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Sky Kid (New Ver.)

 
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Arcade
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Sky Kid (New Ver.)

| 1985
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Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
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SoundMix: Mono
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Game Awards Won:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Sky Kid (c) 1985 Namco.

Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.

- TECHNICAL -

Game ID : SK

Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 8-way joystick
Buttons : 2 (FIRE, LOOP)

- TRIVIA -

Sky Kid was released in December 1985 in Japan.

After Namco ended its partnerships with both Midway and Atari, they started to release games in the United States. Releases such as "Gaplus", "Galaga 3", and "Dig Dug II" were some games that Namco released. Since the big arcade collapse of the early 80's had claimed quite a few arcade companies, Namco managed to fill the gap. Sky Kid was a game that didn't enjoy great success in the United States. The game, however, did show that Namco was on the right track as far as games they released. Featuring cartoon-like graphics and different types of missions, Sky Kid would form the basis of several other Namco games based on the same type of gameplay. To this day, Namco is either releasing new arcade games or it is releasing old classics for the different gaming systems.

Sky Kid is the first game from Namco to allow play for two players simultaneously.

- SCORING -

Scoring in this game is kind of complicated. You get points for destroying air and ground targets. You then get additional points for how many of these types of targets you destroyed. In addition, you get points based on how much of the target you destroyed.

* Ground Targets :
Truck : 100 points
Tank : 200 points
AA Gun : 100 points

* Sea Targets :
AA Boat : 100 points
Submarine : 100 points

* Air Targets :
Planes : 100 points
Balloon : 100 points
Bomber : 100 points
Bomb : 100 points

* Bomb Hits :
Direct hit, target totally destroyed : 1,000 points
Indirect hit, target partially destroyed : 500 points

You will receive a bonus after you land. This bonus depends on how many of each type of the above targets you destroyed. It is listed in the order of :
Ground and Sea Units
Air Units
Mission Target or Targets

For the first two items, the scoring is:
Units Destroyed : 10-19 - 1,000 Points
Units Destroyed : 20-29 - 3,000 Points
Units Destroyed : 30-39 - 5,000 Points
Units Destroyed : 40-49 - 10,000 Points
Units Destroyed : 50 and UP - 20,000 Points

In regard to targets, bonus points are scored on whether you totally destroy or partially destroy the target or targets.
Partial Destruction : 2,000 points
Total Destruction : 10,000 points

You will also get 10 points per second that you are in the air.

- TIPS AND TRICKS -

* When you start the game, Sky Kid will be at his airfield in the lower right of the game screen. When the mission starts, you will take off from that airfield. Keep in mind, this is a scrolling game. This means you can go no faster then the left side and no slower then the right side. You can, however, vary your speed in-between by pushing the joystick back and forth. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control.

* Remember the controls on this game are not ''reversed''. This means that this isn't like a normal plane where pushing up causes the plane to dive and pushing down causes the plane to rise. Instead, the directions of the joystick will be the direction of the plane.

* Everything that isn't air is hazardous to Sky Kid's plane. This means don't go flying through the forests, cities, or billboards or you will have one less plane.

* Ground units (except trucks) attack in two manners :
a) The tanks just throw up a wave of bullets toward your plane. They aren't very precise but sometimes the volume is enough to knock your plane out of the sky.
b) The anti-aircraft guns fire what is called a ''proximity'' fuzed shell. These types of shells don't have to directly hit the plane to be lethal. Instead, they explode at a pre-set altitude and throw shrapnel in different directions. If Sky Kid's plane gets caught by any of this shrapnel, the plane is lost.

* The sea units also attack in two manners :
a) The anti-aircraft boats throw the 'proximity' fuzed shell.
b) Submarines throw up a wave of bullets then rapidly submerge.

* Enemy fighters will appear both from in front of and also behind Sky Kid. This basically means that ''hugging'' the left or right side of the screen is a bad thing since a collision is highly probable.

* Enemy fighters also seem to sense when Sky Kid's gunsights are locked on them. The enemy planes will do a loop and end up going in the opposite direction over Sky Kid. Keep this in mind when shooting at them since this could cause a collision.

* Just because Sky Kid's plane has been shot full of holes doesn't mean that all is lost. Once your plane has been shot, rapidly press the loop button and you may recover out of the shoot down. Of course, you need to do this right after you have been shot or it won't work.

* When Sky Kid is performing a loop, enemy units cannot hit him with fire. Of course, the disadvantage is that it puts Sky Kid at a higher altitude and it also may place him right in the way of an enemy air unit.

* During the first few missions, the bomb is relatively easy to get. As the missions progress, however, the bomb gets harder to retrieve. Sometimes it will be in a little spot between two trees or it may be at the bottom of a deep valley. Adjust speed and direction accordingly.

* Before you get to the bomb, a prompt 'GET THE BOMB' will appear on the screen a couple of seconds before the bomb gets into view.

* In order to fully destroy a target, you must plant your bomb right in the middle of it. You will know you have scored a direct hit because the target will explode and then sink.

* Speaking of targets, they are usually heavily defended. Not just by the outside units, but also by the volume of fire they can throw skyward to shoot down your plane.

* When you are approaching your airfield to land, make sure that you aren't in one of your enemy's gunsights. Enemy units sometimes will fire on you until you get on the runway. Nothing like almost getting to the airfield only to get shot down.

* As the missions progress, the distances also get longer. You will know how far you are when the prompt 'HALFWAY POINT' shows up on the screen. If you get shot down before the halfway point, you start from the airfield. If it is after the halfway point, you start from the halfway point.

* If you shoot the dancing girls around the airfield when you are coming in, they turn into pink flowers. Not worth any points but I guess a great way to line up your gunsights.

* If you overshoot the runway, you will run out of fuel and crash. You still, though, get the extra bonuses but you lose a plane in the process.

* Make sure you watch the terrain at all times. Sometimes mountains, billboards, cities, etc. will appear at the worst possible times. Of course, you can also use these to your advantage since enemy air units also get destroyed by these features

- SERIES -

1. Sky Kid (1985)
2. Sky Kid Deluxe (1986)
3. Vs. Super Sky Kid (1986)

- STAFF -

Music by : Junko Ozawa

- PORTS -

* Consoles :
Super Cassette Vision [JP] (1986) "Sky Kid [Model 29 NO.09350]"
Nintendo Famicom [JP] (August 22, 1986) "Sky Kid [Model NSK-3900]"
Nintendo NES [US] (September 1987) "Sky Kid [Model NES-SY-USA]"
Sony PlayStation [JP] (October 30, 1997) "Namco Museum Encore [Model SLPS-01050]"
Microsoft XBOX [US] (August 30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]"
Nintendo GameCube [US] (August 30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]"
Sony PlayStation 2 [US] (August 30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]"
Sony PlayStation 2 [JP] (January 26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
Microsoft XBOX [EU] (March 24, 2006) "Namco Museum - 50th Anniversary"
Sony PlayStation 2 [EU] (March 31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
Nintendo GameCube [EU] (May 5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
Microsoft XBOX 360 [US] (November 4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
Microsoft XBOX 360 [EU] (May 15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [AU] (June 4, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (July 7, 2007)
Microsoft XBOX 360 [JP] (November 5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* Handhelds :
Nintendo Game Boy [JP] (July 25, 1997) "Namco Gallery Vol.3 [Model DMG-AV3J]"

* Computers :
PC [MS Windows, CD-ROM] [US] (October 25, 2005) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [EU] (March 27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [AU] (May 19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2457&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4904 00000009 FFFFFFFF Infinite Lives PL1
00000000 4D48 00000001 FFFFFFFF Invincibility PL1 Disable Invincibility with F6 so that you can land!!
00000000 4905 00000009 FFFFFFFF Infinite Lives PL2
00000000 4D50 00000001 FFFFFFFF Invincibility PL2 Disable Invincibility with F6 so that you can land!!

Credit Pugsy's MAME Cheat file
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