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Super Burger Time (World)

 
Arcade
Arcade
Platform:

Super Burger Time (World)

| 1990
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Burger Time (c) 1990 Data East.

Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!

- TECHNICAL -

Game ID : MAE

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Super Burger Time was released in December 1990 in Japan.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on April 21, 1991.

- TIPS AND TRICKS -

Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation.

- SERIES -

1. Burger Time (1982)
2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984)
3. Super Burger Time (1990)
4. Burger Time Deluxe (2009, iPhone, Macintosh, PC)
5. Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii)

- STAFF -

Game designer : Koji Akibayashi
Software : Mentaiko (as Mr. Mentaiko), Virago Yamasaki, Noriaki Matsuo, Naoya Hanada
Graphic designer : Mario Watanabe, Yoshiyuki Urushibara
Sound : Tatsuya Kiuchi, Tomtom Sato
Hardware : Hiroyuki Iwabe
Reserve man : Furiten Nishi

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2702&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1000A7 00000003 FFFFFFFF Infinite Lives PL1
00000000 1000AC 00000099 FFFFFFFF Infinite Pepper PL1
00000000 1000EA 00000001 FFFFFFFF Invincibility PL1
00010000 1000A3 00000010 00000010 Invincibility PL1 (2/2)
60000000 000000 00000000 00000000
00000000 100107 00000003 FFFFFFFF Infinite Lives PL2
00000000 10010C 00000099 FFFFFFFF Infinite Pepper PL2
00000000 10014A 00000001 FFFFFFFF Invincibility PL2
00010000 100103 00000010 00000010 Invincibility PL2 (2/2)

Credit Pugsy's MAME Cheat file
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