08/27) tst.b (-$3bab,A5) = Invincibility flag for PL2
A0910000 014F64 00006610 FFFFFFFF Invincibility [Master Code] (09/27)
A0B10000 014F66 6100004C FFFFFFFF Invincibility [Master Code] (10/27)
A0B10000 014F6A 4A6DC486 FFFFFFFF Invincibility [Master Code] (11/27)
A0910000 014F6E 00006706 FFFFFFFF Invincibility [Master Code] (12/27)
A0B10000 014F70 4DEDC400 FFFFFFFF Invincibility [Master Code] (13/27)
A0910000 014F74 0000612C FFFFFFFF Invincibility [Master Code] (14/27) In this case, PL2 gets hurt.
A0910000 014F76 00004E75 FFFFFFFF Invincibility [Master Code] (15/27) New Player Check Routine - End
A0B10000 00C02A 4EF9001B FFFFFFFF Invincibility [Master Code] (16/27) Part B - Abort Catch Convalidation with jsr 1b2dc4.l (See the following)
A0910000 00C02E 00002DC4 FFFFFFFF Invincibility [Master Code] (17/27)
A0B10000 1B2DC4 BDCC6C12 FFFFFFFF Invincibility [Master Code] (18/27) PL1 wants to catch PL2 -> A4 = FF4400 and A6 = FF4000 and vice-versa. If greater, goto PL2 section. Attention; A0=A4 in most cases, but NOT during special catches!!! (Correct Code = cmpa.l A4,A6 then bge ...)
A0B10000 1B2DC8 4A2DC455 FFFFFFFF Invincibility [Master Code] (19/27) Is PL1 invincible???
A0910000 1B2DCC 00006612 FFFFFFFF Invincibility [Master Code] (20/29) bne 1b2de0 (If flag not=0, we have to abort the catch now)
A0B10000 1B2DCE 223C02FF FFFFFFFF Invincibility [Master Code] (21/27) The player gets hurt now (will be caught!)
A0910000 1B2DD2 000001FF FFFFFFFF Invincibility [Master Code] (22/27)
A0B10000 1B2DD4 4EF90000 FFFFFFFF Invincibility [Master Code] (23/27)
A0910000 1B2DD8 0000C030 FFFFFFFF Invincibility [Master Code] (24/27)
A0B10000 1B2DDA 4A2DC055 FFFFFFFF Invincibility [Master Code] (25/27) PL2 section of Part B.
A0910000 1B2DDE 000067EE FFFFFFFF Invincibility [Master Code] (26/27) I recycled PL1 code (beq 1b2dce) because this is the same situation inverted)
A0910000 1B2DE0 00004E75 FFFFFFFF Invincibility [Master Code] (27/27) END (rts=normal/special catch abort - this solution is universal but a LITTLE imperfect. On the other hand a perfect code would be too long...)
00800000 FF4921 00000018 FFFFFFFF Challenge Gouki Surely Just Before Juggernaut
62000000 000000 00000000 00000000 Select Background
00010000 FF488F 00000000 FFFFFFFF Wolverine
00010000 FF488F 00000001 FFFFFFFF Psylocke
00010000 FF488F 00000002 FFFFFFFF Colossus
00010000 FF488F 00000003 FFFFFFFF Cyclops/Gouki
00010000 FF488F 00000004 FFFFFFFF Storm
00010000 FF488F 00000005 FFFFFFFF Iceman
00010000 FF488F 00000006 FFFFFFFF Spiral
00010000 FF488F 00000007 FFFFFFFF Silver Samurai
00010000 FF488F 00000008 FFFFFFFF Omega Red
00010000 FF488F 00000009 FFFFFFFF Sentinel
00010000 FF488F 0000000A FFFFFFFF Juggernaut
00010000 FF488F 0000000B FFFFFFFF Magneto
60000000 000000 00000000 00000000
00000000 FF4191 0000008F FFFFFFFF Infinite Energy PL1
00000001 FF4191 00000000 FFFFFFFF Drain All Energy Now! PL1
00800000 FF4055 000000FF FFFFFFFF Invincibility PL1 Works after you've enabled 'Invincibility [Master Code]'
00000000 FF40FD 00000000 FFFFFFFF Never Faint PL1
00000000 FF403F 00000001 FFFFFFFF Action Speed Up PL1
00000000 FF4198 00000002 FFFFFFFF Always have Max Power PL1
00010000 FF4195 0000008E FFFFFFFF Always have Max Power PL1 (2/2)
00000000 FF4198 00000000 FFFFFFFF Always have Min Power PL1
00010000 FF4195 00000000 FFFFFFFF Always have Min Power PL1 (2/2)
00000001 FF4198 00000002 FFFFFFFF Get Max Power Now! PL1
00010001 FF4195 0000008E FFFFFFFF Get Max Power Now! PL1 (2/2)
00000001 FF4198 00000000 FFFFFFFF Get Min Power Now! PL1
00010001 FF4195 00000000 FFFFFFFF Get Min Power Now! PL1 (2/2)
62000000 000000 00000000 00000000 Select Character PL1
00010000 FF4051 00000000 FFFFFFFF Wolverine
00010000 FF4051 00000002 FFFFFFFF Psylocke
00010000 FF4051 00000004 FFFFFFFF Colossus
00010000 FF4051 00000006 FFFFFFFF Cyclops
00010000 FF4051 00000008 FFFFFFFF Storm
00010000 FF4051 0000000A FFFFFFFF Iceman
00010000 FF4051 0000000C FFFFFFFF Spiral
00010000 FF4051 0000000E FFFFFFFF Silver Samurai
00010000 FF4051 00000010 FFFFFFFF Omega Red
00010000 FF4051 00000012 FFFFFFFF Sentinel
00010000 FF4051 00000014 FFFFFFFF #Juggernaut
00010000 FF4051 00000016 FFFFFFFF #Magneto
00010000 FF4051 00000018 FFFFFFFF #Gouki
60000000 000000 00000000 00000000
00000000 FF4591 0000008F FFFFFFFF Infinite Energy PL2
00000001 FF4591 00000000 FFFFFFFF Drain All Energy Now! PL2
00800000 FF4455 000000FF FFFFFFFF Invincibility PL2 Works after you've enabled 'Invincibility [Master Code]'
00000000 FF44FD 00000000 FFFFFFFF Never Faint PL2
00000000 FF443F 00000001 FFFFFFFF Action Speed Up PL2
00000000 FF4598 00000002 FFFFFFFF Always have Max Power PL2
00010000 FF4595 0000008E FFFFFFFF Always have Max Power PL2 (2/2)
00000000 FF4598 00000000 FFFFFFFF Always have Min Power PL2
00010000 FF4595 00000000 FFFFFFFF Always have Min Power PL2 (2/2)
00000001 FF4598 00000002 FFFFFFFF Get Max Power Now! PL2
00010001 FF4595 0000008E FFFFFFFF Get Max Power Now! PL2 (2/2)
00000001 FF4598 00000000 FFFFFFFF Get Min Power Now! PL2
00010001 FF4595 00000000 FFFFFFFF Get Min Power Now! PL2 (2/2)
62000000 000000 00000000 00000000 Select Character PL2
00010000 FF4451 00000000 FFFFFFFF Wolverine
00010000 FF4451 00000002 FFFFFFFF Psylocke
00010000 FF4451 00000004 FFFFFFFF Colossus
00010000 FF4451 00000006 FFFFFFFF Cyclops
00010000 FF4451 00000008 FFFFFFFF Storm
00010000 FF4451 0000000A FFFFFFFF Iceman
00010000 FF4451 0000000C FFFFFFFF Spiral
00010000 FF4451 0000000E FFFFFFFF Silver Samurai
00010000 FF4451 00000010 FFFFFFFF Omega Red
00010000 FF4451 00000012 FFFFFFFF Sentinel
00010000 FF4451 00000014 FFFFFFFF #Juggernaut
00010000 FF4451 00000016 FFFFFFFF #Magneto
00010000 FF4451 00000018 FFFFFFFF #Gouki
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Region This cheat sets the machine region - the effectiveness may vary! You have to enable this ASAP - ON or before the ROM check screen! Or enable & RESET
00010000 FF4BF7 00000000 FFFFFFFF Japan
00010000 FF4BF7 00000002 FFFFFFFF USA
00010000 FF4BF7 00000004 FFFFFFFF Euro
00010000 FF4BF7 00000006 FFFFFFFF ASIA
00010000 FF4BF7 00000008 FFFFFFFF Hispanic
00010000 FF4BF7 0000000A FFFFFFFF Brazil
Credit Pugsy's MAME Cheat file