Shuffleboard| 1978 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(trackball), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(trackball), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Shuffleboard VGMuseum Game Endings
Shuffleboard on CAESAR
Shuffleboard high score and replay at MARP
Shuffleboard on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Shuffleboard VGMuseum Game Endings
Shuffleboard on CAESAR
Shuffleboard high score and replay at MARP
Shuffleboard on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Shuffleboard (c) 1978 Midway.
- TECHNICAL -
Game ID : 643
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 2
Control : trackball
Buttons : 1
- TRIVIA -
Released in October 1978. This was one of the earliest games to use a trackball. While "Atari Football" was in development first, Shuffleboard was actually released at almost the same time.
The game was designed for Midway by Arcade Engineering - a design firm founded by two former Allied Leisure employees. Arcade Engineering also designed "Dogpatch", "M-4" and "4-Player Bowling" for Midway.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2434&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Shuffleboard (c) 1978 Midway.
- TECHNICAL -
Game ID : 643
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 2
Control : trackball
Buttons : 1
- TRIVIA -
Released in October 1978. This was one of the earliest games to use a trackball. While "Atari Football" was in development first, Shuffleboard was actually released at almost the same time.
The game was designed for Midway by Arcade Engineering - a design firm founded by two former Allied Leisure employees. Arcade Engineering also designed "Dogpatch", "M-4" and "4-Player Bowling" for Midway.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2434&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000101 2234 00000023 FFFFFFFF Select Score PL1 The score will not update until the round is tallied!
00000000 2234 00000000 FFFFFFFF Score always = 0 PL1 The score will not update until the round is tallied!
00000001 2234 00000000 FFFFFFFF Score = 0 Now! PL1 The score will not update until the round is tallied!
00000001 2234 0000000A FFFFFFFF Score = 10 Now! PL1 The score will not update until the round is tallied!
60000000 0000 00000000 00000000
00000101 2235 00000023 FFFFFFFF Select Score PL2 The score will not update until the round is tallied!
00000000 2235 00000000 FFFFFFFF Score always = 0 PL2 The score will not update until the round is tallied!
00000001 2235 00000000 FFFFFFFF Score = 0 Now! PL2 The score will not update until the round is tallied!
00000001 2235 0000000A FFFFFFFF Score = 10 Now! PL2 The score will not update until the round is tallied!
Credit Pugsy's MAME Cheat file
00000101 2234 00000023 FFFFFFFF Select Score PL1 The score will not update until the round is tallied!
00000000 2234 00000000 FFFFFFFF Score always = 0 PL1 The score will not update until the round is tallied!
00000001 2234 00000000 FFFFFFFF Score = 0 Now! PL1 The score will not update until the round is tallied!
00000001 2234 0000000A FFFFFFFF Score = 10 Now! PL1 The score will not update until the round is tallied!
60000000 0000 00000000 00000000
00000101 2235 00000023 FFFFFFFF Select Score PL2 The score will not update until the round is tallied!
00000000 2235 00000000 FFFFFFFF Score always = 0 PL2 The score will not update until the round is tallied!
00000001 2235 00000000 FFFFFFFF Score = 0 Now! PL2 The score will not update until the round is tallied!
00000001 2235 0000000A FFFFFFFF Score = 10 Now! PL2 The score will not update until the round is tallied!
Credit Pugsy's MAME Cheat file