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Swimmer (set 1)

 
Arcade
Arcade
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Swimmer (set 1)

| 1982
Genre:
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Notes:
Release type:
Developer: Tehkan
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

Galmedes

Gunlock

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Super-X

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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Swimmer (c) 1982 Tehkan.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in July 1982 in Japan.

One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga).

The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year.

- SCORING -

Strawberries : 100, 200, 300, or 400 points.
Bananas : 200, 400, 600, or 800 points.
Grapes : 300 600, 900, 1200, or points
Grapefruit(?) : 400, 800, 1200, or 1600 points.
Other Fruits : 50, 100, 150, or 200 points.
Enemies (after getting target) : 200 points.
Bonus, first three racks : 1000 points if all strawberries are picked up.
Bonus, fourth rack : 0-10,000 points, depending on whether you've picked up four of each of the fruits.

- TIPS AND TRICKS -

Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level.

- STAFF -

Programmed by : Michishito Ishizuka
Sound by : Michishito Ishizuka, R. Kawamoto
Hardware by : Y. Kotoyori, M. Yoneda
Debug by : Michitaka Tsuruta (Quoted as M.Tsujii)
Music by : Ryuichi Nishizawa

- PORTS -

* Consoles :
Microsoft XBOX (2005, "Tecmo Classic Arcade")

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2803&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 31A4 000000C9 FFFFFFFF Invincibility
20810000 344E 000000C9 FFFFFFFF Invincibility (2/4) 1st = Enemy, 2nd = Crab
20810000 3566 000000C9 FFFFFFFF Invincibility (3/4) Piranha
20810000 3745 000000C9 FFFFFFFF Invincibility (4/4) Water Spider
00000000 82FE 00000006 FFFFFFFF Infinite Lives PL1
00000000 82FF 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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