Triple Punch| 1982 |
Description:
Notes:
Notes:
Release type:
Developer: KKI
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: KKI
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Triple Punch VGMuseum Game Endings
Triple Punch on CAESAR
Triple Punch high score and replay at MARP
Triple Punch on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Triple Punch VGMuseum Game Endings
Triple Punch on CAESAR
Triple Punch high score and replay at MARP
Triple Punch on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Triple Punch (c) 1982 KKI.
You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Also licensed to 'Nicole Manufacturing'.
This game is also known as "Knock Out!!" (KKK).
- SCORING -
Points are scored by completing squares and knocking out enemies.
Connect 2 squares at one, score doubles.
Connect 3 at once, it quadruples.
Bonus scores between second and third stage.
- TIPS AND TRICKS -
* Begin by filling in the box in the lower left-hand corner. Once you've done that, fill in the two boxes (vertically) to its right, then the three to their right, and so on until you've effectively wrapped around the playfield and are back at the first box you filled in. Just repeat this motion until all of the boxes are full.
* Filling in boxes two at a time will give you twice the points of each of the boxes. Filling in three boxes at a time (this is done by going over the point shared by the three boxes last) gives you four times points for the boxes.
You can also get points by punching out enemies. If you can punch out an enemy while the ambulance is still on the screen, you get six hundred points instead of the three hundred for just punching out an enemy.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2972&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Triple Punch (c) 1982 KKI.
You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Also licensed to 'Nicole Manufacturing'.
This game is also known as "Knock Out!!" (KKK).
- SCORING -
Points are scored by completing squares and knocking out enemies.
Connect 2 squares at one, score doubles.
Connect 3 at once, it quadruples.
Bonus scores between second and third stage.
- TIPS AND TRICKS -
* Begin by filling in the box in the lower left-hand corner. Once you've done that, fill in the two boxes (vertically) to its right, then the three to their right, and so on until you've effectively wrapped around the playfield and are back at the first box you filled in. Just repeat this motion until all of the boxes are full.
* Filling in boxes two at a time will give you twice the points of each of the boxes. Filling in three boxes at a time (this is done by going over the point shared by the three boxes last) gives you four times points for the boxes.
You can also get points by punching out enemies. If you can punch out an enemy while the ambulance is still on the screen, you get six hundred points instead of the three hundred for just punching out an enemy.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2972&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4108 00000008 FFFFFFFF Infinite Lives
00000000 4300 00000001 FFFFFFFF Invincibility only enable during gameplay
00010000 4302 00000001 FFFFFFFF Invincibility (2/3)
00010000 4793 00000001 FFFFFFFF Invincibility (3/3)
Credit Pugsy's MAME Cheat file
00000000 4108 00000008 FFFFFFFF Infinite Lives
00000000 4300 00000001 FFFFFFFF Invincibility only enable during gameplay
00010000 4302 00000001 FFFFFFFF Invincibility (2/3)
00010000 4793 00000001 FFFFFFFF Invincibility (3/3)
Credit Pugsy's MAME Cheat file