Twinkle Star Sprites| 1996 |
Description:
Notes:
Notes:
Release type:
Developer: ADK
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: ADK
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Twinkle Star Sprites VGMuseum Game Endings
Twinkle Star Sprites on CAESAR
Twinkle Star Sprites high score and replay at MARP
Twinkle Star Sprites on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Twinkle Star Sprites VGMuseum Game Endings
Twinkle Star Sprites on CAESAR
Twinkle Star Sprites high score and replay at MARP
Twinkle Star Sprites on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Twinkle Star Sprites (c) 1997 SNK.
Twinkle Star Sprites is a competitive scrolling shooter game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack.
An interesting & highly cute hybrid between a Vs style puzzle game & an overhead shooter, players may choose to play the Story Mode in order to see the misadventures of Load Ran & her faithful yet somewhat annoying Rabbicat as they try to find the Magical Twinkle Star & save their world from the evil Mevious & his henchmen. The other option is to play the Free Character Mode in which you are able to pick any character (see codes under Tips and Tricks) to play the game and see their very own comical ending. A second player may challenge you at any time.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0224
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2b[A] Shoot/Use attack-stopper, [B] Bomb
- TRIVIA -
Twinkle Star Sprites was released in January 1997.
The game's concept seems to be a funny parody of the Sailor Moon manga, however the game's comic relief 'Rabbicat' seems to be a parody of Tenchi Muyo's very own cute mascot & comic relief 'Ryo-Oh-Ki' the cabbit.
Load Ran & Sprites feature different endings in the Free Character Mode, these endings are completely different to the one seen in the Story Mode.
In the story mode, Mevious will either taunt or praise you if continues have been used during your game or not!
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Twinkle Star Sprites - PCCB-00247) on 21/02/1997.
- TIPS AND TRICKS -
There are two types of standard attacks: a normal shot and a charge-up shot. Each character starts with two bombs which enables him in the event of desperate plight, to clean with the screen while briefly acquiring a state of invincibility. The two players' playfields are separated by a vertical bar, each one having its own independent of the other. Series of enemies arrive from the top of the screen. The player is to successfully destroy them in chains (combos), which will send one or more fireball projectiles to the screen of his adversary (Normal Attack). Shooting at Normal Attacks several times reflects them back as glowing Reverse Attacks. If Reverse Attacks are reflected again, a number of powerful counterattacks in the shape of one or more indestructible enemies appear (Extra Attack). Reflecting many Reverse Attacks at once can instead summon a boss (Boss Attack).
* The Extra Attacks and the Boss Attack vary from one character to another.
* The power gauge fills as the player destroys enemies up to three levels. By holding down the fire button and releasing when a certain level is reached, the player can launch a character-specific charge shot to assist the player in clearing enemies from his screen. At Level 1, the charge shot is launched. At Level 2, the charge shot and three Extra Attacks against the opponent are launched. At Level 3 (Max Level), the charge shot and a Boss Attack are launched. Firing charge shots at Level 2 and above will decrease the power gauge.
* 30â40 seconds into a round, a blue orb appears among a chain of enemies. If this orb is destroyed in a chain, the player achieves Fever status for the next several seconds. Chains created during Fever generate faster and more plentiful Normal Attacks per enemy destroyed, which can prove to be very dangerous to the opponent if large chains are made.
* Both players are given five life points at the start of a round.
* Colliding into an enemy costs 1 life point, but the player cannot be killed this way; if a player has one life point left, he will be left with one half of a life point. When this happens, his character is stunned for a short while and is reduced in speed and attack power for several seconds after recovery, all the while left more vulnerable to opponent attacks.
* Getting hit by a Normal Attack, Reverse Attack, Extra Attack or the projectiles from a Boss cost 3 life points.
* The match is over when a player loses all his life points.
* When a player takes damage, his opponent recovers life points equal to half of the damage taken.
* If a round lasts longer than 100 seconds or the player does not fire a shot for more than 30 seconds, a Death enemy appears. If a player is hit by this enemy, he will lose immediately (Death Attack). The Death can be destroyed as any other enemy, but always comes back, harder to kill. Additionally, if a player is successful in volleying the "death" character over to his opponent's side, and the death character touches the opponent, the opponent dies instantly. This is a possible, though difficult, way to win. This, of course, would require the player to be skilled enough to avoid obstacles and not fire for more than 30 seconds.
* Special Codes:
Play As Sprites : At the character select screen, put the selector on Ran and press Up(x4), A.
Play As Memory : At the character select screen, put the selector on Ran and press Down(x4), A.
Play As Mevious : At the character select screen, put the selector on Griffon and press Up(x4), A.
Play As Dark Ran : At the character select screen, put the selector on Griffon and press Down(x4), A.
* After the Game Over screen, Load Ran & Rabbicat rate your performance and either praise you or give you advice to improve your score, get a very high score (1,000.000 and above) in order to attain the highest rating and make Load Ran blush.
- STAFF -
Developed by ADK.
- PORTS -
* Consoles :
SNK Neo-Geo CD [JP] (Feb.1997) "Twinkle Star Sprites [Model ADCD-013]"
Sega Saturn [JP] (Dec.1997) "Twinkle Star Sprites [Model T-37301G]"
Sega Dreamcast [JP] (Mar.2000) "Twinkle Star Sprites [Model T-3103M]"
Sony PlayStation 2 [JP] (Dec.2008) "ADK Tamashii [Model SLPS-25906]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3007&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Twinkle Star Sprites (c) 1997 SNK.
Twinkle Star Sprites is a competitive scrolling shooter game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack.
An interesting & highly cute hybrid between a Vs style puzzle game & an overhead shooter, players may choose to play the Story Mode in order to see the misadventures of Load Ran & her faithful yet somewhat annoying Rabbicat as they try to find the Magical Twinkle Star & save their world from the evil Mevious & his henchmen. The other option is to play the Free Character Mode in which you are able to pick any character (see codes under Tips and Tricks) to play the game and see their very own comical ending. A second player may challenge you at any time.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0224
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2b[A] Shoot/Use attack-stopper, [B] Bomb
- TRIVIA -
Twinkle Star Sprites was released in January 1997.
The game's concept seems to be a funny parody of the Sailor Moon manga, however the game's comic relief 'Rabbicat' seems to be a parody of Tenchi Muyo's very own cute mascot & comic relief 'Ryo-Oh-Ki' the cabbit.
Load Ran & Sprites feature different endings in the Free Character Mode, these endings are completely different to the one seen in the Story Mode.
In the story mode, Mevious will either taunt or praise you if continues have been used during your game or not!
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Twinkle Star Sprites - PCCB-00247) on 21/02/1997.
- TIPS AND TRICKS -
There are two types of standard attacks: a normal shot and a charge-up shot. Each character starts with two bombs which enables him in the event of desperate plight, to clean with the screen while briefly acquiring a state of invincibility. The two players' playfields are separated by a vertical bar, each one having its own independent of the other. Series of enemies arrive from the top of the screen. The player is to successfully destroy them in chains (combos), which will send one or more fireball projectiles to the screen of his adversary (Normal Attack). Shooting at Normal Attacks several times reflects them back as glowing Reverse Attacks. If Reverse Attacks are reflected again, a number of powerful counterattacks in the shape of one or more indestructible enemies appear (Extra Attack). Reflecting many Reverse Attacks at once can instead summon a boss (Boss Attack).
* The Extra Attacks and the Boss Attack vary from one character to another.
* The power gauge fills as the player destroys enemies up to three levels. By holding down the fire button and releasing when a certain level is reached, the player can launch a character-specific charge shot to assist the player in clearing enemies from his screen. At Level 1, the charge shot is launched. At Level 2, the charge shot and three Extra Attacks against the opponent are launched. At Level 3 (Max Level), the charge shot and a Boss Attack are launched. Firing charge shots at Level 2 and above will decrease the power gauge.
* 30â40 seconds into a round, a blue orb appears among a chain of enemies. If this orb is destroyed in a chain, the player achieves Fever status for the next several seconds. Chains created during Fever generate faster and more plentiful Normal Attacks per enemy destroyed, which can prove to be very dangerous to the opponent if large chains are made.
* Both players are given five life points at the start of a round.
* Colliding into an enemy costs 1 life point, but the player cannot be killed this way; if a player has one life point left, he will be left with one half of a life point. When this happens, his character is stunned for a short while and is reduced in speed and attack power for several seconds after recovery, all the while left more vulnerable to opponent attacks.
* Getting hit by a Normal Attack, Reverse Attack, Extra Attack or the projectiles from a Boss cost 3 life points.
* The match is over when a player loses all his life points.
* When a player takes damage, his opponent recovers life points equal to half of the damage taken.
* If a round lasts longer than 100 seconds or the player does not fire a shot for more than 30 seconds, a Death enemy appears. If a player is hit by this enemy, he will lose immediately (Death Attack). The Death can be destroyed as any other enemy, but always comes back, harder to kill. Additionally, if a player is successful in volleying the "death" character over to his opponent's side, and the death character touches the opponent, the opponent dies instantly. This is a possible, though difficult, way to win. This, of course, would require the player to be skilled enough to avoid obstacles and not fire for more than 30 seconds.
* Special Codes:
Play As Sprites : At the character select screen, put the selector on Ran and press Up(x4), A.
Play As Memory : At the character select screen, put the selector on Ran and press Down(x4), A.
Play As Mevious : At the character select screen, put the selector on Griffon and press Up(x4), A.
Play As Dark Ran : At the character select screen, put the selector on Griffon and press Down(x4), A.
* After the Game Over screen, Load Ran & Rabbicat rate your performance and either praise you or give you advice to improve your score, get a very high score (1,000.000 and above) in order to attain the highest rating and make Load Ran blush.
- STAFF -
Developed by ADK.
- PORTS -
* Consoles :
SNK Neo-Geo CD [JP] (Feb.1997) "Twinkle Star Sprites [Model ADCD-013]"
Sega Saturn [JP] (Dec.1997) "Twinkle Star Sprites [Model T-37301G]"
Sega Dreamcast [JP] (Mar.2000) "Twinkle Star Sprites [Model T-3103M]"
Sony PlayStation 2 [JP] (Dec.2008) "ADK Tamashii [Model SLPS-25906]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3007&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10C005 00000005 FFFFFFFF Infinite Lives PL1 F6 at the end of game
00000000 10C014 00000028 FFFFFFFF Infinite Energy PL1
00000000 10C021 00000002 FFFFFFFF Infinite Bombs PL1
00000000 10C08A 00000030 FFFFFFFF Infinite Power PL1
00010000 10C08B 00000000 FFFFFFFF Infinite Power PL1 (2/2)
00000001 10C088 00000010 FFFFFFFF Get an Instant LV1 Attack Now! PL1
00000001 10C088 00000020 FFFFFFFF Get an Instant LV2 Attack Now! PL1
00000001 10C088 00000030 FFFFFFFF Get an Instant Boss Attack Now! PL1
62000000 000000 00000000 00000000 Select Character PL1 Free player selection - enable/change it on the VS screen or the character select screen
00010000 10A681 00000000 FFFFFFFF Loadran
00018000 10C007 00000000 FFFFFFFF Loadran (2/2)
00010000 10A681 00000001 FFFFFFFF Macky & Pentell
00018000 10C007 00000001 FFFFFFFF Macky & Pentell (2/2)
00010000 10A681 00000002 FFFFFFFF Arthur Schmidt
00018000 10C007 00000002 FFFFFFFF Arthur Schmidt (2/2)
00010000 10A681 00000003 FFFFFFFF Yan Yanyung
00018000 10C007 00000003 FFFFFFFF Yan Yanyung (2/2)
00010000 10A681 00000004 FFFFFFFF Griffon
00018000 10C007 00000004 FFFFFFFF Griffon (2/2)
00010000 10A681 00000005 FFFFFFFF Really Till
00018000 10C007 00000005 FFFFFFFF Really Till (2/2)
00010000 10A681 00000006 FFFFFFFF Tinker & Linker
00018000 10C007 00000006 FFFFFFFF Tinker & Linker (2/2)
00010000 10A681 00000007 FFFFFFFF Nanja Monja
00018000 10C007 00000007 FFFFFFFF Nanja Monja (2/2)
00010000 10A681 00000008 FFFFFFFF Kim
00018000 10C007 00000008 FFFFFFFF Kim (2/2)
00010000 10A681 00000009 FFFFFFFF Sprites
00018000 10C007 00000009 FFFFFFFF Sprites (2/2)
00010000 10A681 0000000A FFFFFFFF Dark Ran
00018000 10C007 0000000A FFFFFFFF Dark Ran (2/2)
00010000 10A681 0000000B FFFFFFFF Mevious
00018000 10C007 0000000B FFFFFFFF Mevious (2/2)
00010000 10A681 0000000C FFFFFFFF Memory
00018000 10C007 0000000C FFFFFFFF Memory (2/2)
60000000 000000 00000000 00000000
00000000 10D005 00000005 FFFFFFFF Infinite Lives PL2 F6 at the end of game
00000000 10D014 00000028 FFFFFFFF Infinite Energy PL2
00000000 10D021 00000002 FFFFFFFF Infinite Bombs PL2
00000000 10D08A 00000030 FFFFFFFF Infinite Power PL2
00010000 10D08B 00000000 FFFFFFFF Infinite Power PL2 (2/2)
00000001 10D088 00000010 FFFFFFFF Get an Instant LV1 Attack Now! PL2
00000001 10D088 00000020 FFFFFFFF Get an Instant LV2 Attack Now! PL2
00000001 10D088 00000030 FFFFFFFF Get an Instant Boss Attack Now! PL2
62000000 000000 00000000 00000000 Select Character PL2 Free player selection - enable/change it on the VS screen or the character select screen
00010000 10A6C1 00000000 FFFFFFFF Loadran
00018000 10D007 00000000 FFFFFFFF Loadran (2/2)
00010000 10A6C1 00000001 FFFFFFFF Macky & Pentell
00018000 10D007 00000001 FFFFFFFF Macky & Pentell (2/2)
00010000 10A6C1 00000002 FFFFFFFF Arthur Schmidt
00018000 10D007 00000002 FFFFFFFF Arthur Schmidt (2/2)
00010000 10A6C1 00000003 FFFFFFFF Yan Yanyung
00018000 10D007 00000003 FFFFFFFF Yan Yanyung (2/2)
00010000 10A6C1 00000004 FFFFFFFF Griffon
00018000 10D007 00000004 FFFFFFFF Griffon (2/2)
00010000 10A6C1 00000005 FFFFFFFF Really Till
00018000 10D007 00000005 FFFFFFFF Really Till (2/2)
00010000 10A6C1 00000006 FFFFFFFF Tinker & Linker
00018000 10D007 00000006 FFFFFFFF Tinker & Linker (2/2)
00010000 10A6C1 00000007 FFFFFFFF Nanja Monja
00018000 10D007 00000007 FFFFFFFF Nanja Monja (2/2)
00010000 10A6C1 00000008 FFFFFFFF Kim
00018000 10D007 00000008 FFFFFFFF Kim (2/2)
00010000 10A6C1 00000009 FFFFFFFF Sprites
00018000 10D007 00000009 FFFFFFFF Sprites (2/2)
00010000 10A6C1 0000000A FFFFFFFF Dark Ran
00018000 10D007 0000000A FFFFFFFF Dark Ran (2/2)
00010000 10A6C1 0000000B FFFFFFFF Mevious
00018000 10D007 0000000B FFFFFFFF Mevious (2/2)
00010000 10A6C1 0000000C FFFFFFFF Memory
00018000 10D007 0000000C FFFFFFFF Memory (2/2)
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)
Credit Pugsy's MAME Cheat file
00000000 10C005 00000005 FFFFFFFF Infinite Lives PL1 F6 at the end of game
00000000 10C014 00000028 FFFFFFFF Infinite Energy PL1
00000000 10C021 00000002 FFFFFFFF Infinite Bombs PL1
00000000 10C08A 00000030 FFFFFFFF Infinite Power PL1
00010000 10C08B 00000000 FFFFFFFF Infinite Power PL1 (2/2)
00000001 10C088 00000010 FFFFFFFF Get an Instant LV1 Attack Now! PL1
00000001 10C088 00000020 FFFFFFFF Get an Instant LV2 Attack Now! PL1
00000001 10C088 00000030 FFFFFFFF Get an Instant Boss Attack Now! PL1
62000000 000000 00000000 00000000 Select Character PL1 Free player selection - enable/change it on the VS screen or the character select screen
00010000 10A681 00000000 FFFFFFFF Loadran
00018000 10C007 00000000 FFFFFFFF Loadran (2/2)
00010000 10A681 00000001 FFFFFFFF Macky & Pentell
00018000 10C007 00000001 FFFFFFFF Macky & Pentell (2/2)
00010000 10A681 00000002 FFFFFFFF Arthur Schmidt
00018000 10C007 00000002 FFFFFFFF Arthur Schmidt (2/2)
00010000 10A681 00000003 FFFFFFFF Yan Yanyung
00018000 10C007 00000003 FFFFFFFF Yan Yanyung (2/2)
00010000 10A681 00000004 FFFFFFFF Griffon
00018000 10C007 00000004 FFFFFFFF Griffon (2/2)
00010000 10A681 00000005 FFFFFFFF Really Till
00018000 10C007 00000005 FFFFFFFF Really Till (2/2)
00010000 10A681 00000006 FFFFFFFF Tinker & Linker
00018000 10C007 00000006 FFFFFFFF Tinker & Linker (2/2)
00010000 10A681 00000007 FFFFFFFF Nanja Monja
00018000 10C007 00000007 FFFFFFFF Nanja Monja (2/2)
00010000 10A681 00000008 FFFFFFFF Kim
00018000 10C007 00000008 FFFFFFFF Kim (2/2)
00010000 10A681 00000009 FFFFFFFF Sprites
00018000 10C007 00000009 FFFFFFFF Sprites (2/2)
00010000 10A681 0000000A FFFFFFFF Dark Ran
00018000 10C007 0000000A FFFFFFFF Dark Ran (2/2)
00010000 10A681 0000000B FFFFFFFF Mevious
00018000 10C007 0000000B FFFFFFFF Mevious (2/2)
00010000 10A681 0000000C FFFFFFFF Memory
00018000 10C007 0000000C FFFFFFFF Memory (2/2)
60000000 000000 00000000 00000000
00000000 10D005 00000005 FFFFFFFF Infinite Lives PL2 F6 at the end of game
00000000 10D014 00000028 FFFFFFFF Infinite Energy PL2
00000000 10D021 00000002 FFFFFFFF Infinite Bombs PL2
00000000 10D08A 00000030 FFFFFFFF Infinite Power PL2
00010000 10D08B 00000000 FFFFFFFF Infinite Power PL2 (2/2)
00000001 10D088 00000010 FFFFFFFF Get an Instant LV1 Attack Now! PL2
00000001 10D088 00000020 FFFFFFFF Get an Instant LV2 Attack Now! PL2
00000001 10D088 00000030 FFFFFFFF Get an Instant Boss Attack Now! PL2
62000000 000000 00000000 00000000 Select Character PL2 Free player selection - enable/change it on the VS screen or the character select screen
00010000 10A6C1 00000000 FFFFFFFF Loadran
00018000 10D007 00000000 FFFFFFFF Loadran (2/2)
00010000 10A6C1 00000001 FFFFFFFF Macky & Pentell
00018000 10D007 00000001 FFFFFFFF Macky & Pentell (2/2)
00010000 10A6C1 00000002 FFFFFFFF Arthur Schmidt
00018000 10D007 00000002 FFFFFFFF Arthur Schmidt (2/2)
00010000 10A6C1 00000003 FFFFFFFF Yan Yanyung
00018000 10D007 00000003 FFFFFFFF Yan Yanyung (2/2)
00010000 10A6C1 00000004 FFFFFFFF Griffon
00018000 10D007 00000004 FFFFFFFF Griffon (2/2)
00010000 10A6C1 00000005 FFFFFFFF Really Till
00018000 10D007 00000005 FFFFFFFF Really Till (2/2)
00010000 10A6C1 00000006 FFFFFFFF Tinker & Linker
00018000 10D007 00000006 FFFFFFFF Tinker & Linker (2/2)
00010000 10A6C1 00000007 FFFFFFFF Nanja Monja
00018000 10D007 00000007 FFFFFFFF Nanja Monja (2/2)
00010000 10A6C1 00000008 FFFFFFFF Kim
00018000 10D007 00000008 FFFFFFFF Kim (2/2)
00010000 10A6C1 00000009 FFFFFFFF Sprites
00018000 10D007 00000009 FFFFFFFF Sprites (2/2)
00010000 10A6C1 0000000A FFFFFFFF Dark Ran
00018000 10D007 0000000A FFFFFFFF Dark Ran (2/2)
00010000 10A6C1 0000000B FFFFFFFF Mevious
00018000 10D007 0000000B FFFFFFFF Mevious (2/2)
00010000 10A6C1 0000000C FFFFFFFF Memory
00018000 10D007 0000000C FFFFFFFF Memory (2/2)
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)
Credit Pugsy's MAME Cheat file