Secret Agent (World)| 1989 |
Description:
Notes:
Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Secret Agent (World) VGMuseum Game Endings
Secret Agent (World) on CAESAR
Secret Agent (World) high score and replay at MARP
Secret Agent (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Secret Agent (World) VGMuseum Game Endings
Secret Agent (World) on CAESAR
Secret Agent (World) high score and replay at MARP
Secret Agent (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Secret Agent (c) 1989 Data East.
Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.
The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.
Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.
While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2 (ATTACK, JUMP)
- TRIVIA -
This game is known in US as "Sly Spy".
The headless corpse of "Robocop" can be seen lying on the ground at the start of the game's final level. The game also features references to other Data East games, such as "Bad Dudes...", "Karnov" and "Chelnov".
- STAFF -
Game planner : Makoto Kikuchi
Programmers : Hinsyuku Man, Tac.H, Umanosuke
Designers : Dot Man, Kim, Malukin, Sin, Kanamori, Jun, Ferrari Adachi, Magurin Warrior
Musicians : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO)
Hardwares : Kazuhiro Takayama, P! Fujimoto, Osapan
Special Thanks To : Joe Kaminkow
- PORTS -
* Computers :
Commodore C64 [EU] (1989) "Sly Spy: Secret Agent"
Amstrad CPC [EU] (1990)
Sinclair ZX Spectrum [EU] (1990)
Atari ST [EU] (1990) "Sly Spy: Secret Agent"
Commodore Amiga [EU] (1990) "Sly Spy: Secret Agent"
Commodore C64 [EU] (1990) "Sly Spy: Secret Agent [Hit Squad edition]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2342&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Secret Agent (c) 1989 Data East.
Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.
The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.
Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.
While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2 (ATTACK, JUMP)
- TRIVIA -
This game is known in US as "Sly Spy".
The headless corpse of "Robocop" can be seen lying on the ground at the start of the game's final level. The game also features references to other Data East games, such as "Bad Dudes...", "Karnov" and "Chelnov".
- STAFF -
Game planner : Makoto Kikuchi
Programmers : Hinsyuku Man, Tac.H, Umanosuke
Designers : Dot Man, Kim, Malukin, Sin, Kanamori, Jun, Ferrari Adachi, Magurin Warrior
Musicians : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO)
Hardwares : Kazuhiro Takayama, P! Fujimoto, Osapan
Special Thanks To : Joe Kaminkow
- PORTS -
* Computers :
Commodore C64 [EU] (1989) "Sly Spy: Secret Agent"
Amstrad CPC [EU] (1990)
Sinclair ZX Spectrum [EU] (1990)
Atari ST [EU] (1990) "Sly Spy: Secret Agent"
Commodore Amiga [EU] (1990) "Sly Spy: Secret Agent"
Commodore C64 [EU] (1990) "Sly Spy: Secret Agent [Hit Squad edition]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2342&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 30601B 00000099 FFFFFFFF Infinite Credits
00000000 306AD2 00000049 FFFFFFFF Infinite Time
00000000 306C98 00000014 FFFFFFFF Infinite Energy
00010000 3050C0 00000014 FFFFFFFF Infinite Energy (2/2)
00000000 3050D1 00000002 FFFFFFFF Invincibility
00000000 30686B 00000000 00000010 Rapid Fire Turn it OFF on the coed entry screen
00000000 305366 00000009 FFFFFFFF Infinite Normal Ammo
00010000 305367 00000099 FFFFFFFF Infinite Normal Ammo (2/2)
00000000 305368 00000009 FFFFFFFF Infinite Machine Gun Ammo
00010000 305369 00000099 FFFFFFFF Infinite Machine Gun Ammo (2/2)
00000001 305374 00000005 FFFFFFFF Get the Golden Gun Now! Can be used in any scene
00100000 305376 00000500 FFFFFFFF Infinite Golden Gun Time
00000000 30536A 00000009 FFFFFFFF Infinite Golden Gun Ammo
00010000 30536B 00000099 FFFFFFFF Infinite Golden Gun Ammo (2/2)
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000 The following equipment cheats ONLY use in the normal
60000000 000000 00000000 00000000 scene. DO NOT use in the sky, sea or motorcycle scenes!
60000000 000000 00000000 00000000 ---------------------------------------------------------
00000001 3050A2 00000000 FFFFFFFF Get the Normal Gun Now!
00000001 3050A2 00000001 FFFFFFFF Get the Machine Gun Now!
00000001 3050A2 00000002 FFFFFFFF Lose All Guns Now! Empty-handed
00000001 3050A3 00000010 00000010 Get the Jet Engine Now!
00000001 3050A3 00000000 00000010 Lose the Jet Engine Now!
60000000 000000 00000000 00000000 -----------------------------------------------------
60000000 000000 00000000 00000000 The following equipment cheats ONLY use in the sea.
60000000 000000 00000000 00000000 DO NOT use in the sky, normal or motorcycle scenes!
60000000 000000 00000000 00000000 -----------------------------------------------------
00000001 3050A2 00000003 FFFFFFFF Get the Harpoon Now!
00000001 3050A2 00000004 FFFFFFFF Get the Gun Now!
00000001 3050A2 00000005 FFFFFFFF Get the Knife Now!
00000001 3050A3 00000003 00000003 Get the Aqua Jet Now!
00000001 3050A3 00000000 00000003 Lose the Aqua Jet Now!
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Starting Scene PL1 Set on Code Entry Screen
00010001 3053AC 00000000 FFFFFFFF Scene 1-1 (Sky)
00010001 3053AC 00000001 FFFFFFFF Scene 1-2
00010001 3053AC 00000002 FFFFFFFF Scene 2 (Motorcycle)
00010001 3053AC 00000003 FFFFFFFF Scene 3
00010001 3053AC 00000004 FFFFFFFF Scene 4 (Sea)
00010001 3053AC 00000005 FFFFFFFF Scene 5
00010001 3053AC 00000006 FFFFFFFF Scene 6
00010001 3053AC 00000007 FFFFFFFF Scene 7 (Sea)
00010001 3053AC 00000008 FFFFFFFF Scene 8
62000000 000000 00000000 00000000 Select Starting Scene PL2 Set on Code Entry Screen
00010001 3053C4 00000000 FFFFFFFF Scene 1-1 (Sky)
00010001 3053C4 00000001 FFFFFFFF Scene 1-2
00010001 3053C4 00000002 FFFFFFFF Scene 2 (Motorcycle)
00010001 3053C4 00000003 FFFFFFFF Scene 3
00010001 3053C4 00000004 FFFFFFFF Scene 4 (Sea)
00010001 3053C4 00000005 FFFFFFFF Scene 5
00010001 3053C4 00000006 FFFFFFFF Scene 6
00010001 3053C4 00000007 FFFFFFFF Scene 7 (Sea)
00010001 3053C4 00000008 FFFFFFFF Scene 8
Credit Pugsy's MAME Cheat file
00000000 30601B 00000099 FFFFFFFF Infinite Credits
00000000 306AD2 00000049 FFFFFFFF Infinite Time
00000000 306C98 00000014 FFFFFFFF Infinite Energy
00010000 3050C0 00000014 FFFFFFFF Infinite Energy (2/2)
00000000 3050D1 00000002 FFFFFFFF Invincibility
00000000 30686B 00000000 00000010 Rapid Fire Turn it OFF on the coed entry screen
00000000 305366 00000009 FFFFFFFF Infinite Normal Ammo
00010000 305367 00000099 FFFFFFFF Infinite Normal Ammo (2/2)
00000000 305368 00000009 FFFFFFFF Infinite Machine Gun Ammo
00010000 305369 00000099 FFFFFFFF Infinite Machine Gun Ammo (2/2)
00000001 305374 00000005 FFFFFFFF Get the Golden Gun Now! Can be used in any scene
00100000 305376 00000500 FFFFFFFF Infinite Golden Gun Time
00000000 30536A 00000009 FFFFFFFF Infinite Golden Gun Ammo
00010000 30536B 00000099 FFFFFFFF Infinite Golden Gun Ammo (2/2)
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000 The following equipment cheats ONLY use in the normal
60000000 000000 00000000 00000000 scene. DO NOT use in the sky, sea or motorcycle scenes!
60000000 000000 00000000 00000000 ---------------------------------------------------------
00000001 3050A2 00000000 FFFFFFFF Get the Normal Gun Now!
00000001 3050A2 00000001 FFFFFFFF Get the Machine Gun Now!
00000001 3050A2 00000002 FFFFFFFF Lose All Guns Now! Empty-handed
00000001 3050A3 00000010 00000010 Get the Jet Engine Now!
00000001 3050A3 00000000 00000010 Lose the Jet Engine Now!
60000000 000000 00000000 00000000 -----------------------------------------------------
60000000 000000 00000000 00000000 The following equipment cheats ONLY use in the sea.
60000000 000000 00000000 00000000 DO NOT use in the sky, normal or motorcycle scenes!
60000000 000000 00000000 00000000 -----------------------------------------------------
00000001 3050A2 00000003 FFFFFFFF Get the Harpoon Now!
00000001 3050A2 00000004 FFFFFFFF Get the Gun Now!
00000001 3050A2 00000005 FFFFFFFF Get the Knife Now!
00000001 3050A3 00000003 00000003 Get the Aqua Jet Now!
00000001 3050A3 00000000 00000003 Lose the Aqua Jet Now!
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Starting Scene PL1 Set on Code Entry Screen
00010001 3053AC 00000000 FFFFFFFF Scene 1-1 (Sky)
00010001 3053AC 00000001 FFFFFFFF Scene 1-2
00010001 3053AC 00000002 FFFFFFFF Scene 2 (Motorcycle)
00010001 3053AC 00000003 FFFFFFFF Scene 3
00010001 3053AC 00000004 FFFFFFFF Scene 4 (Sea)
00010001 3053AC 00000005 FFFFFFFF Scene 5
00010001 3053AC 00000006 FFFFFFFF Scene 6
00010001 3053AC 00000007 FFFFFFFF Scene 7 (Sea)
00010001 3053AC 00000008 FFFFFFFF Scene 8
62000000 000000 00000000 00000000 Select Starting Scene PL2 Set on Code Entry Screen
00010001 3053C4 00000000 FFFFFFFF Scene 1-1 (Sky)
00010001 3053C4 00000001 FFFFFFFF Scene 1-2
00010001 3053C4 00000002 FFFFFFFF Scene 2 (Motorcycle)
00010001 3053C4 00000003 FFFFFFFF Scene 3
00010001 3053C4 00000004 FFFFFFFF Scene 4 (Sea)
00010001 3053C4 00000005 FFFFFFFF Scene 5
00010001 3053C4 00000006 FFFFFFFF Scene 6
00010001 3053C4 00000007 FFFFFFFF Scene 7 (Sea)
00010001 3053C4 00000008 FFFFFFFF Scene 8
Credit Pugsy's MAME Cheat file