Total Carnage (rev LA1 03/10/92)| 1992 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Total Carnage (rev LA1 03/10/92) VGMuseum Game Endings
Total Carnage (rev LA1 03/10/92) on CAESAR
Total Carnage (rev LA1 03/10/92) high score and replay at MARP
Total Carnage (rev LA1 03/10/92) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Total Carnage (rev LA1 03/10/92) VGMuseum Game Endings
Total Carnage (rev LA1 03/10/92) on CAESAR
Total Carnage (rev LA1 03/10/92) high score and replay at MARP
Total Carnage (rev LA1 03/10/92) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Total Carnage (c) 1992 Midway.
A pseudo-sequel to Williams' superb 1990 shoot-em-up, "Smash TV", Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Sadam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world.
1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play.
As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash TV".
- TECHNICAL -
Midway Y Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Total Carnage was released in January 1992 in North America. According to programmer Shawn Liptak, Total Carnage failed to reach the target of 2,000 arcade cabinets ordered. The game's slow sales resulted in Turmell taking on a different project for his next game, which would become the highly successful NBA Jam.
General Akhboob's role as a parody of Saddam Hussein becomes obvious during the game's cut-scenes; as well as him saying slogans from Smash T.V., he makes an obvious reference to the original Gulf War by announcing that 'all we are making is baby milk.'.
While playing the game, there is a message which says 'the pistons will rule the NBA'. This is a reference to the Detroit Pistons who Mark Turmell was a fan of. Coincidentially, 12 years later, the Detroit Pistons would win the NBA Championship.
Originally the game was programmed to display one of two endings upon completion of the Pleasuredome bonus level. One ending would feature the women from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second bad ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure. However, a bug in the game caused the good ending to be displayed with the bad ending text no matter how many treasures were collected.
- UPDATES -
* Rev 1.0
* Rev LA1
- TIPS AND TRICKS -
* Password : enter the password on the 'red and white' warp at the beginning of the first mission.
Mission 1 :
'GOOB' - Gate (heading Checkpoint #1).
'ZULU' - Bunker (heading Checkpoint #2).
'ORCS' - Orcus (boss).
Mission 2 :
'ROAD' - Road one (heading Checkpoint #3).
'LIPS' - Airport gate (heading Checkpoint #4).
'LICK' - Airfield (heading Checkpoint #5).
'FIRE' - Hangar.
'FOOD' - Road two (heading Checkpoint #6).
Mission 3 :
'EATS' - Monster Cutscene.
'TOID' - Factory (heading Checkpoint #7).
'BOOF' - Reactor.
'MARK' - Reactor basement (heading Checkpoint #10).
Misc :
'SHOK' - Electric chair.
'DOME' - Akhboob escaped and lacking keys.
'WORM' - Caught Akhboob but lacking keys.
'AZAZ' - Warp to Pleasure Dome with 500 keys.
- STAFF -
Total Carnage Design Team: Mark Turmell (MJT), John Tobias (JON), Shawn Liptak (SL!), Jim Gentile, Eugene Jarvis (DRJ) (EPJ), Tony Goskie
Music and Sounds : Jon Hey (HEY)
Voices : Ed Boon (EJB)
Special Thanks: George N. Petro (GNP), Larry DeMar (LED), Todd Allen, Cary Mednick, Sheridan Oursler, Mark Loffredo, Ray Gay, Ray Czajka, Betty Purcell
Others from High Score Table: Jamie Rivett (RJR), (SYD), (PJS), (DAN), (DJT), (JPW), (NED), (BUY), (WMS)
- PORTS -
* Consoles :
Nintendo SNES [EU] (1993) "Total Carnage [Model SNSP-XC-EUR]"
Nintendo SNES [US] (November 1993) "Total Carnage [Model SNS-XC-USA]"
Amiga CD32 [EU] (1994)
Nintendo Game Boy [EU] (1994) "Total Carnage [Model DMG-N8-UKV]"
Nintendo Game Boy [US] (February 1994) "Total Carnage [Model DMG-N8-USA]"
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2"
Microsoft XBOX [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]"
Nintendo GameCube [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]"
Sony PlayStation 2 [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]"
Microsoft XBOX [EU] (October 29, 2004) "Midway Arcade Treasures 2"
Sony PlayStation 2 [EU] (October 29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Atari Jaguar [US] (2005) "Total Carnage [Model CF3006]" by Songbird Productions
Microsoft XBOX 360 [US] (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 [EU] (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* Computers :
Commodore Amiga [EU] (1992)
PC [MS Windows, CD-ROM] [US] (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] [EU] (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2948&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Total Carnage (c) 1992 Midway.
A pseudo-sequel to Williams' superb 1990 shoot-em-up, "Smash TV", Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Sadam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world.
1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play.
As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash TV".
- TECHNICAL -
Midway Y Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Total Carnage was released in January 1992 in North America. According to programmer Shawn Liptak, Total Carnage failed to reach the target of 2,000 arcade cabinets ordered. The game's slow sales resulted in Turmell taking on a different project for his next game, which would become the highly successful NBA Jam.
General Akhboob's role as a parody of Saddam Hussein becomes obvious during the game's cut-scenes; as well as him saying slogans from Smash T.V., he makes an obvious reference to the original Gulf War by announcing that 'all we are making is baby milk.'.
While playing the game, there is a message which says 'the pistons will rule the NBA'. This is a reference to the Detroit Pistons who Mark Turmell was a fan of. Coincidentially, 12 years later, the Detroit Pistons would win the NBA Championship.
Originally the game was programmed to display one of two endings upon completion of the Pleasuredome bonus level. One ending would feature the women from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second bad ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure. However, a bug in the game caused the good ending to be displayed with the bad ending text no matter how many treasures were collected.
- UPDATES -
* Rev 1.0
* Rev LA1
- TIPS AND TRICKS -
* Password : enter the password on the 'red and white' warp at the beginning of the first mission.
Mission 1 :
'GOOB' - Gate (heading Checkpoint #1).
'ZULU' - Bunker (heading Checkpoint #2).
'ORCS' - Orcus (boss).
Mission 2 :
'ROAD' - Road one (heading Checkpoint #3).
'LIPS' - Airport gate (heading Checkpoint #4).
'LICK' - Airfield (heading Checkpoint #5).
'FIRE' - Hangar.
'FOOD' - Road two (heading Checkpoint #6).
Mission 3 :
'EATS' - Monster Cutscene.
'TOID' - Factory (heading Checkpoint #7).
'BOOF' - Reactor.
'MARK' - Reactor basement (heading Checkpoint #10).
Misc :
'SHOK' - Electric chair.
'DOME' - Akhboob escaped and lacking keys.
'WORM' - Caught Akhboob but lacking keys.
'AZAZ' - Warp to Pleasure Dome with 500 keys.
- STAFF -
Total Carnage Design Team: Mark Turmell (MJT), John Tobias (JON), Shawn Liptak (SL!), Jim Gentile, Eugene Jarvis (DRJ) (EPJ), Tony Goskie
Music and Sounds : Jon Hey (HEY)
Voices : Ed Boon (EJB)
Special Thanks: George N. Petro (GNP), Larry DeMar (LED), Todd Allen, Cary Mednick, Sheridan Oursler, Mark Loffredo, Ray Gay, Ray Czajka, Betty Purcell
Others from High Score Table: Jamie Rivett (RJR), (SYD), (PJS), (DAN), (DJT), (JPW), (NED), (BUY), (WMS)
- PORTS -
* Consoles :
Nintendo SNES [EU] (1993) "Total Carnage [Model SNSP-XC-EUR]"
Nintendo SNES [US] (November 1993) "Total Carnage [Model SNS-XC-USA]"
Amiga CD32 [EU] (1994)
Nintendo Game Boy [EU] (1994) "Total Carnage [Model DMG-N8-UKV]"
Nintendo Game Boy [US] (February 1994) "Total Carnage [Model DMG-N8-USA]"
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2"
Microsoft XBOX [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]"
Nintendo GameCube [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]"
Sony PlayStation 2 [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]"
Microsoft XBOX [EU] (October 29, 2004) "Midway Arcade Treasures 2"
Sony PlayStation 2 [EU] (October 29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Atari Jaguar [US] (2005) "Total Carnage [Model CF3006]" by Songbird Productions
Microsoft XBOX 360 [US] (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 [EU] (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* Computers :
Commodore Amiga [EU] (1992)
PC [MS Windows, CD-ROM] [US] (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] [EU] (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2948&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20F726 000000FA FFFFFFFF Infinite Keys
00000000 210F02 000000FF FFFFFFFF Infinite Ammo SOLO Player This works for PL1 or PL2 if the game has been started as a single player game
60000000 000000 00000000 00000000
00000000 20F70A 00000003 FFFFFFFF Infinite Lives PL1
00000000 210FB6 000000FF FFFFFFFF Infinite Ammo PL1 (in a 2 Player started game) For this cheat to work both players must start the game together
00000000 20F70C 00000009 FFFFFFFF Infinite Bombs PL1
60000000 000000 00000000 00000000
00000000 20F750 00000003 FFFFFFFF Infinite Lives PL2
00000000 21111E 000000FF FFFFFFFF Infinite Ammo PL2 (in a 2 Player started game) For this cheat to work both players must start the game together
00000000 20F752 00000009 FFFFFFFF Infinite Bombs PL2
Credit Pugsy's MAME Cheat file
00000000 20F726 000000FA FFFFFFFF Infinite Keys
00000000 210F02 000000FF FFFFFFFF Infinite Ammo SOLO Player This works for PL1 or PL2 if the game has been started as a single player game
60000000 000000 00000000 00000000
00000000 20F70A 00000003 FFFFFFFF Infinite Lives PL1
00000000 210FB6 000000FF FFFFFFFF Infinite Ammo PL1 (in a 2 Player started game) For this cheat to work both players must start the game together
00000000 20F70C 00000009 FFFFFFFF Infinite Bombs PL1
60000000 000000 00000000 00000000
00000000 20F750 00000003 FFFFFFFF Infinite Lives PL2
00000000 21111E 000000FF FFFFFFFF Infinite Ammo PL2 (in a 2 Player started game) For this cheat to work both players must start the game together
00000000 20F752 00000009 FFFFFFFF Infinite Bombs PL2
Credit Pugsy's MAME Cheat file