Slam Dunk (Japan ver. JAA))| 1993 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Slam Dunk (Japan ver. JAA)) VGMuseum Game Endings
Slam Dunk (Japan ver. JAA)) on CAESAR
Slam Dunk (Japan ver. JAA)) high score and replay at MARP
Slam Dunk (Japan ver. JAA)) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Slam Dunk (Japan ver. JAA)) VGMuseum Game Endings
Slam Dunk (Japan ver. JAA)) on CAESAR
Slam Dunk (Japan ver. JAA)) high score and replay at MARP
Slam Dunk (Japan ver. JAA)) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Slam Dunk - B-Ball Show Time (c) 1993 Konami.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 10 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Slam Dunk was Released in October 1993 in Japan
This game is known outside Japan as "Run and Gun - B-Ball Show Time [Model GX247]".
King Records released a limited-edition soundtrack album for this game (Konami Amusement Sound '94 Spring - KICA-7631, 7632) on February 23, 1994.
- SERIES -
1. Slam Dunk - B-Ball Show Time (1993)
2. Slam Dunk 2 (1996)
- STAFF -
Prince of art : Champion Lover X
Art director : Strawberry
Takarazuka art : By Acky 2
Technical instructor : Snack Z
Crazy art : Screamin' Neo Monky
Art work : Ricky
Sound producer : M. Izu
Music composer : E.G.A.
Sound programmer : Kingorou
Hardware : Meijiro Keisuke, Circo Hideo, Nambashot Tom, Golden Kawapy
The sacrifice : Hirotaka
Program and data : Aki. T
Producer and director : Dr. Lee
- PORTS -
* Consoles :
Nintendo Super Famicom [JP] (September 29, 1995) "NBA Jikkyou Basket: Winning Dunk [Model SHVC-ANJJ]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2468&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Slam Dunk - B-Ball Show Time (c) 1993 Konami.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 10 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Slam Dunk was Released in October 1993 in Japan
This game is known outside Japan as "Run and Gun - B-Ball Show Time [Model GX247]".
King Records released a limited-edition soundtrack album for this game (Konami Amusement Sound '94 Spring - KICA-7631, 7632) on February 23, 1994.
- SERIES -
1. Slam Dunk - B-Ball Show Time (1993)
2. Slam Dunk 2 (1996)
- STAFF -
Prince of art : Champion Lover X
Art director : Strawberry
Takarazuka art : By Acky 2
Technical instructor : Snack Z
Crazy art : Screamin' Neo Monky
Art work : Ricky
Sound producer : M. Izu
Music composer : E.G.A.
Sound programmer : Kingorou
Hardware : Meijiro Keisuke, Circo Hideo, Nambashot Tom, Golden Kawapy
The sacrifice : Hirotaka
Program and data : Aki. T
Producer and director : Dr. Lee
- PORTS -
* Consoles :
Nintendo Super Famicom [JP] (September 29, 1995) "NBA Jikkyou Basket: Winning Dunk [Model SHVC-ANJJ]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2468&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 601319 00000003 FFFFFFFF Infinite Time
00010000 60131A 00000005 FFFFFFFF Infinite Time (2/3)
00010000 60131B 00000009 FFFFFFFF Infinite Time (3/3)
00000001 601319 00000000 FFFFFFFF Finish this Quarter Now!
00010001 60131A 00000000 FFFFFFFF Finish this Quarter Now! (2/3)
00010001 60131B 00000000 FFFFFFFF Finish this Quarter Now! (3/3)
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000 Team 1 is PL3 and PL4, Team 2 is PL1 and PL2 or the CPU
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000
00000000 601280 00000000 FFFFFFFF Points always = 0 Team 1
00010000 601281 00000000 FFFFFFFF Points always = 0 Team 1 (2/2)
00000000 601280 00000001 FFFFFFFF Points always = 100 Team 1
00010000 601281 00000000 FFFFFFFF Points always = 100 Team 1 (2/2)
00000001 601280 00000000 FFFFFFFF Points = 0 Now! Team 1
00010001 601281 00000000 FFFFFFFF Points = 0 Now! Team 1 (2/2)
00000001 601280 00000001 FFFFFFFF Points = 100 Now! Team 1
00010001 601281 00000000 FFFFFFFF Points = 100 Now! Team 1 (2/2)
60000000 000000 00000000 00000000
00000000 601282 00000000 FFFFFFFF Points always = 0 Team 2
00010000 601283 00000000 FFFFFFFF Points always = 0 Team 2 (2/2)
00000000 601282 00000001 FFFFFFFF Points always = 100 Team 2
00010000 601283 00000000 FFFFFFFF Points always = 100 Team 2 (2/2)
00000001 601282 00000000 FFFFFFFF Points = 0 Now! Team 2
00010001 601283 00000000 FFFFFFFF Points = 0 Now! Team 2 (2/2)
00000001 601282 00000001 FFFFFFFF Points = 100 Now! Team 2
00010001 601283 00000000 FFFFFFFF Points = 100 Now! Team 2 (2/2)
Credit Pugsy's MAME Cheat file
00000000 601319 00000003 FFFFFFFF Infinite Time
00010000 60131A 00000005 FFFFFFFF Infinite Time (2/3)
00010000 60131B 00000009 FFFFFFFF Infinite Time (3/3)
00000001 601319 00000000 FFFFFFFF Finish this Quarter Now!
00010001 60131A 00000000 FFFFFFFF Finish this Quarter Now! (2/3)
00010001 60131B 00000000 FFFFFFFF Finish this Quarter Now! (3/3)
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000 Team 1 is PL3 and PL4, Team 2 is PL1 and PL2 or the CPU
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000
00000000 601280 00000000 FFFFFFFF Points always = 0 Team 1
00010000 601281 00000000 FFFFFFFF Points always = 0 Team 1 (2/2)
00000000 601280 00000001 FFFFFFFF Points always = 100 Team 1
00010000 601281 00000000 FFFFFFFF Points always = 100 Team 1 (2/2)
00000001 601280 00000000 FFFFFFFF Points = 0 Now! Team 1
00010001 601281 00000000 FFFFFFFF Points = 0 Now! Team 1 (2/2)
00000001 601280 00000001 FFFFFFFF Points = 100 Now! Team 1
00010001 601281 00000000 FFFFFFFF Points = 100 Now! Team 1 (2/2)
60000000 000000 00000000 00000000
00000000 601282 00000000 FFFFFFFF Points always = 0 Team 2
00010000 601283 00000000 FFFFFFFF Points always = 0 Team 2 (2/2)
00000000 601282 00000001 FFFFFFFF Points always = 100 Team 2
00010000 601283 00000000 FFFFFFFF Points always = 100 Team 2 (2/2)
00000001 601282 00000000 FFFFFFFF Points = 0 Now! Team 2
00010001 601283 00000000 FFFFFFFF Points = 0 Now! Team 2 (2/2)
00000001 601282 00000001 FFFFFFFF Points = 100 Now! Team 2
00010001 601283 00000000 FFFFFFFF Points = 100 Now! Team 2 (2/2)
Credit Pugsy's MAME Cheat file