World Soccer Finals| 1990 |
Description:
Notes:
Notes:
Release type:
Developer: Leland Corp.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Leland Corp.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
World Soccer Finals VGMuseum Game Endings
World Soccer Finals on CAESAR
World Soccer Finals high score and replay at MARP
World Soccer Finals on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
World Soccer Finals VGMuseum Game Endings
World Soccer Finals on CAESAR
World Soccer Finals high score and replay at MARP
World Soccer Finals on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
World Soccer Finals (c) 1990 Leland Corp.
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 4
Control : 8-way joystick
Buttons : 2
- TRIVIA -
World Soccer Finals was released in June 1990 in the USA.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3198&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
World Soccer Finals (c) 1990 Leland Corp.
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 4
Control : 8-way joystick
Buttons : 2
- TRIVIA -
World Soccer Finals was released in June 1990 in the USA.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3198&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E099 00000063 FFFFFFFF Infinite Credits
00010000 E882 00000001 FFFFFFFF Infinite Credits (2/2) Coin impulse to wake machine out of attract
00000020 E788 00000000 FFFFFFFF Infinite Time Enable this cheat before the match starts or the 'Finish Match Now!' will probably not work!
00000001 E788 00000030 FFFFFFFF Finish Match Now! Only works properly if you have previously enabled Infinite Time
60000000 0000 00000000 00000000
00000000 E0C4 00000000 FFFFFFFF Score always = 0 PL1/PL3 Only updates when the display updates
00010000 E10C 00000000 FFFFFFFF Score always = 0 PL1/PL3 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000000 E0C4 00000063 FFFFFFFF Score always = 99 PL1/PL3 Only updates when the display updates
00010000 E10C 00000063 FFFFFFFF Score always = 99 PL1/PL3 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000001 E0C4 00000000 FFFFFFFF Score = 0 Now! PL1/PL3 Only updates when the display updates
00010001 E10C 00000000 FFFFFFFF Score = 0 Now! PL1/PL3 (2/2)
00000001 E0C4 00000032 FFFFFFFF Score = 50 Now! PL1/PL3 Only updates when the display updates
00010001 E10C 00000032 FFFFFFFF Score = 50 Now! PL1/PL3 (2/2)
60000000 0000 00000000 00000000
00000000 E0C5 00000000 FFFFFFFF Score always = 0 PL2/PL4 Only updates when the display updates
00010000 E10D 00000000 FFFFFFFF Score always = 0 PL2/PL4 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000000 E0C5 00000063 FFFFFFFF Score always = 99 PL2/PL4 Only updates when the display updates
00010000 E10D 00000063 FFFFFFFF Score always = 99 PL2/PL4 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000001 E0C5 00000000 FFFFFFFF Score = 0 Now! PL2/PL4 Only updates when the display updates
00010001 E10D 00000000 FFFFFFFF Score = 0 Now! PL2/PL4 (2/2)
00000001 E0C5 00000032 FFFFFFFF Score = 50 Now! PL2/PL4 Only updates when the display updates
00010001 E10D 00000032 FFFFFFFF Score = 50 Now! PL2/PL4 (2/2)
Credit Pugsy's MAME Cheat file
00000000 E099 00000063 FFFFFFFF Infinite Credits
00010000 E882 00000001 FFFFFFFF Infinite Credits (2/2) Coin impulse to wake machine out of attract
00000020 E788 00000000 FFFFFFFF Infinite Time Enable this cheat before the match starts or the 'Finish Match Now!' will probably not work!
00000001 E788 00000030 FFFFFFFF Finish Match Now! Only works properly if you have previously enabled Infinite Time
60000000 0000 00000000 00000000
00000000 E0C4 00000000 FFFFFFFF Score always = 0 PL1/PL3 Only updates when the display updates
00010000 E10C 00000000 FFFFFFFF Score always = 0 PL1/PL3 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000000 E0C4 00000063 FFFFFFFF Score always = 99 PL1/PL3 Only updates when the display updates
00010000 E10C 00000063 FFFFFFFF Score always = 99 PL1/PL3 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000001 E0C4 00000000 FFFFFFFF Score = 0 Now! PL1/PL3 Only updates when the display updates
00010001 E10C 00000000 FFFFFFFF Score = 0 Now! PL1/PL3 (2/2)
00000001 E0C4 00000032 FFFFFFFF Score = 50 Now! PL1/PL3 Only updates when the display updates
00010001 E10C 00000032 FFFFFFFF Score = 50 Now! PL1/PL3 (2/2)
60000000 0000 00000000 00000000
00000000 E0C5 00000000 FFFFFFFF Score always = 0 PL2/PL4 Only updates when the display updates
00010000 E10D 00000000 FFFFFFFF Score always = 0 PL2/PL4 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000000 E0C5 00000063 FFFFFFFF Score always = 99 PL2/PL4 Only updates when the display updates
00010000 E10D 00000063 FFFFFFFF Score always = 99 PL2/PL4 (2/2) Can't do score choosing as both values need to be set. First is for proper score.Second is to determine win/lose. It does not increase FOR goal tally unfortunately.
00000001 E0C5 00000000 FFFFFFFF Score = 0 Now! PL2/PL4 Only updates when the display updates
00010001 E10D 00000000 FFFFFFFF Score = 0 Now! PL2/PL4 (2/2)
00000001 E0C5 00000032 FFFFFFFF Score = 50 Now! PL2/PL4 Only updates when the display updates
00010001 E10D 00000032 FFFFFFFF Score = 50 Now! PL2/PL4 (2/2)
Credit Pugsy's MAME Cheat file