Warp & Warp| 1981 |
Description:
Notes:
Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Namco
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Warp & Warp VGMuseum Game Endings
Warp & Warp on CAESAR
Warp & Warp high score and replay at MARP
Warp & Warp on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Warp & Warp VGMuseum Game Endings
Warp & Warp on CAESAR
Warp & Warp high score and replay at MARP
Warp & Warp on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Warp & Warp (c) 1981 Namco.
The objective of the game is to pursue the mystery aliens by warping across 2 different worlds : the Space World and Maze World. The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion.
Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.
- TECHNICAL -
Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Released in July 1981.
This game is known in US as "Warp Warp" (licensed to Rock-ola in August 1981).
- SCORING -
Yellow Tongue Sticker : 60 points
Orange Tongue Sticker : 90 points
Red Tongue Sticker : 150 points
Two Tongue Stickers at once in maze : 500 points
Frog in field : 500 points
- TIPS AND TRICKS -
* Easter Egg :
1) Enter service mode.
2) Keep Button1 pressed and enter the following sequence : Right(x2), Down(x6), Left, Up(x4).
'(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.
- SERIES -
1. Warp & Warp (1981, Arcade)
2. Warpman [Model NWM-4500] (1985, Famicom)
- PORTS -
* Consoles :
Casio PV-1000
* Computers :
MSX [US] (1984)
Sord M-5 (Warp Warp)
PC [MS Windows, CD-ROM] [JP] (December 24, 1998, "Namco History Vol.4")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3142&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Warp & Warp (c) 1981 Namco.
The objective of the game is to pursue the mystery aliens by warping across 2 different worlds : the Space World and Maze World. The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion.
Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.
- TECHNICAL -
Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Released in July 1981.
This game is known in US as "Warp Warp" (licensed to Rock-ola in August 1981).
- SCORING -
Yellow Tongue Sticker : 60 points
Orange Tongue Sticker : 90 points
Red Tongue Sticker : 150 points
Two Tongue Stickers at once in maze : 500 points
Frog in field : 500 points
- TIPS AND TRICKS -
* Easter Egg :
1) Enter service mode.
2) Keep Button1 pressed and enter the following sequence : Right(x2), Down(x6), Left, Up(x4).
'(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.
- SERIES -
1. Warp & Warp (1981, Arcade)
2. Warpman [Model NWM-4500] (1985, Famicom)
- PORTS -
* Consoles :
Casio PV-1000
* Computers :
MSX [US] (1984)
Sord M-5 (Warp Warp)
PC [MS Windows, CD-ROM] [JP] (December 24, 1998, "Namco History Vol.4")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3142&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8000 00000004 FFFFFFFF Infinite Lives
20800000 10F8 000000C9 FFFFFFFF Invincibility
20810000 14F1 000000C9 FFFFFFFF Invincibility (2/3) 1st = Enemy, 2nd = Fire
20810000 199E 000000A3 FFFFFFFF Invincibility (3/3) Bomb Explosion
60000000 0000 00000000 00000000
20800000 2907 00000078 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
20910000 2909 00002A2A FFFFFFFF Skip RAM/ROM Check (2/3) 1st & 2nd = Changed SP (To skip RAM/ROM check, but need to initialize RAM region due to bad hi-socre display)
20810000 29BF 000000C9 FFFFFFFF Skip RAM/ROM Check (3/3) Forced RAM/ROM Error Skipping
Credit Pugsy's MAME Cheat file
00000000 8000 00000004 FFFFFFFF Infinite Lives
20800000 10F8 000000C9 FFFFFFFF Invincibility
20810000 14F1 000000C9 FFFFFFFF Invincibility (2/3) 1st = Enemy, 2nd = Fire
20810000 199E 000000A3 FFFFFFFF Invincibility (3/3) Bomb Explosion
60000000 0000 00000000 00000000
20800000 2907 00000078 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
20910000 2909 00002A2A FFFFFFFF Skip RAM/ROM Check (2/3) 1st & 2nd = Changed SP (To skip RAM/ROM check, but need to initialize RAM region due to bad hi-socre display)
20810000 29BF 000000C9 FFFFFFFF Skip RAM/ROM Check (3/3) Forced RAM/ROM Error Skipping
Credit Pugsy's MAME Cheat file