Twin Eagle - Revenge Joe's Brother| 1988 |
Description:
Notes:
Notes:
Release type:
Developer: Seta (Taito license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Seta (Taito license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Twin Eagle - Revenge Joe's Brother VGMuseum Game Endings
Twin Eagle - Revenge Joe's Brother on CAESAR
Twin Eagle - Revenge Joe's Brother high score and replay at MARP
Twin Eagle - Revenge Joe's Brother on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Twin Eagle - Revenge Joe's Brother VGMuseum Game Endings
Twin Eagle - Revenge Joe's Brother on CAESAR
Twin Eagle - Revenge Joe's Brother high score and replay at MARP
Twin Eagle - Revenge Joe's Brother on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Twin Eagle - Revenge Joe's Brother (c) 1988 Seta.
A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult.
The object of the game, which is not explained further, is to avenge Joe's brother - which is probably not assumed to be the player, but presumably a friend of the player who lost his brother to the enemy. (It uses bad English grammar on the subtitle of the screen, using "revenge" as a verb, as apposed to "avenge". That being said, it's a pretty tight game otherwise.) To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.
- TECHNICAL -
Board Number : M6100326A
Prom Stickers : UA2
Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Twin Eagle was released in April 1988 in Japan by Taito.
Licensed to Romstar for US distribution.
The entire sound production was done by a freelancer sound team, Goblin Sound. A soundtrack CD was released by Seta in 1989 as "Twin Eagle and Real Majhong 3".
- TIPS AND TRICKS -
* Power-up items :
1) M = Shot Multiplier
2) L = Slightly increased shot length
3) S = Slightly increased helicopter maneuverability
4) B = Extra bomb
5) Although it is ultra-rare, a floating icon can appear (instead of a balloon) which contains a full multi-shot powerup.
* Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-multiplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harass you.
* By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective.
- SERIES -
1. Twin Eagle - Revenge Joe's Brother (1988)
2. Twin Eagle II - The Rescue Mission (1994)
- STAFF -
Produced by : Jun Fujimoto
Game designed by : MTY, Yam
Game programmed by : MTY
Game sub programmed by : Kazuaki Nakanishi
System programmed by : H. Kobayashi, K. Yoshii
Graphic designed by : Sachiko
Character designers : K. Sato, A. Kumura, M. Kasajima, M. Takeda
Music direction by Goblin Sound.
Music composers : Zero Yotsumoto, T. Suzuki, Conrad T. Kozawa
Music performers : T. Suzuki, Zero Yotsumoto, Coke Taguchi, T. Tanno, S. Tsutsui
Sound edited by : T. Suzuki, T. Hasegawa
Allugataya system : T. Hasegawa, T. Suzuki, K. Okuda
Game advised by : J. Narita
Graphic editer designed by : M. Watanabe
68K Chan : K. Ishikawa
Board designed by : Nobuyuki Nonaka
Pcm 16 : K. Oiyama
Vdc : T. Iwata, K. Oiyama
Vrc : Nobuyuki Nonaka
Sound filter : Shyachou, M. Tanaka
Eigiyou : T. Ishikawa, Y. Ota
Jimu : T. Watanabe, T. Hiroi, K. Komura, M. Tanaka
Koubai : M. Harada, M. Iwata
Koumu : Y. Ikegai
Seizou : A. Aranaga, T. Sasho, K. Tominaga
Character model maked by : M. Takeda, Kazuaki Nakanishi, S. Tanaka
- PORTS -
* Consoles :
[US] Nintendo NES (1989) "Twin Eagle - Revenge Joe's Brother [Model NES-2E-USA]"
[JP] Nintendo Famicom (1991) "Twin Eagle - Revenge Joe's Brother [Model VIS-2E]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3003&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Twin Eagle - Revenge Joe's Brother (c) 1988 Seta.
A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult.
The object of the game, which is not explained further, is to avenge Joe's brother - which is probably not assumed to be the player, but presumably a friend of the player who lost his brother to the enemy. (It uses bad English grammar on the subtitle of the screen, using "revenge" as a verb, as apposed to "avenge". That being said, it's a pretty tight game otherwise.) To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.
- TECHNICAL -
Board Number : M6100326A
Prom Stickers : UA2
Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Twin Eagle was released in April 1988 in Japan by Taito.
Licensed to Romstar for US distribution.
The entire sound production was done by a freelancer sound team, Goblin Sound. A soundtrack CD was released by Seta in 1989 as "Twin Eagle and Real Majhong 3".
- TIPS AND TRICKS -
* Power-up items :
1) M = Shot Multiplier
2) L = Slightly increased shot length
3) S = Slightly increased helicopter maneuverability
4) B = Extra bomb
5) Although it is ultra-rare, a floating icon can appear (instead of a balloon) which contains a full multi-shot powerup.
* Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-multiplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harass you.
* By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective.
- SERIES -
1. Twin Eagle - Revenge Joe's Brother (1988)
2. Twin Eagle II - The Rescue Mission (1994)
- STAFF -
Produced by : Jun Fujimoto
Game designed by : MTY, Yam
Game programmed by : MTY
Game sub programmed by : Kazuaki Nakanishi
System programmed by : H. Kobayashi, K. Yoshii
Graphic designed by : Sachiko
Character designers : K. Sato, A. Kumura, M. Kasajima, M. Takeda
Music direction by Goblin Sound.
Music composers : Zero Yotsumoto, T. Suzuki, Conrad T. Kozawa
Music performers : T. Suzuki, Zero Yotsumoto, Coke Taguchi, T. Tanno, S. Tsutsui
Sound edited by : T. Suzuki, T. Hasegawa
Allugataya system : T. Hasegawa, T. Suzuki, K. Okuda
Game advised by : J. Narita
Graphic editer designed by : M. Watanabe
68K Chan : K. Ishikawa
Board designed by : Nobuyuki Nonaka
Pcm 16 : K. Oiyama
Vdc : T. Iwata, K. Oiyama
Vrc : Nobuyuki Nonaka
Sound filter : Shyachou, M. Tanaka
Eigiyou : T. Ishikawa, Y. Ota
Jimu : T. Watanabe, T. Hiroi, K. Komura, M. Tanaka
Koubai : M. Harada, M. Iwata
Koumu : Y. Ikegai
Seizou : A. Aranaga, T. Sasho, K. Tominaga
Character model maked by : M. Takeda, Kazuaki Nakanishi, S. Tanaka
- PORTS -
* Consoles :
[US] Nintendo NES (1989) "Twin Eagle - Revenge Joe's Brother [Model NES-2E-USA]"
[JP] Nintendo Famicom (1991) "Twin Eagle - Revenge Joe's Brother [Model VIS-2E]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3003&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFD6D7 00000001 FFFFFFFF Never any Enemy
60000000 000000 00000000 00000000
00000000 FFD639 00000009 FFFFFFFF Infinite Lives PL1
00000000 FFD685 00000009 FFFFFFFF Infinite Bombs PL1
00000000 FFFC0E 00000003 FFFFFFFF Infinite Ammo PL1
00010000 FFFC0F 000000E7 FFFFFFFF Infinite Ammo PL1 (2/2)
00000000 FFD679 00000007 FFFFFFFF Maximum shot Power PL1
00000000 FFD681 00000004 FFFFFFFF Maximum shot Range PL1
00000000 FFD68B 00000003 FFFFFFFF Maximum Speed PL1
00000000 FFD6BF 000000FF FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 FFD63B 00000009 FFFFFFFF Infinite Lives PL2
00000000 FFD687 00000009 FFFFFFFF Infinite Bombs PL2
00000000 FFFC10 00000003 FFFFFFFF Infinite Ammo PL2
00010000 FFFC11 000000E7 FFFFFFFF Infinite Ammo PL2 (2/2)
00000000 FFD67B 00000007 FFFFFFFF Maximum Shot Power PL2
00000000 FFD683 00000004 FFFFFFFF Maximum Shot Range PL2
00000000 FFD68F 00000003 FFFFFFFF Maximum Speed PL2
00000000 FFD6C1 000000FF FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file
00000000 FFD6D7 00000001 FFFFFFFF Never any Enemy
60000000 000000 00000000 00000000
00000000 FFD639 00000009 FFFFFFFF Infinite Lives PL1
00000000 FFD685 00000009 FFFFFFFF Infinite Bombs PL1
00000000 FFFC0E 00000003 FFFFFFFF Infinite Ammo PL1
00010000 FFFC0F 000000E7 FFFFFFFF Infinite Ammo PL1 (2/2)
00000000 FFD679 00000007 FFFFFFFF Maximum shot Power PL1
00000000 FFD681 00000004 FFFFFFFF Maximum shot Range PL1
00000000 FFD68B 00000003 FFFFFFFF Maximum Speed PL1
00000000 FFD6BF 000000FF FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 FFD63B 00000009 FFFFFFFF Infinite Lives PL2
00000000 FFD687 00000009 FFFFFFFF Infinite Bombs PL2
00000000 FFFC10 00000003 FFFFFFFF Infinite Ammo PL2
00010000 FFFC11 000000E7 FFFFFFFF Infinite Ammo PL2 (2/2)
00000000 FFD67B 00000007 FFFFFFFF Maximum Shot Power PL2
00000000 FFD683 00000004 FFFFFFFF Maximum Shot Range PL2
00000000 FFD68F 00000003 FFFFFFFF Maximum Speed PL2
00000000 FFD6C1 000000FF FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file