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Son Son

 
Arcade
Arcade
Platform:

Son Son

| 1984
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Description:


Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
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License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Son Son VGMuseum Game Endings
Son Son on CAESAR
Son Son high score and replay at MARP
Son Son on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Son Son (c) 1984 Capcom Company, Limited.

The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their staves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used.

Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. Keep in mind that it is possible to play the game co-operatively with partner who plays as TonTon.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Son Son was released in July 1984. This was Capcom's second game and their first released in the United States.

Son Son is Capcom's tribute to a Chinese legend called 'Xiyou Ji', meaning 'Journey to the West', considered to be one of the four classic pieces of Chinese literature (and a fairly good read). The main character in Xiyou Ji is Sun Wukong, or, when you pronounce the words as if they were Japanese kanji, Son Gokuu (hence the name Son Son).

This game features one of the first game soundtracks composed by Tamayo Kawamoto, who made also other Capcom 80's BGM. She now works at Taito : she's a member of Zuntata, the popular (well, in Japan) Taito band where she plays keyboards.

- SERIES -

1. Son Son (1984, Arcade)
2. Son Son II [Model H54G1003] (1989, PC-Engine)

- STAFF -

Designed by : Yoshiki Okamoto
Music by : Tamayo Kawamoto, Ayako Mori

- PORTS -

* Consoles :
Nintendo Famicom [JP] (February 08, 1986) "Son Son [Model CAP-SS]"
Sega Saturn [JP] (October 15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]"
Sony PlayStation [JP] (October 15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]"
Sony PlayStation [EU] (September 3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]"
Sony PlayStation [JP] (May 25, 2005) "Capcom Retro Game Collection Vol.3 [Model SLPM-87362]"
Microsoft XBOX [US] (September 27, 2005) "Capcom Classics Collection"
Sony PlayStation 2 [US] (September 27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
Microsoft XBOX [EU] (November 18, 2005) "Capcom Classics Collection"
Sony PlayStation 2 [EU] (November 18, 2005) "Capcom Classics Collection [Model SLES-53661]"
Sony PlayStation 2 [JP] (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Nintendo Wii [Virtual Console Arcade] [JP] (September 7, 2010)
Nintendo Wii [Virtual Console Arcade] [US] (December 6, 2010)
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (December 17, 2010)
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Sony PlayStation 3 [PSN] [EU] (February 20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [EU] (February 20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (February 21, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [US] (April 16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]"
Microsoft XBOX 360 [XBLA] [US] (April 17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]"
Sony PlayStation 3 [PSN] [US] (May 21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
Microsoft XBOX 360 [XBLA] [US] (May 22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* Handhelds :
Sony PSP [JP] (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
Sony PSP [US] (October 24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
Sony PSP [EU] (November 10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
Sony PSP [AU] (November 16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2499&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0026 000000FF FFFFFFFF Infinite Credits
62000000 0000 00000000 00000000 Select Starting Level IMPORTANT - Turn this off after you start the game to avoid the game crashing later. The lower the number the later the level
00090000 0067 00000000 00000000 19
00090000 0067 00000001 00000000 18
00090000 0067 00000002 00000000 17
00090000 0067 00000003 00000000 16.1
00090000 0067 00000004 00000000 16.2
00090000 0067 00000005 00000000 15
00090000 0067 00000006 00000000 14
00090000 0067 00000007 00000000 13
00090000 0067 00000008 00000000 12.1
00090000 0067 00000009 00000000 12.2
00090000 0067 0000000A 00000000 11
00090000 0067 0000000B 00000000 10
00090000 0067 0000000C 00000000 9
00090000 0067 0000000D 00000000 8.1
00090000 0067 0000000E 00000000 8.2
00090000 0067 0000000F 00000000 7
00090000 0067 00000010 00000000 6
00090000 0067 00000011 00000000 5
00090000 0067 00000012 00000000 4.1
00090000 0067 00000013 00000000 4.2
00090000 0067 00000014 00000000 3.1
00090000 0067 00000015 00000000 3.2
00090000 0067 00000016 00000000 2.1
00090000 0067 00000017 00000000 2.2 1 & END included because they seem buggy
00000000 0058 00000005 FFFFFFFF Infinite Lives PL1
62000000 0000 00000000 00000000 Invincibility PL1 You can't eat fruit & flowers with Invincibility enabled
00010000 0480 00000002 FFFFFFFF Enabled
00010000 0480 00000001 FFFFFFFF Disabled
00000000 0059 00000005 FFFFFFFF Infinite Lives PL2
62000000 0000 00000000 00000000 Invincibility PL2 You can't eat fruit & flowers with Invincibility enabled
00010000 04B0 00000002 FFFFFFFF Enabled
00010000 04B0 00000001 FFFFFFFF Disabled

Credit Pugsy's MAME Cheat file
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