Super Missile Attack| 1981 |
Description:
Notes:
Notes:
Release type:
Developer: Atari + Gencomp
Controls/Input Device: Control(trackball), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Atari + Gencomp
Controls/Input Device: Control(trackball), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Super Missile Attack VGMuseum Game Endings
Super Missile Attack on CAESAR
Super Missile Attack high score and replay at MARP
Super Missile Attack on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Super Missile Attack VGMuseum Game Endings
Super Missile Attack on CAESAR
Super Missile Attack high score and replay at MARP
Super Missile Attack on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Missile Attack (c) 1981 General Computer.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound Chips : POKEY (@ 1.25 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 8
Players : 2
Control : trackball
Buttons : 3 - for firing the missiles
=> [A] from Alpha Base, [B] from Delta Base, [C] from Omega Base
- TRIVIA -
Released in May 1981.
This game is an enhancement hack of "Missile Command".
GCC [General Computer Corp.] was founded in 1981 during the onset of the video game craze. C.E.O. Kevin Curran and MIT classmates Doug Macrae and John Tylko began by developing an enhancement for Atari's "Missile Command" and went on to create "Ms. Pac-Man", still one of the top-selling coin-operated video games in history. Between 1982 and 1984, GCC developed a total of 58 consumer electronics products that generated over $800 million in revenue for Atari and Bally Manufacturing.
- UPDATES -
Differences from "Missile Command" are :
* A new look to the game : different colors, different attract mode, etc.
* A new play to the game : more missiles, faster missiles and clouds that get smaller as the game goes on add challenge (and profit) to your Missile Command box. Plus a Totally New Attack Object, the 'UFO', which moves faster and more randomly than ordinary planes and satellites and fires a deadly new Laser weapon.
* A new sound to the game : each attack object now has its own brand-new sound that lets everyone know that this is no ordinary "Missile Command".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2732&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Super Missile Attack (c) 1981 General Computer.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound Chips : POKEY (@ 1.25 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 8
Players : 2
Control : trackball
Buttons : 3 - for firing the missiles
=> [A] from Alpha Base, [B] from Delta Base, [C] from Omega Base
- TRIVIA -
Released in May 1981.
This game is an enhancement hack of "Missile Command".
GCC [General Computer Corp.] was founded in 1981 during the onset of the video game craze. C.E.O. Kevin Curran and MIT classmates Doug Macrae and John Tylko began by developing an enhancement for Atari's "Missile Command" and went on to create "Ms. Pac-Man", still one of the top-selling coin-operated video games in history. Between 1982 and 1984, GCC developed a total of 58 consumer electronics products that generated over $800 million in revenue for Atari and Bally Manufacturing.
- UPDATES -
Differences from "Missile Command" are :
* A new look to the game : different colors, different attract mode, etc.
* A new play to the game : more missiles, faster missiles and clouds that get smaller as the game goes on add challenge (and profit) to your Missile Command box. Plus a Totally New Attack Object, the 'UFO', which moves faster and more randomly than ordinary planes and satellites and fires a deadly new Laser weapon.
* A new sound to the game : each attack object now has its own brand-new sound that lets everyone know that this is no ordinary "Missile Command".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2732&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
000000A0 00A0 0000000B FFFFFFFF Infinite Shots (Left)
000000A0 00A1 0000000B FFFFFFFF Infinite Shots (Center)
000000A0 00A2 0000000B FFFFFFFF Infinite Shots (Right)
60000000 0000 00000000 00000000
00000000 00C0 00000006 FFFFFFFF Infinite Cities PL1
00000000 00C1 00000006 FFFFFFFF Infinite Cities PL2
Credit Pugsy's MAME Cheat file
000000A0 00A0 0000000B FFFFFFFF Infinite Shots (Left)
000000A0 00A1 0000000B FFFFFFFF Infinite Shots (Center)
000000A0 00A2 0000000B FFFFFFFF Infinite Shots (Right)
60000000 0000 00000000 00000000
00000000 00C0 00000006 FFFFFFFF Infinite Cities PL1
00000000 00C1 00000006 FFFFFFFF Infinite Cities PL2
Credit Pugsy's MAME Cheat file