Side Arms - Hyper Dyne (World)| 1986 |
Description:
Notes:
Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Side Arms - Hyper Dyne (World) VGMuseum Game Endings
Side Arms - Hyper Dyne (World) on CAESAR
Side Arms - Hyper Dyne (World) high score and replay at MARP
Side Arms - Hyper Dyne (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Side Arms - Hyper Dyne (World) VGMuseum Game Endings
Side Arms - Hyper Dyne (World) on CAESAR
Side Arms - Hyper Dyne (World) high score and replay at MARP
Side Arms - Hyper Dyne (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hyper Dyne SIDE ARMS (c) 1986 Capcom.
An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission.
Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon.
Finally, Side Arms features a unique power-up. These power-ups are hidden in the level and can be collected by shooting at their location with any weapon. By collecting a circle icon that flashed between the Greek 'Beta' and ok, both players can join together to become a single, highly powerful combat unit capable of firing in eight different directions. When a two-player unit is joined, BOTH players' controllers can control the unit's movement, which can cause the unit to not move if players decide to go in different directions to each other. The player who picks up this power-up will control the main weapon from his current list only and the other player will be able to fire the secondary eight-direction weapon. The eight-direction weapon can be fired by single presses or automatically by holding either fire button.
In a two-player game, this form will break apart after one hit to the unit, returning to both players individual units. In a one-player game it will break apart after two hits, causing the second unit to be destroyed.
Appearance of the super unit and the eight-directional weapon is dependant on which player gets the power-up. First-player unit is a primarily orange unit that fires red triangle projectiles one way. Second-player unit is a blue unit that fires blue boomerangs that fly out and return causing a slower rate of fire.
The 8 available power-ups are :
* Speed-up (POW symbol)
* Speed-down (Reverse POW symbol, shows just before reaching Auto I or II)
* Bit - (3 level power-up)
* Spread Gun - (3 level power-up)
* Mega Bazooka Launcher (2 level power-up)
* 3-Way Shot (2 level power-up)
* Auto I (Chain gun)
* Auto II (3-Way Auto)
Players are able to carry all of the game's available weapons simultaneously and can switch between each one to suit the situation. All weapons can also be powered-up by collecting a similar option.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Hyper Dyne Side Arms was released in November 1986.
Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988.
The player one character appears as a bonus item in some Capcom games including : "19XX - The War Against Destiny", "Super Buster Bros.", "U.N. Squadron" and "Black Tiger".
- UPDATES -
The Original Japanese release has an extra screen at the attract mode with the word 'Zettai!! Gattai!!'.
- TIPS AND TRICKS -
* During the attract sequences, when the players are joined, you can even move the character around without having to add any credits.
- SERIES -
1. Section Z (1985)
2. Side Arms - Hyper Dyne (1986)
- STAFF -
Game Designers : Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto)
Object Designers : Dekachin, Kawamoyan
Scroll Designers : Toride No Yas, Miki Chan
Supplement : Uhe Uhe, Kurichan
Sound Designer : Tadanomi Surozoo
Music Composer : Ayako Mori
Hardware : Panchi Kubozoo (Punch Kubozoo)
Software : Mr.
- PORTS -
* Consoles :
NEC PC-Engine [JP] (July 14, 1989) "Side Arms - Hyper Dyne [Model H54G-1004]"
NEC PC-Engine CD-ROM² [JP] (December 15, 1989) "Hyper Dyne Side Arms Special [Model HACD9002]"
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013) "Capcom Arcade Cabinet"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3313&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Hyper Dyne SIDE ARMS (c) 1986 Capcom.
An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission.
Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon.
Finally, Side Arms features a unique power-up. These power-ups are hidden in the level and can be collected by shooting at their location with any weapon. By collecting a circle icon that flashed between the Greek 'Beta' and ok, both players can join together to become a single, highly powerful combat unit capable of firing in eight different directions. When a two-player unit is joined, BOTH players' controllers can control the unit's movement, which can cause the unit to not move if players decide to go in different directions to each other. The player who picks up this power-up will control the main weapon from his current list only and the other player will be able to fire the secondary eight-direction weapon. The eight-direction weapon can be fired by single presses or automatically by holding either fire button.
In a two-player game, this form will break apart after one hit to the unit, returning to both players individual units. In a one-player game it will break apart after two hits, causing the second unit to be destroyed.
Appearance of the super unit and the eight-directional weapon is dependant on which player gets the power-up. First-player unit is a primarily orange unit that fires red triangle projectiles one way. Second-player unit is a blue unit that fires blue boomerangs that fly out and return causing a slower rate of fire.
The 8 available power-ups are :
* Speed-up (POW symbol)
* Speed-down (Reverse POW symbol, shows just before reaching Auto I or II)
* Bit - (3 level power-up)
* Spread Gun - (3 level power-up)
* Mega Bazooka Launcher (2 level power-up)
* 3-Way Shot (2 level power-up)
* Auto I (Chain gun)
* Auto II (3-Way Auto)
Players are able to carry all of the game's available weapons simultaneously and can switch between each one to suit the situation. All weapons can also be powered-up by collecting a similar option.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Hyper Dyne Side Arms was released in November 1986.
Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988.
The player one character appears as a bonus item in some Capcom games including : "19XX - The War Against Destiny", "Super Buster Bros.", "U.N. Squadron" and "Black Tiger".
- UPDATES -
The Original Japanese release has an extra screen at the attract mode with the word 'Zettai!! Gattai!!'.
- TIPS AND TRICKS -
* During the attract sequences, when the players are joined, you can even move the character around without having to add any credits.
- SERIES -
1. Section Z (1985)
2. Side Arms - Hyper Dyne (1986)
- STAFF -
Game Designers : Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto)
Object Designers : Dekachin, Kawamoyan
Scroll Designers : Toride No Yas, Miki Chan
Supplement : Uhe Uhe, Kurichan
Sound Designer : Tadanomi Surozoo
Music Composer : Ayako Mori
Hardware : Panchi Kubozoo (Punch Kubozoo)
Software : Mr.
- PORTS -
* Consoles :
NEC PC-Engine [JP] (July 14, 1989) "Side Arms - Hyper Dyne [Model H54G-1004]"
NEC PC-Engine CD-ROM² [JP] (December 15, 1989) "Hyper Dyne Side Arms Special [Model HACD9002]"
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013) "Capcom Arcade Cabinet"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3313&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E637 00000009 FFFFFFFF Infinite Credits
00000000 E015 00000002 FFFFFFFF Infinite Transforms on Pickup
60000000 0000 00000000 00000000
00000000 F20B 00000009 FFFFFFFF Infinite Lives PL1
00000000 F20E 00000002 FFFFFFFF Invincibility PL1 You must turn Invincibility to OFF while polymorphing.
00000000 F218 00000003 FFFFFFFF Always have Full Speed PL1
00000000 F211 00000016 FFFFFFFF Always have BIT PL1
00000000 F212 00000016 FFFFFFFF Always have S.G. PL1
00000000 F213 00000016 FFFFFFFF Always have M.B.L. PL1
00000000 F214 00000016 FFFFFFFF Always have 3 Way PL1
00000000 F215 00000016 FFFFFFFF Always have Autofire PL1
60000000 0000 00000000 00000000
00000000 F40B 00000009 FFFFFFFF Infinite Lives PL2
00000000 F40E 00000002 FFFFFFFF Invincibility PL2 You must turn Invincibility to OFF while polymorphing.
00000000 F418 00000003 FFFFFFFF Always have Full Speed PL2
00000000 F411 00000016 FFFFFFFF Always have BIT PL2
00000000 F412 00000016 FFFFFFFF Always have S.G. PL2
00000000 F413 00000016 FFFFFFFF Always have M.B.L. PL2
00000000 F414 00000016 FFFFFFFF Always have 3 Way PL2
00000000 F415 00000016 FFFFFFFF Always have Autofire PL2
Credit Pugsy's MAME Cheat file
00000000 E637 00000009 FFFFFFFF Infinite Credits
00000000 E015 00000002 FFFFFFFF Infinite Transforms on Pickup
60000000 0000 00000000 00000000
00000000 F20B 00000009 FFFFFFFF Infinite Lives PL1
00000000 F20E 00000002 FFFFFFFF Invincibility PL1 You must turn Invincibility to OFF while polymorphing.
00000000 F218 00000003 FFFFFFFF Always have Full Speed PL1
00000000 F211 00000016 FFFFFFFF Always have BIT PL1
00000000 F212 00000016 FFFFFFFF Always have S.G. PL1
00000000 F213 00000016 FFFFFFFF Always have M.B.L. PL1
00000000 F214 00000016 FFFFFFFF Always have 3 Way PL1
00000000 F215 00000016 FFFFFFFF Always have Autofire PL1
60000000 0000 00000000 00000000
00000000 F40B 00000009 FFFFFFFF Infinite Lives PL2
00000000 F40E 00000002 FFFFFFFF Invincibility PL2 You must turn Invincibility to OFF while polymorphing.
00000000 F418 00000003 FFFFFFFF Always have Full Speed PL2
00000000 F411 00000016 FFFFFFFF Always have BIT PL2
00000000 F412 00000016 FFFFFFFF Always have S.G. PL2
00000000 F413 00000016 FFFFFFFF Always have M.B.L. PL2
00000000 F414 00000016 FFFFFFFF Always have 3 Way PL2
00000000 F415 00000016 FFFFFFFF Always have Autofire PL2
Credit Pugsy's MAME Cheat file