Description:
Notes:
Notes:
Release type:
Developer: Bally/Sente
Controls/Input Device: Control(stick), Buttons(5)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Bally/Sente
Controls/Input Device: Control(stick), Buttons(5)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Shrike Avenger (prototype) VGMuseum Game Endings
Shrike Avenger (prototype) on CAESAR
Shrike Avenger (prototype) high score and replay at MARP
Shrike Avenger (prototype) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Shrike Avenger (prototype) VGMuseum Game Endings
Shrike Avenger (prototype) on CAESAR
Shrike Avenger (prototype) high score and replay at MARP
Shrike Avenger (prototype) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Shrike Avenger (c) 1986 Bally Sente.
- TECHNICAL -
The game was written for the 6809 using a 6800 as a math co-processor.
Bally / Sente SAC-II hardware
Main CPU : Motorola M6809 (@ 1.25 Mhz), 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 1
Control : stick
Buttons : 5
- TRIVIA -
Released in February 1986.
This game is the only one to run on the Bally / Sente SAC-II hardware.
Jim Turner started writing this game and Owen Rubin finished it after Jim left Sente.
The original name for this game was 'D'Arc Angel' but Marketing rejected it.
There were only 10 units built at Dann Services (a rehab center).
It was the first game to successfully charge a $1.00. It was one of the first games to actually move and a pre-cursor to the simulators that followed.
- STAFF -
Programmed by : Owen Rubin (The Goose), Dave Ross (Doc), Jim Turner (D'Arc Angel), Dennis Koble (Carte Blanche)
Screen graphics by : Bil Maher (The Thril)
Sound and music by : Gary Levenberg (Laser)
Electrical and mechanical by : Pete Mokris (Mokie), Howard Delman (No Scroll), Mike Barry (The Paddle), Chuck Verhaegh (Ray)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2433&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Shrike Avenger (c) 1986 Bally Sente.
- TECHNICAL -
The game was written for the 6809 using a 6800 as a math co-processor.
Bally / Sente SAC-II hardware
Main CPU : Motorola M6809 (@ 1.25 Mhz), 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 1
Control : stick
Buttons : 5
- TRIVIA -
Released in February 1986.
This game is the only one to run on the Bally / Sente SAC-II hardware.
Jim Turner started writing this game and Owen Rubin finished it after Jim left Sente.
The original name for this game was 'D'Arc Angel' but Marketing rejected it.
There were only 10 units built at Dann Services (a rehab center).
It was the first game to successfully charge a $1.00. It was one of the first games to actually move and a pre-cursor to the simulators that followed.
- STAFF -
Programmed by : Owen Rubin (The Goose), Dave Ross (Doc), Jim Turner (D'Arc Angel), Dennis Koble (Carte Blanche)
Screen graphics by : Bil Maher (The Thril)
Sound and music by : Gary Levenberg (Laser)
Electrical and mechanical by : Pete Mokris (Mokie), Howard Delman (No Scroll), Mike Barry (The Paddle), Chuck Verhaegh (Ray)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2433&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License