Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA)| 1991 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) VGMuseum Game Endings
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) on CAESAR
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) high score and replay at MARP
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) VGMuseum Game Endings
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) on CAESAR
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) high score and replay at MARP
Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Teenage Mutant Ninja Turtles - Turtles in Time (c) 1991 Konami Industry Company, Limited.
The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter.
Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.
- TECHNICAL -
Game ID : GX063
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 2 [Attack, Jump]
- TRIVIA -
Turtles in Time was released in March 1991.
This is the only franchise of the so-called 'Ameri-comi Connection' series that had an arcade sequel.
Just like the previous game, it has references which don't come from the TV show in which is mainly based upon. The enemies at 'Skull & Crossbones', Rhazar and Tokka, are the two mutants that Shredder creates to destroy the TMNT in the second movie and the Super Shredder form at 'Technodrome: The Final Shell Shock' also comes from the movie when he tries the mutagen on himself.
This game is not based on the 3rd TMNT movie. In that movie the turtles travel in time only to the 1700's Japan. In this game, they don't even go to Japan.
Soundtrack Releases :
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)
The song that plays in the attract mode is known as 'Pizza Power' which is from the 'The Teenage Mutant Ninja Turtles : Coming Out of Our Shells Tour'. Here are the lyrics to Pizza Power :
Growing up in a glass bowl,
with chameleons, lizards, and tadpoles.
It hardly enters your mind,
that there's something better than this.
A lettuce leaf or a carrot,
maybe a seed from a parrot.
Believe me when it gets you,
the word gourmet just don't exist.
(chorus)
For pizza power,
a flying saucer food delight.
Pizza power,
that power makes us feel all right.
- UPDATES -
The US versions have the "Winners Don't Use Drugs" screen.
- SERIES -
1. Teenage Mutant Ninja Turtles (1989)
2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
- STAFF -
Director : G. Suzuki
Game programmer : K. Takabayashi
Character designer : Moriyanma 27
Graphic designer : M. Inafuku
Visual designer : S. Kitai
Sound designer : T. Ogura
Music composer : Mutsuhiko Izumi
Hardware design : Yasushi Furukawa
Cabinet Graphic Design: Don Marshall
- PORTS -
* Consoles :
Nintendo Super Famicom [JP] (July 24, 1992) [Model SHVC-TM]
Nintendo SNES [US] (August 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SHVC-TM]"
Nintendo SNES [EU] (November 19, 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SNSP-MH]"
Nintendo Game Cube [US] (November 1, 2005) bonus game in "Teenage Mutant Ninja Turtles III - Mutant Nightmare [Model DOL-G3QE-USA]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2856&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Teenage Mutant Ninja Turtles - Turtles in Time (c) 1991 Konami Industry Company, Limited.
The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter.
Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.
- TECHNICAL -
Game ID : GX063
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 2 [Attack, Jump]
- TRIVIA -
Turtles in Time was released in March 1991.
This is the only franchise of the so-called 'Ameri-comi Connection' series that had an arcade sequel.
Just like the previous game, it has references which don't come from the TV show in which is mainly based upon. The enemies at 'Skull & Crossbones', Rhazar and Tokka, are the two mutants that Shredder creates to destroy the TMNT in the second movie and the Super Shredder form at 'Technodrome: The Final Shell Shock' also comes from the movie when he tries the mutagen on himself.
This game is not based on the 3rd TMNT movie. In that movie the turtles travel in time only to the 1700's Japan. In this game, they don't even go to Japan.
Soundtrack Releases :
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)
The song that plays in the attract mode is known as 'Pizza Power' which is from the 'The Teenage Mutant Ninja Turtles : Coming Out of Our Shells Tour'. Here are the lyrics to Pizza Power :
Growing up in a glass bowl,
with chameleons, lizards, and tadpoles.
It hardly enters your mind,
that there's something better than this.
A lettuce leaf or a carrot,
maybe a seed from a parrot.
Believe me when it gets you,
the word gourmet just don't exist.
(chorus)
For pizza power,
a flying saucer food delight.
Pizza power,
that power makes us feel all right.
- UPDATES -
The US versions have the "Winners Don't Use Drugs" screen.
- SERIES -
1. Teenage Mutant Ninja Turtles (1989)
2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
- STAFF -
Director : G. Suzuki
Game programmer : K. Takabayashi
Character designer : Moriyanma 27
Graphic designer : M. Inafuku
Visual designer : S. Kitai
Sound designer : T. Ogura
Music composer : Mutsuhiko Izumi
Hardware design : Yasushi Furukawa
Cabinet Graphic Design: Don Marshall
- PORTS -
* Consoles :
Nintendo Super Famicom [JP] (July 24, 1992) [Model SHVC-TM]
Nintendo SNES [US] (August 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SHVC-TM]"
Nintendo SNES [EU] (November 19, 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SNSP-MH]"
Nintendo Game Cube [US] (November 1, 2005) bonus game in "Teenage Mutant Ninja Turtles III - Mutant Nightmare [Model DOL-G3QE-USA]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2856&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00003301 104120 00000008 FFFFFFFF Select the Starting Level Use on character select screen
20B00000 031770 14280006 FFFFFFFF Invincibility Not fully tested, seems to work fine any problems post about them on the cheat forums
20B10000 031774 0C020013 FFFFFFFF Invincibility (2/6) 1st = move.b ($06,A0), D2, 2nd = cmpi.b #$13, D2 (0x13 = Pizza Power)
20910000 031778 0000671A FFFFFFFF Invincibility (3/6) beq 31794
20B10000 03177A 0C020014 FFFFFFFF Invincibility (4/6) cmpi.b #$14, D2 (0x14 = Pizza)
20910000 03177E 00006714 FFFFFFFF Invincibility (5/6) beq 31794
20910000 031780 00006054 FFFFFFFF Invincibility (6/6) bra 317D6
60000000 000000 00000000 00000000
00000000 104101 0000009A FFFFFFFF Infinite Lives PL1
00010000 104100 00000009 FFFFFFFF Infinite Lives PL1 (2/2)
00000000 106008 0000000A FFFFFFFF Infinite Energy PL1
00000000 104034 00000000 00000010 Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 104109 0000009A FFFFFFFF Infinite Lives PL2
00010000 104108 00000009 FFFFFFFF Infinite Lives PL2 (2/2)
00000000 106068 0000000A FFFFFFFF Infinite Energy PL2
00000000 104035 00000000 00000010 Rapid Fire PL2
60000000 000000 00000000 00000000
00000000 104111 0000009A FFFFFFFF Infinite Lives PL3
00010000 104110 00000009 FFFFFFFF Infinite Lives PL3 (2/2)
00000000 1060C8 0000000A FFFFFFFF Infinite Energy PL3
00000000 104036 00000000 00000010 Rapid Fire PL3
60000000 000000 00000000 00000000
00000000 104119 0000009A FFFFFFFF Infinite Lives PL4
00010000 104118 00000009 FFFFFFFF Infinite Lives PL4 (2/2)
00000000 106128 0000000A FFFFFFFF Infinite Energy PL4
00000000 104037 00000000 00000010 Rapid Fire PL4
60000000 000000 00000000 00000000
20900000 00114E 00001150 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
Credit Pugsy's MAME Cheat file
00003301 104120 00000008 FFFFFFFF Select the Starting Level Use on character select screen
20B00000 031770 14280006 FFFFFFFF Invincibility Not fully tested, seems to work fine any problems post about them on the cheat forums
20B10000 031774 0C020013 FFFFFFFF Invincibility (2/6) 1st = move.b ($06,A0), D2, 2nd = cmpi.b #$13, D2 (0x13 = Pizza Power)
20910000 031778 0000671A FFFFFFFF Invincibility (3/6) beq 31794
20B10000 03177A 0C020014 FFFFFFFF Invincibility (4/6) cmpi.b #$14, D2 (0x14 = Pizza)
20910000 03177E 00006714 FFFFFFFF Invincibility (5/6) beq 31794
20910000 031780 00006054 FFFFFFFF Invincibility (6/6) bra 317D6
60000000 000000 00000000 00000000
00000000 104101 0000009A FFFFFFFF Infinite Lives PL1
00010000 104100 00000009 FFFFFFFF Infinite Lives PL1 (2/2)
00000000 106008 0000000A FFFFFFFF Infinite Energy PL1
00000000 104034 00000000 00000010 Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 104109 0000009A FFFFFFFF Infinite Lives PL2
00010000 104108 00000009 FFFFFFFF Infinite Lives PL2 (2/2)
00000000 106068 0000000A FFFFFFFF Infinite Energy PL2
00000000 104035 00000000 00000010 Rapid Fire PL2
60000000 000000 00000000 00000000
00000000 104111 0000009A FFFFFFFF Infinite Lives PL3
00010000 104110 00000009 FFFFFFFF Infinite Lives PL3 (2/2)
00000000 1060C8 0000000A FFFFFFFF Infinite Energy PL3
00000000 104036 00000000 00000010 Rapid Fire PL3
60000000 000000 00000000 00000000
00000000 104119 0000009A FFFFFFFF Infinite Lives PL4
00010000 104118 00000009 FFFFFFFF Infinite Lives PL4 (2/2)
00000000 106128 0000000A FFFFFFFF Infinite Energy PL4
00000000 104037 00000000 00000010 Rapid Fire PL4
60000000 000000 00000000 00000000
20900000 00114E 00001150 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
Credit Pugsy's MAME Cheat file