Space Dungeon| 1981 |
Description:
Notes:
Notes:
Release type:
Developer: Taito America Corporation
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Taito America Corporation
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Space Dungeon VGMuseum Game Endings
Space Dungeon on CAESAR
Space Dungeon high score and replay at MARP
Space Dungeon on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Space Dungeon VGMuseum Game Endings
Space Dungeon on CAESAR
Space Dungeon high score and replay at MARP
Space Dungeon on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Space Dungeon (c) 1981 Taito America Corp.
Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.
The player's only weapon is a laser cannon, which fires a pulsing, solid beam in any of eight directions. Like Robotron: 2084 (1982), but preceding the release of that game, the controls for Space Dungeon are a pair of 8-directional joysticks: one for moving, one for shooting. Space Dungeon may have been the first twin-stick shooter.
Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. Since an extra ship is awarded to the player every 10,000 points, this, and the large point values of the treasures (especially the later ones) created an interesting tension between securing the treasures already collected or risking losing ships to acquire more. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an X.
- TECHNICAL -
Prom Stickers : SD
Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Space Dungeon was released in February 1982.
If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.
When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.
A Space Dungeon unit appears in the 1983 movie 'Joysticks'.
Developer messages are hidden in the ROM chip sd19:
DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP
STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER
- TIPS AND TRICKS -
* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.
- STAFF -
Designed and programmed by: Rex Battenberg
- PORTS -
* Consoles :
Atari 5200 [US] (1983) "Space Dungeon [Model CX5232]"
* Handhelds :
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [US] (May 17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2526&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Space Dungeon (c) 1981 Taito America Corp.
Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.
The player's only weapon is a laser cannon, which fires a pulsing, solid beam in any of eight directions. Like Robotron: 2084 (1982), but preceding the release of that game, the controls for Space Dungeon are a pair of 8-directional joysticks: one for moving, one for shooting. Space Dungeon may have been the first twin-stick shooter.
Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. Since an extra ship is awarded to the player every 10,000 points, this, and the large point values of the treasures (especially the later ones) created an interesting tension between securing the treasures already collected or risking losing ships to acquire more. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an X.
- TECHNICAL -
Prom Stickers : SD
Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Space Dungeon was released in February 1982.
If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.
When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.
A Space Dungeon unit appears in the 1983 movie 'Joysticks'.
Developer messages are hidden in the ROM chip sd19:
DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP
STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER
- TIPS AND TRICKS -
* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.
- STAFF -
Designed and programmed by: Rex Battenberg
- PORTS -
* Consoles :
Atari 5200 [US] (1983) "Space Dungeon [Model CX5232]"
* Handhelds :
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [US] (May 17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2526&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 DBFD 00000039 FFFFFFFF Invincibility
20810000 F722 00000020 FFFFFFFF Invincibility (2/3) 1st = Fire, 2nd = Laser
20810000 FB35 00000039 FFFFFFFF Invincibility (3/3) Enemy
00000000 86E6 00000005 FFFFFFFF Infinite Lives PL1
00000000 86E7 00000005 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
20800000 DBFD 00000039 FFFFFFFF Invincibility
20810000 F722 00000020 FFFFFFFF Invincibility (2/3) 1st = Fire, 2nd = Laser
20810000 FB35 00000039 FFFFFFFF Invincibility (3/3) Enemy
00000000 86E6 00000005 FFFFFFFF Infinite Lives PL1
00000000 86E7 00000005 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file