Super Real Darwin (World)| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Super Real Darwin (World) VGMuseum Game Endings
Super Real Darwin (World) on CAESAR
Super Real Darwin (World) high score and replay at MARP
Super Real Darwin (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Super Real Darwin (World) VGMuseum Game Endings
Super Real Darwin (World) on CAESAR
Super Real Darwin (World) high score and replay at MARP
Super Real Darwin (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
SRD - Super Real Darwin (c) 1987 Data East Corp.
SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups.
The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)
Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shot, [B] Bomb
- TRIVIA -
Super Real Darwin was released in October 1987.
Soundtracks:
Data East Game Music - Alfa Records [28XA-205] (May 10, 1988)
Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)
- TIPS AND TRICKS -
* Power-up items :
1) Evol : evolution item. Power-up your ship.
2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it.
3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards.
4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards.
5) DNA : it is released by the ground lizards.
6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.
* General sequence :
1) When you are not invincible -> (get hit by a bullet) -> PISTER
2) All states -> (fixed time without collecting power-up) -> degenerate
3) PISTER -> (get hit by a bullet) -> die
4) All states -> (get hit by an enemy) -> die
* Evolution sequence (when you collect an evolution item) :
PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA
(if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)
* Degeneration sequence (at fixed time without collecting an evolution item) :
1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO
4) PISPIDER -> PISTER
5) GOAT DEAM -> PISTER
6) PISNAKE -> PISTER
* Mutation sequence :
1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible)
2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI
* Opposite evolution :
1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible)
2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)
* Bomb upgrade :
1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade)
2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)
* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.
- SERIES -
1. Darwin 4078 (1986)
2. SRD - Super Real Darwin (1987)
3. Act-Fancer - Cybernetick Hyper Weapon (1989)
- STAFF -
Music by : Yoshida Hiroaki
- PORTS -
* Consoles :
Sega Mega Drive [JP] (April 7, 1990) "Darwin 4081 [Model G-4033]"
Nintendo Wii [US] (February 19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2602&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
SRD - Super Real Darwin (c) 1987 Data East Corp.
SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups.
The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)
Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shot, [B] Bomb
- TRIVIA -
Super Real Darwin was released in October 1987.
Soundtracks:
Data East Game Music - Alfa Records [28XA-205] (May 10, 1988)
Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)
- TIPS AND TRICKS -
* Power-up items :
1) Evol : evolution item. Power-up your ship.
2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it.
3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards.
4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards.
5) DNA : it is released by the ground lizards.
6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.
* General sequence :
1) When you are not invincible -> (get hit by a bullet) -> PISTER
2) All states -> (fixed time without collecting power-up) -> degenerate
3) PISTER -> (get hit by a bullet) -> die
4) All states -> (get hit by an enemy) -> die
* Evolution sequence (when you collect an evolution item) :
PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA
(if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)
* Degeneration sequence (at fixed time without collecting an evolution item) :
1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO
4) PISPIDER -> PISTER
5) GOAT DEAM -> PISTER
6) PISNAKE -> PISTER
* Mutation sequence :
1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible)
2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI
* Opposite evolution :
1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible)
2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)
* Bomb upgrade :
1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade)
2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)
* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.
- SERIES -
1. Darwin 4078 (1986)
2. SRD - Super Real Darwin (1987)
3. Act-Fancer - Cybernetick Hyper Weapon (1989)
- STAFF -
Music by : Yoshida Hiroaki
- PORTS -
* Consoles :
Sega Mega Drive [JP] (April 7, 1990) "Darwin 4081 [Model G-4033]"
Nintendo Wii [US] (February 19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2602&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10EB 00000099 FFFFFFFF Infinite Credits
20800000 96E4 00000039 FFFFFFFF Invincibility
00000001 0357 00000000 FFFFFFFF Kill Boss with one shot Now! Works fine on one part bosses
60000000 0000 00000000 00000000
00000000 10EE 0000009A FFFFFFFF Infinite Lives PL1
00000000 10EF 0000009A FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00000000 10EB 00000099 FFFFFFFF Infinite Credits
20800000 96E4 00000039 FFFFFFFF Invincibility
00000001 0357 00000000 FFFFFFFF Kill Boss with one shot Now! Works fine on one part bosses
60000000 0000 00000000 00000000
00000000 10EE 0000009A FFFFFFFF Infinite Lives PL1
00000000 10EF 0000009A FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file