Toggle (prototype)| 1985 |
Description:
Notes:
Notes:
Release type:
Developer: Bally/Sente
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Bally/Sente
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Toggle (prototype) VGMuseum Game Endings
Toggle (prototype) on CAESAR
Toggle (prototype) high score and replay at MARP
Toggle (prototype) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Toggle (prototype) VGMuseum Game Endings
Toggle (prototype) on CAESAR
Toggle (prototype) high score and replay at MARP
Toggle (prototype) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Toggle (c) 1985 Bally Sente.
A shoot 'em up where the player and the computer duel in a well/arena in tanks, where the red tank shoots vertically and the yellow tank shoots horizontally. A level is won by beating the computer in the amount of squares claimed. A square is claimed by running over it with the tank, where it turns the color of the tank that ran over it. There are special items that reverse the squares claimed by the player and computer, other ones that fill an entire row of squares with the color of the tank that got the bonus, and others that speed up the tanks' speed. The player has to have more squares claimed at the time the race/duel ends, and can disable the computer's tank by shooting it up close or by smashing into it at the sides that don't have the cannons.
- TECHNICAL -
Bally / Sente SAC-I hardware
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
This game is a prototype and was never released.
- STAFF -
Original concept & programming : Jon Kinsting
Original concept & screen graphics : Mark McPhee
Music & sounds : Jesse Osborne
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2917&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Toggle (c) 1985 Bally Sente.
A shoot 'em up where the player and the computer duel in a well/arena in tanks, where the red tank shoots vertically and the yellow tank shoots horizontally. A level is won by beating the computer in the amount of squares claimed. A square is claimed by running over it with the tank, where it turns the color of the tank that ran over it. There are special items that reverse the squares claimed by the player and computer, other ones that fill an entire row of squares with the color of the tank that got the bonus, and others that speed up the tanks' speed. The player has to have more squares claimed at the time the race/duel ends, and can disable the computer's tank by shooting it up close or by smashing into it at the sides that don't have the cannons.
- TECHNICAL -
Bally / Sente SAC-I hardware
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
This game is a prototype and was never released.
- STAFF -
Original concept & programming : Jon Kinsting
Original concept & screen graphics : Mark McPhee
Music & sounds : Jesse Osborne
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2917&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 018D 0000003C FFFFFFFF Infinite Time
00010000 018C 00000009 FFFFFFFF Infinite Time (2/2)
00000001 018D 00000000 FFFFFFFF Finish this Round Now!
00010001 018C 00000000 FFFFFFFF Finish this Round Now! (2/2)
Credit Pugsy's MAME Cheat file
00000000 018D 0000003C FFFFFFFF Infinite Time
00010000 018C 00000009 FFFFFFFF Infinite Time (2/2)
00000001 018D 00000000 FFFFFFFF Finish this Round Now!
00010001 018C 00000000 FFFFFFFF Finish this Round Now! (2/2)
Credit Pugsy's MAME Cheat file