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Super Slams

 
Arcade
Arcade
Platform:

Super Slams

| 1995
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Banpresto / Toei Animation
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
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Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Slams - From TV Animation (c) 1995 Banpresto.

Basketball game with four selectable teams. This game has a nice design and easy gameplay. Based on the popular manga made by Takehiko Inoue.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1995.

- STAFF -

Producer : K. Suzuki
Main planner : S. Nozaki
Sub planner : K. Matsunami
Main programmer : Yagiyama
Programmers : Yoko, Kazuya "Kazuma", M. "RX-R" Kawaguchi, Any L3
Chief designer : Kaz. Adachi
Sub chife designer : Nakajima 500
Designer : Hiki, Ikeneko, Gigus, Suga Shoko, H. Motono
Sound : Hoso-Q

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2755&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FD934A 00000017 FFFFFFFF Infinite Time
00010000 FD934B 0000006F FFFFFFFF Infinite Time (2/2)
00000001 FD934A 00000000 FFFFFFFF Finish this Game Now!
00010001 FD934B 00000001 FFFFFFFF Finish this Game Now! (2/2)
60000000 000000 00000000 00000000
00000000 FD9356 00000000 FFFFFFFF Score always = 0 PL1
00010000 FD9357 00000000 FFFFFFFF Score always = 0 PL1 (2/2)
00000000 FD9356 00000000 FFFFFFFF Score always = 100 PL1
00010000 FD9357 00000064 FFFFFFFF Score always = 100 PL1 (2/2)
00000001 FD9356 00000000 FFFFFFFF Score = 0 Now! PL1
00010001 FD9357 00000000 FFFFFFFF Score = 0 Now! PL1 (2/2)
00000001 FD9356 00000000 FFFFFFFF Score = 100 Now! PL1
00010001 FD9357 00000064 FFFFFFFF Score = 100 Now! PL1 (2/2)
60000000 000000 00000000 00000000
00000000 FD9358 00000000 FFFFFFFF Score always = 0 PL2
00010000 FD9359 00000000 FFFFFFFF Score always = 0 PL2 (2/2)
00000000 FD9358 00000000 FFFFFFFF Score always = 100 PL2
00010000 FD9359 00000064 FFFFFFFF Score always = 100 PL2 (2/2)
00000001 FD9358 00000000 FFFFFFFF Score = 0 Now! PL2
00010001 FD9359 00000000 FFFFFFFF Score = 0 Now! PL2 (2/2)
00000001 FD9358 00000000 FFFFFFFF Score = 100 Now! PL2
00010001 FD9359 00000064 FFFFFFFF Score = 100 Now! PL2 (2/2)

Credit Pugsy's MAME Cheat file
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