Treasure Hunt (Japan?)| 1982 |
Description:
Notes:
Notes:
Release type:
Developer: Hara Industries
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Hara Industries
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Treasure Hunt (Japan?) VGMuseum Game Endings
Treasure Hunt (Japan?) on CAESAR
Treasure Hunt (Japan?) high score and replay at MARP
Treasure Hunt (Japan?) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Treasure Hunt (Japan?) VGMuseum Game Endings
Treasure Hunt (Japan?) on CAESAR
Treasure Hunt (Japan?) high score and replay at MARP
Treasure Hunt (Japan?) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Treasure Hunt (c) 1982 Hara Industries.
This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are five screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen one right to screen four.
* The first screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
* In the second screen, Jack maneuvers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
* The third screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
* On the fourth screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
* The fifth screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).
After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2 (jump and shot)
- TRIVIA -
Released in May 1982 in Japan.
This game is known outside Japan as "Jack the Giantkiller".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2962&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Treasure Hunt (c) 1982 Hara Industries.
This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are five screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen one right to screen four.
* The first screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
* In the second screen, Jack maneuvers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
* The third screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
* On the fourth screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
* The fifth screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).
After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2 (jump and shot)
- TRIVIA -
Released in May 1982 in Japan.
This game is known outside Japan as "Jack the Giantkiller".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2962&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.
00000000 449A 00000006 FFFFFFFF Infinite Lives PL1
00000000 40F1 00000063 FFFFFFFF Infinite Ammo PL1
00000000 449B 00000006 FFFFFFFF Infinite Lives PL2
00000000 40F2 00000063 FFFFFFFF Infinite Ammo PL2
Credit Pugsy's MAME Cheat file
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.
00000000 449A 00000006 FFFFFFFF Infinite Lives PL1
00000000 40F1 00000063 FFFFFFFF Infinite Ammo PL1
00000000 449B 00000006 FFFFFFFF Infinite Lives PL2
00000000 40F2 00000063 FFFFFFFF Infinite Ammo PL2
Credit Pugsy's MAME Cheat file