Shao-Lin's Road| 1985 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Shao-Lin's Road VGMuseum Game Endings
Shao-Lin's Road on CAESAR
Shao-Lin's Road high score and replay at MARP
Shao-Lin's Road on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Shao-Lin's Road VGMuseum Game Endings
Shao-Lin's Road on CAESAR
Shao-Lin's Road high score and replay at MARP
Shao-Lin's Road on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Shao-Lin's Road (c) 1985 Konami.
A side-scrolling kung-fu platform game.
- TECHNICAL -
Game ID : GX477
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 2
- TRIVIA -
Shao-Lin's Road was released in April 1985.
This game is also known as "Kicker", and known in Japan as 'Shourinjihe no Michi' (translates from Japanese as 'Shaolin Road').
- TIPS AND TRICKS -
* Attack enemies when they are moving from floor to floor : When enemies are moving from floor to floor is a great opportunity to attack them! Attack them when they have landed!
* More points with jump kicks : You get 200 points if you take out an enemy. If you do so with a jump kick, you get 500 points! Take multiple enemies out at once and you get more points.
* Push bosses out of the screen : If you attack a boss and push him out of the screen, you can send him to the other side of the screen.
* Bring back the iron ball : After shooting an iron ball, press the control pad in the opposide direction to bring it back.
* You can pick up iron balls : If the time limit comes when you have an iron ball, the iron ball turns back to Ball 1 and flies away. Make use of this and press the kick button right before the time limit. The iron ball you have kicked turns back to Ball 1 at an ideal position and you can pick it up.
* Go for the green enemy : There are a bunch of enemies carrying items. Take them out and obtain all those items.
* Jump at heights : You incur damage if you get to a height difference while walking. If you jump and go down, you take no damage.
- PORTS -
* Consoles :
Sony PlayStation [JP] (May 13, 1999) "Konami Arcade Classics [Model SLPM-86228]"
Sony PlayStation [US] (November 30, 1999) "Konami Arcade Classics [Model SLUS-00945]"
Nintendo DS [JP] (March 15, 2007) "Konami Arcade Collection [Model NTR-P-ASKJ (RY039-J1)]"
Nintendo DS [US] (March 30, 2007) "Konami Classics Series: Arcade Hits [Model NTR-ACXE-USA]"
Nintendo DS [AU] (October 29, 2007) "Konami Arcade Classics"
Nintendo DS [JP] (October 29, 2009) "Konami Arcade Collection [Konami Dendou Selection] [Model NTR-ASKJ-JPN-1 (RY039-J4)]"
* Computers :
Commodore C64 [US] [EU] (1986)
Sinclair ZX Spectrum [EU] (1986)
Amstrad CPC [EU] (1987)
* Others :
Arcade [US] [EU] [AU] [KO] (November 1998) "Konami 80's AC Special"
Arcade [JP] (November 1998) "Konami 80's Arcade Gallery"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2409&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Shao-Lin's Road (c) 1985 Konami.
A side-scrolling kung-fu platform game.
- TECHNICAL -
Game ID : GX477
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 2
- TRIVIA -
Shao-Lin's Road was released in April 1985.
This game is also known as "Kicker", and known in Japan as 'Shourinjihe no Michi' (translates from Japanese as 'Shaolin Road').
- TIPS AND TRICKS -
* Attack enemies when they are moving from floor to floor : When enemies are moving from floor to floor is a great opportunity to attack them! Attack them when they have landed!
* More points with jump kicks : You get 200 points if you take out an enemy. If you do so with a jump kick, you get 500 points! Take multiple enemies out at once and you get more points.
* Push bosses out of the screen : If you attack a boss and push him out of the screen, you can send him to the other side of the screen.
* Bring back the iron ball : After shooting an iron ball, press the control pad in the opposide direction to bring it back.
* You can pick up iron balls : If the time limit comes when you have an iron ball, the iron ball turns back to Ball 1 and flies away. Make use of this and press the kick button right before the time limit. The iron ball you have kicked turns back to Ball 1 at an ideal position and you can pick it up.
* Go for the green enemy : There are a bunch of enemies carrying items. Take them out and obtain all those items.
* Jump at heights : You incur damage if you get to a height difference while walking. If you jump and go down, you take no damage.
- PORTS -
* Consoles :
Sony PlayStation [JP] (May 13, 1999) "Konami Arcade Classics [Model SLPM-86228]"
Sony PlayStation [US] (November 30, 1999) "Konami Arcade Classics [Model SLUS-00945]"
Nintendo DS [JP] (March 15, 2007) "Konami Arcade Collection [Model NTR-P-ASKJ (RY039-J1)]"
Nintendo DS [US] (March 30, 2007) "Konami Classics Series: Arcade Hits [Model NTR-ACXE-USA]"
Nintendo DS [AU] (October 29, 2007) "Konami Arcade Classics"
Nintendo DS [JP] (October 29, 2009) "Konami Arcade Collection [Konami Dendou Selection] [Model NTR-ASKJ-JPN-1 (RY039-J4)]"
* Computers :
Commodore C64 [US] [EU] (1986)
Sinclair ZX Spectrum [EU] (1986)
Amstrad CPC [EU] (1987)
* Others :
Arcade [US] [EU] [AU] [KO] (November 1998) "Konami 80's AC Special"
Arcade [JP] (November 1998) "Konami 80's Arcade Gallery"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2409&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2A78 00000007 FFFFFFFF Infinite Lives
20800000 8662 000000A6 FFFFFFFF Infinite Energy
20810000 8587 000000A6 FFFFFFFF Infinite Energy (2/2) Part 1 takes care of sprite collisions energy drains & Part 2 takes care of falling off platform energy drains
20800000 9984 00000012 FFFFFFFF Invincibility Note, you can still fall off gaps in platforms and lose energy use this with Infinite Energy or Walk on Air to counteract it.
20810000 9985 00000016 FFFFFFFF Invincibility (2/3) Part 1 + 2 = Changing a 4 byte branch to a 3 byte BRA, NOP first then a LBRA instruction (for most fighters)
20810000 9A66 00000020 FFFFFFFF Invincibility (3/3) Changes a BCC to a BRA (for bosses)
20800000 822B 00000020 FFFFFFFF Walk on Air This will stop you falling off ends of platforms
00000001 2A87 00000001 FFFFFFFF Only 1 to kill on this level
00000001 32B4 00000004 FFFFFFFF 1 hit to kill boss Now!
62000000 0000 00000000 00000000 Select Perm. Next Weapon
00010000 3175 00000001 FFFFFFFF Purple
00010000 3175 00000002 FFFFFFFF Yellow
00010000 3175 00000003 FFFFFFFF Green
00000000 2A13 00000060 FFFFFFFF Sound Test Code Stop [Unknown]Next Code
Credit Pugsy's MAME Cheat file
00000000 2A78 00000007 FFFFFFFF Infinite Lives
20800000 8662 000000A6 FFFFFFFF Infinite Energy
20810000 8587 000000A6 FFFFFFFF Infinite Energy (2/2) Part 1 takes care of sprite collisions energy drains & Part 2 takes care of falling off platform energy drains
20800000 9984 00000012 FFFFFFFF Invincibility Note, you can still fall off gaps in platforms and lose energy use this with Infinite Energy or Walk on Air to counteract it.
20810000 9985 00000016 FFFFFFFF Invincibility (2/3) Part 1 + 2 = Changing a 4 byte branch to a 3 byte BRA, NOP first then a LBRA instruction (for most fighters)
20810000 9A66 00000020 FFFFFFFF Invincibility (3/3) Changes a BCC to a BRA (for bosses)
20800000 822B 00000020 FFFFFFFF Walk on Air This will stop you falling off ends of platforms
00000001 2A87 00000001 FFFFFFFF Only 1 to kill on this level
00000001 32B4 00000004 FFFFFFFF 1 hit to kill boss Now!
62000000 0000 00000000 00000000 Select Perm. Next Weapon
00010000 3175 00000001 FFFFFFFF Purple
00010000 3175 00000002 FFFFFFFF Yellow
00010000 3175 00000003 FFFFFFFF Green
00000000 2A13 00000060 FFFFFFFF Sound Test Code Stop [Unknown]Next Code
Credit Pugsy's MAME Cheat file