Sparkz (prototype)| 1992 |
Description:
Notes:
Notes:
Release type:
Developer: Atari Games
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Atari Games
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Sparkz (prototype) VGMuseum Game Endings
Sparkz (prototype) on CAESAR
Sparkz (prototype) high score and replay at MARP
Sparkz (prototype) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Sparkz (prototype) VGMuseum Game Endings
Sparkz (prototype) on CAESAR
Sparkz (prototype) high score and replay at MARP
Sparkz (prototype) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dr Sparkz Lab (c) 1992 Atari Games Corporation.
This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz.
- TECHNICAL -
Board Number : A051420
Main CPU : Motorola 68000 (@ 14.31818 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production.
- STAFF -
Project Leader : Kelly Turner
Programmers : Matt Setzer, Kelly Turner, Norm Avellar
Graphics : Mark Stephen Pierce
Engineer : Brian T. McKee
Additional Designers : Kelly Turner, Mark Stephen Pierce
Technician : Glen McNamara
Audio : Brad Fuller
Product Manager : Linda Adam
Team Leader : John Ray
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=684&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Dr Sparkz Lab (c) 1992 Atari Games Corporation.
This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz.
- TECHNICAL -
Board Number : A051420
Main CPU : Motorola 68000 (@ 14.31818 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production.
- STAFF -
Project Leader : Kelly Turner
Programmers : Matt Setzer, Kelly Turner, Norm Avellar
Graphics : Mark Stephen Pierce
Engineer : Brian T. McKee
Additional Designers : Kelly Turner, Mark Stephen Pierce
Technician : Glen McNamara
Audio : Brad Fuller
Product Manager : Linda Adam
Team Leader : John Ray
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=684&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000001 3E06FB 00000009 FFFFFFFF Win this Level Now! PL1
00000001 3E077B 00000009 FFFFFFFF Win this Level Now! PL2
Credit Pugsy's MAME Cheat file
00000001 3E06FB 00000009 FFFFFFFF Win this Level Now! PL1
00000001 3E077B 00000009 FFFFFFFF Win this Level Now! PL2
Credit Pugsy's MAME Cheat file