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Super Missile Attack

 
Arcade
Arcade
Platform:

Super Missile Attack

| 1981
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Notes:
Release type:
Developer: Atari + Gencomp
Controls/Input Device: Control(trackball), Buttons(3)
Number of Players: 2
Rating:
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System/ConversionClass:
SoundMix: Mono
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Game Awards Nominations:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Missile Attack (c) 1981 General Computer.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound Chips : POKEY (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : trackball
Buttons : 3 - for firing the missiles
=> [A] from Alpha Base, [B] from Delta Base, [C] from Omega Base

- TRIVIA -

Released in May 1981.

This game is an enhancement hack of "Missile Command".

GCC [General Computer Corp.] was founded in 1981 during the onset of the video game craze. C.E.O. Kevin Curran and MIT classmates Doug Macrae and John Tylko began by developing an enhancement for Atari's "Missile Command" and went on to create "Ms. Pac-Man", still one of the top-selling coin-operated video games in history. Between 1982 and 1984, GCC developed a total of 58 consumer electronics products that generated over $800 million in revenue for Atari and Bally Manufacturing.

- UPDATES -

Differences from "Missile Command" are :
* A new look to the game : different colors, different attract mode, etc.
* A new play to the game : more missiles, faster missiles and clouds that get smaller as the game goes on add challenge (and profit) to your Missile Command box. Plus a Totally New Attack Object, the 'UFO', which moves faster and more randomly than ordinary planes and satellites and fires a deadly new Laser weapon.
* A new sound to the game : each attack object now has its own brand-new sound that lets everyone know that this is no ordinary "Missile Command".

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2732&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
000000A0 00A0 0000000B FFFFFFFF Infinite Shots (Left)
000000A0 00A1 0000000B FFFFFFFF Infinite Shots (Center)
000000A0 00A2 0000000B FFFFFFFF Infinite Shots (Right)
60000000 0000 00000000 00000000
00000000 00C0 00000006 FFFFFFFF Infinite Cities PL1
00000000 00C1 00000006 FFFFFFFF Infinite Cities PL2

Credit Pugsy's MAME Cheat file
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