The Deep (Japan)| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: Woodplace Inc.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Woodplace Inc.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
The Deep (Japan) VGMuseum Game Endings
The Deep (Japan) on CAESAR
The Deep (Japan) high score and replay at MARP
The Deep (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
The Deep (Japan) VGMuseum Game Endings
The Deep (Japan) on CAESAR
The Deep (Japan) high score and replay at MARP
The Deep (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
The Deep (c) 1987 Woodplace.
You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds.
- TECHNICAL -
Board number : DE-0298-1
Main CPU : Zilog Z80 (LH0080B @ 6 Mhz)
Sound CPU : M65C02 (R65C02P2 @ 2 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)
Video Chips : L7B0073 DATA EAST MXC 06 8746, L7A0072 DATA EAST BAC 06 VAE8713
Players : 2
Control : 8-way joystick
Buttons : 2
=> SHOOT BACK, SHOOT FORWARD
- TRIVIA -
The Deep was released in December 1987 in Japan.
This game is known outside Japan as "Run Deep".
Woodplace, Inc. was established by Nichibutsu's staff in 1982. But after the development of The Deep, they disappeared.
- STAFF -
Produce : Hisayoshi Ichikawa
Script : Shoji Takagi
Program : Shunji Ito, Tomoaki Kasuya, Toshihisa Shiono
Graphic : Shoji Takagi, Tutomu Ozawa, Kazuhiro Iizuka, Kei Tamura
Music : Yoshio Watanabe, Kiyoshi Kusatu
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=611&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
The Deep (c) 1987 Woodplace.
You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds.
- TECHNICAL -
Board number : DE-0298-1
Main CPU : Zilog Z80 (LH0080B @ 6 Mhz)
Sound CPU : M65C02 (R65C02P2 @ 2 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)
Video Chips : L7B0073 DATA EAST MXC 06 8746, L7A0072 DATA EAST BAC 06 VAE8713
Players : 2
Control : 8-way joystick
Buttons : 2
=> SHOOT BACK, SHOOT FORWARD
- TRIVIA -
The Deep was released in December 1987 in Japan.
This game is known outside Japan as "Run Deep".
Woodplace, Inc. was established by Nichibutsu's staff in 1982. But after the development of The Deep, they disappeared.
- STAFF -
Produce : Hisayoshi Ichikawa
Script : Shoji Takagi
Program : Shunji Ito, Tomoaki Kasuya, Toshihisa Shiono
Graphic : Shoji Takagi, Tutomu Ozawa, Kazuhiro Iizuka, Kei Tamura
Music : Yoshio Watanabe, Kiyoshi Kusatu
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=611&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C233 00000009 FFFFFFFF Infinite Credits
00001301 C201 0000000E FFFFFFFF Select Starting Stage Enable on the title screen or on the 1 or 2 player button screen
00010009 C233 00000001 00000009 Select Starting Stage (2/2)
60000000 0000 00000000 00000000
00000000 C298 0000000A FFFFFFFF Infinite Lives PL1
00000000 C2A8 00000005 FFFFFFFF Infinite Power PL1
00000000 C2AB 00000001 FFFFFFFF Always have Power Depthcharge PL1
20800000 6BC1 00000018 FFFFFFFF Invincibility PL1 See the Dip Switch Menu to enable an alternate Invincibility cheat.
20810000 6D23 00000018 FFFFFFFF Invincibility PL1 (2/3) 1st = Fire, 2nd = Missile
20910000 6DB3 00002118 FFFFFFFF Invincibility PL1 (3/3) Enemy
00000000 C320 00000001 FFFFFFFF Quick Mine Charge PL1
00000000 C31E 00000001 FFFFFFFF Mine Speed Up PL1
00000000 C31F 00000000 FFFFFFFF No Delay for Mine PL1
60000000 0000 00000000 00000000
00000000 C299 0000000A FFFFFFFF Infinite Lives PL2
00000000 C2AE 00000005 FFFFFFFF Infinite Power PL2
00000000 C2B1 00000001 FFFFFFFF Always have Power Depthcharge PL2
20800000 6BDB 000000C9 FFFFFFFF Invincibility PL2 See the Dip Switch Menu to enable an alternate Invincibility cheat.
20810000 6D6B 00000018 FFFFFFFF Invincibility PL2 (2/3) 1st = Fire, 2nd = Missile
20910000 6DEB 00002018 FFFFFFFF Invincibility PL2 (3/3) Enemy
00000000 C366 00000001 FFFFFFFF Quick Mine Charge PL2
00000000 C364 00000001 FFFFFFFF Mine Speed Up PL2
00000000 C365 00000000 FFFFFFFF No Delay for Mine PL2
Credit Pugsy's MAME Cheat file
00000000 C233 00000009 FFFFFFFF Infinite Credits
00001301 C201 0000000E FFFFFFFF Select Starting Stage Enable on the title screen or on the 1 or 2 player button screen
00010009 C233 00000001 00000009 Select Starting Stage (2/2)
60000000 0000 00000000 00000000
00000000 C298 0000000A FFFFFFFF Infinite Lives PL1
00000000 C2A8 00000005 FFFFFFFF Infinite Power PL1
00000000 C2AB 00000001 FFFFFFFF Always have Power Depthcharge PL1
20800000 6BC1 00000018 FFFFFFFF Invincibility PL1 See the Dip Switch Menu to enable an alternate Invincibility cheat.
20810000 6D23 00000018 FFFFFFFF Invincibility PL1 (2/3) 1st = Fire, 2nd = Missile
20910000 6DB3 00002118 FFFFFFFF Invincibility PL1 (3/3) Enemy
00000000 C320 00000001 FFFFFFFF Quick Mine Charge PL1
00000000 C31E 00000001 FFFFFFFF Mine Speed Up PL1
00000000 C31F 00000000 FFFFFFFF No Delay for Mine PL1
60000000 0000 00000000 00000000
00000000 C299 0000000A FFFFFFFF Infinite Lives PL2
00000000 C2AE 00000005 FFFFFFFF Infinite Power PL2
00000000 C2B1 00000001 FFFFFFFF Always have Power Depthcharge PL2
20800000 6BDB 000000C9 FFFFFFFF Invincibility PL2 See the Dip Switch Menu to enable an alternate Invincibility cheat.
20810000 6D6B 00000018 FFFFFFFF Invincibility PL2 (2/3) 1st = Fire, 2nd = Missile
20910000 6DEB 00002018 FFFFFFFF Invincibility PL2 (3/3) Enemy
00000000 C366 00000001 FFFFFFFF Quick Mine Charge PL2
00000000 C364 00000001 FFFFFFFF Mine Speed Up PL2
00000000 C365 00000000 FFFFFFFF No Delay for Mine PL2
Credit Pugsy's MAME Cheat file