Steel Gunner 2 (US)| 1991 |
Description:
Notes:
Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(lightgun), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Namco
Controls/Input Device: Control(lightgun), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Steel Gunner 2 (US) VGMuseum Game Endings
Steel Gunner 2 (US) on CAESAR
Steel Gunner 2 (US) high score and replay at MARP
Steel Gunner 2 (US) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Steel Gunner 2 (US) VGMuseum Game Endings
Steel Gunner 2 (US) on CAESAR
Steel Gunner 2 (US) high score and replay at MARP
Steel Gunner 2 (US) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Steel Gunner 2 (c) 1991 Namco.
- TECHNICAL -
The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt".
Namco System 2 hardware
Game ID : SNS
Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
Players : 2
Control : lightgun
Buttons : 2
- TRIVIA -
Steel Gunner 2 was Released in March 1992 in Japan (even if abstract mode says NAMCO 1991).
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993.
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- SERIES -
1. Steel Gunner (1990)
2. Steel Gunner 2 (1991)
- STAFF -
Directed by : G. Iwasaki
Director of photography : Y. Omori
Supervising editor : T. Hijiya
Production designer : H. Kikuchi
Supervisor of visual effects : M. Kimura
Set designer : T. Yamada
Visual effects : Y. Yaguchi
Creature created by : Mitsuru Fukuoka (M. Fukuoka)
Property master : M. Tsuchida
Sound effects & music composed by : Yoshie Takayanagi
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2629&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Steel Gunner 2 (c) 1991 Namco.
- TECHNICAL -
The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt".
Namco System 2 hardware
Game ID : SNS
Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
Players : 2
Control : lightgun
Buttons : 2
- TRIVIA -
Steel Gunner 2 was Released in March 1992 in Japan (even if abstract mode says NAMCO 1991).
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993.
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- SERIES -
1. Steel Gunner (1990)
2. Steel Gunner 2 (1991)
- STAFF -
Directed by : G. Iwasaki
Director of photography : Y. Omori
Supervising editor : T. Hijiya
Production designer : H. Kikuchi
Supervisor of visual effects : M. Kimura
Set designer : T. Yamada
Visual effects : Y. Yaguchi
Creature created by : Mitsuru Fukuoka (M. Fukuoka)
Property master : M. Tsuchida
Sound effects & music composed by : Yoshie Takayanagi
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2629&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 108C11 00000063 FFFFFFFF Infinite Credits PL1
00000000 108C25 00000014 FFFFFFFF Infinite Energy PL1
00000000 108D3F 00000063 FFFFFFFF Infinite Missiles PL1
00000000 108D33 00000002 FFFFFFFF Invincibility PL1
00000000 108D2B 00000000 FFFFFFFF Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 108C13 00000063 FFFFFFFF Infinite Credits PL2
00000000 108C27 00000014 FFFFFFFF Infinite Energy PL2
00000000 108D41 00000063 FFFFFFFF Infinite Missiles PL2
00000000 108D35 00000002 FFFFFFFF Invincibility PL2
00000000 108D2D 00000000 FFFFFFFF Rapid Fire PL2
Credit Pugsy's MAME Cheat file
00000000 108C11 00000063 FFFFFFFF Infinite Credits PL1
00000000 108C25 00000014 FFFFFFFF Infinite Energy PL1
00000000 108D3F 00000063 FFFFFFFF Infinite Missiles PL1
00000000 108D33 00000002 FFFFFFFF Invincibility PL1
00000000 108D2B 00000000 FFFFFFFF Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 108C13 00000063 FFFFFFFF Infinite Credits PL2
00000000 108C27 00000014 FFFFFFFF Infinite Energy PL2
00000000 108D41 00000063 FFFFFFFF Infinite Missiles PL2
00000000 108D35 00000002 FFFFFFFF Invincibility PL2
00000000 108D2D 00000000 FFFFFFFF Rapid Fire PL2
Credit Pugsy's MAME Cheat file