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Sparkz (prototype)

 
Arcade
Arcade
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Sparkz (prototype)

| 1992
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Notes:
Release type:
Developer: Atari Games
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
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SoundMix: Mono
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Game Awards Nominations:
Game Awards Won:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dr Sparkz Lab (c) 1992 Atari Games Corporation.

This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz.

- TECHNICAL -

Board Number : A051420

Main CPU : Motorola 68000 (@ 14.31818 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production.

- STAFF -

Project Leader : Kelly Turner
Programmers : Matt Setzer, Kelly Turner, Norm Avellar
Graphics : Mark Stephen Pierce
Engineer : Brian T. McKee
Additional Designers : Kelly Turner, Mark Stephen Pierce
Technician : Glen McNamara
Audio : Brad Fuller
Product Manager : Linda Adam
Team Leader : John Ray

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=684&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000001 3E06FB 00000009 FFFFFFFF Win this Level Now! PL1
00000001 3E077B 00000009 FFFFFFFF Win this Level Now! PL2

Credit Pugsy's MAME Cheat file
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