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Tube Panic

 
Arcade
Arcade
Platform:

Tube Panic

| 1984
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Notes:
Release type:
Developer: Nichibutsu + Fujitek
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Tube Panic (c) 1984 Nichibutsu (Nihon Bussan Company, Limited).

An early 3-D shoot'em up game.

Pilot your ship through vast zones and large tubular vortex levels full of enemies. The vast zones are similar in gameplay to William's Blaster, while the tubular levels are similar to Konami's Gyruss. Upon the completion of the tubular levels, the player must dock with the mothership.

Good luck, fighter pilot!

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz), NSC8105 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 2.496 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.248 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Tube Panic was released in January 1984 in Japan.

Developed by Fujitek, it was the very first 3-D video game developed in Japan.

- TIPS AND TRICKS -

When docking with the mothership try to land in the exact center - you'll get a perfect bonus worth 5000 points.

- STAFF -

Designed by: H. Kitabata
Planned by: I. Takagi
Hardware by: S. Miyoshi
Programmed by: K. Yamada
Sound by: R. Yamada
Art Work by: S. Fujiwara

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2985&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 A37B 000000FF FFFFFFFF Infinite Lives
20800000 0A3A 000000A3 FFFFFFFF Invincibility
00000000 A35B 00000010 00000010 Rapid Fire

Credit Pugsy's MAME Cheat file
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