Tutankham| 1982 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Tutankham VGMuseum Game Endings
Tutankham on CAESAR
Tutankham high score and replay at MARP
Tutankham on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Tutankham VGMuseum Game Endings
Tutankham on CAESAR
Tutankham high score and replay at MARP
Tutankham on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Tutankham (c) 1982 Konami.
Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.
- TECHNICAL -
Game ID : GX350
Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ ~1.79 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ ~1.79 Mhz), (6x) RC (@ ~1.79 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 3
- TRIVIA -
Tutankham was released in June 1982.
The game was originally to be called 'Tutankhamon'. However, when programmers decided to change the monitor position from horizontal to vertical, they had to cut the -ON suffix from 'Tutankhamon' to make the title fit the screen width.
Licensed to Stern for manufacture and distribution in USA as "Tutankham".
- SCORING -
Killing a Snake : 20 points.
Killing a Monster : 40 points.
Killing a Bat : 60 points.
Collecting a Ring : Mystery Score (From 500 points).
Collecting a Lantern : Mystery Score (Up to 4,000 points).
Collecting a key : 500 points.
Opening a door : 1,000 points.
Bonus points are awarded at the end of each level for the time remaining.
- TIPS AND TRICKS -
* Flash bombs can only be used once per level, and remember you only have 3 available for the whole game. Use them sparingly, preferably only in a life-threatening situation.
* You can sit in a safe place close to a monster generator and simply pick the monsters off as they appear. Most monsters follow a set pattern of movement so it is quite easy to predict which way they will turn and wait in a place where it is easy to kill them as they appear in front or behind you. Remember to watch the timer though!
* The lanterns and rings are quite often a deadly diversion as they are sometimes placed in dead end vertical passages. Assess the risks carefully before collecting them.
* Be careful when entering vertical tunnels as you cannot shoot monsters on the other side until they are level with you in a horizontal direction.
* A carefully timed shot can kill a monster in a vertical tunnel, but only when fired exactly when the monster moves into the square in which you are stood.
- STAFF -
Programmed by : H. Tanigaki
- PORTS -
* Consoles :
Casio PV-1000
Nintendo DS [JP] (March 15, 2007) "Konami Arcade Collection [Model NTR-P-ASKJ (RY039-J1)]"
Nintendo DS [EU] (October 26, 2007) "Konami Arcade Classics [Model NTR-P-ACXP]"
Nintendo DS [AU] (October 29, 2007) "Konami Arcade Classics"
Nintendo DS [JP] (October 29, 2009) "Konami Arcade Collection [Konami Dendou Selection] [Model NTR-ASKJ-JPN-1 (RY039-J4)]"
* Computers :
Sinclair ZX Spectrum [EU] (1984)
* Others :
LCD handheld game : released by Konami.
VFD handheld game (1983) : released by Bandai.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2998&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Tutankham (c) 1982 Konami.
Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.
- TECHNICAL -
Game ID : GX350
Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ ~1.79 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ ~1.79 Mhz), (6x) RC (@ ~1.79 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 3
- TRIVIA -
Tutankham was released in June 1982.
The game was originally to be called 'Tutankhamon'. However, when programmers decided to change the monitor position from horizontal to vertical, they had to cut the -ON suffix from 'Tutankhamon' to make the title fit the screen width.
Licensed to Stern for manufacture and distribution in USA as "Tutankham".
- SCORING -
Killing a Snake : 20 points.
Killing a Monster : 40 points.
Killing a Bat : 60 points.
Collecting a Ring : Mystery Score (From 500 points).
Collecting a Lantern : Mystery Score (Up to 4,000 points).
Collecting a key : 500 points.
Opening a door : 1,000 points.
Bonus points are awarded at the end of each level for the time remaining.
- TIPS AND TRICKS -
* Flash bombs can only be used once per level, and remember you only have 3 available for the whole game. Use them sparingly, preferably only in a life-threatening situation.
* You can sit in a safe place close to a monster generator and simply pick the monsters off as they appear. Most monsters follow a set pattern of movement so it is quite easy to predict which way they will turn and wait in a place where it is easy to kill them as they appear in front or behind you. Remember to watch the timer though!
* The lanterns and rings are quite often a deadly diversion as they are sometimes placed in dead end vertical passages. Assess the risks carefully before collecting them.
* Be careful when entering vertical tunnels as you cannot shoot monsters on the other side until they are level with you in a horizontal direction.
* A carefully timed shot can kill a monster in a vertical tunnel, but only when fired exactly when the monster moves into the square in which you are stood.
- STAFF -
Programmed by : H. Tanigaki
- PORTS -
* Consoles :
Casio PV-1000
Nintendo DS [JP] (March 15, 2007) "Konami Arcade Collection [Model NTR-P-ASKJ (RY039-J1)]"
Nintendo DS [EU] (October 26, 2007) "Konami Arcade Classics [Model NTR-P-ACXP]"
Nintendo DS [AU] (October 29, 2007) "Konami Arcade Classics"
Nintendo DS [JP] (October 29, 2009) "Konami Arcade Collection [Konami Dendou Selection] [Model NTR-ASKJ-JPN-1 (RY039-J4)]"
* Computers :
Sinclair ZX Spectrum [EU] (1984)
* Others :
LCD handheld game : released by Konami.
VFD handheld game (1983) : released by Bandai.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2998&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 886D 000000FF FFFFFFFF Infinite Time
00000000 8880 00000005 FFFFFFFF Infinite Lives
00000000 8882 00000006 FFFFFFFF Infinite Bombs
20800000 E7C0 00000020 FFFFFFFF Invincibility
00000000 8885 00000001 FFFFFFFF Always have a Key
00000001 8885 00000001 FFFFFFFF Get a Key Now!
Credit Pugsy's MAME Cheat file
00000000 886D 000000FF FFFFFFFF Infinite Time
00000000 8880 00000005 FFFFFFFF Infinite Lives
00000000 8882 00000006 FFFFFFFF Infinite Bombs
20800000 E7C0 00000020 FFFFFFFF Invincibility
00000000 8885 00000001 FFFFFFFF Always have a Key
00000001 8885 00000001 FFFFFFFF Get a Key Now!
Credit Pugsy's MAME Cheat file