SDI - Strategic Defense Initiative| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(trackball), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Sega
Controls/Input Device: Control(trackball), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
SDI - Strategic Defense Initiative VGMuseum Game Endings
SDI - Strategic Defense Initiative on CAESAR
SDI - Strategic Defense Initiative high score and replay at MARP
SDI - Strategic Defense Initiative on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
SDI - Strategic Defense Initiative VGMuseum Game Endings
SDI - Strategic Defense Initiative on CAESAR
SDI - Strategic Defense Initiative high score and replay at MARP
SDI - Strategic Defense Initiative on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
SDI - Strategic Defense Initiative (c) 1987 Sega.
A strategic challenge in the science of offensive & defensive warfare.
- TECHNICAL -
Runs on the Sega "System 16A" hardware.
Game ID : 317-0027
Players : 2
Control : 8-way joystick with button, trackball
- TRIVIA -
Released in April 1987 in Japan.
Re-Editions:
"SDI - Strategic Defense Initiative [Model 317-0028]"
Export releases:
"Defense [Model 317-0028]".
Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]
- TIPS AND TRICKS -
* Flicky Mode :
1) Insert a credit (ONLY 1 credit)
2) Input code Up(x2), Down, Right, Down, Left, Down(x2) with Player 1
3) Input code Player 2 Shot button x3 then press Player 2 START button
4) Satellite (player character) will change to Flicky at the starting of Stage 2.
- STAFF -
Planed by : Black Holl Tomo
Project leader : Joe Kacchan
Programmers : Sweet Tohchan, Anatano Pideshi, Ippo Ogapi, Defended Your State
Character designers : Saitama Kenji, 8940 KON
Scene designer : Henchan
Music by : Katsuhiro Hayashi (Funky Gerogero)
Mechanical engineer : MI.U.I.Hachi
Enemy creation : Demon Taka
Data adjust : Nanno Icchan
- PORTS -
* Consoles :
Sega Master System (1987)
Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~")
* Computers :
Commodore Amiga (1987)
Amstrad CPC (1988)
Sinclair ZX Spectrum (1989)
* Others :
Mobile phones ("Mobile SDI", 2002)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2336&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
SDI - Strategic Defense Initiative (c) 1987 Sega.
A strategic challenge in the science of offensive & defensive warfare.
- TECHNICAL -
Runs on the Sega "System 16A" hardware.
Game ID : 317-0027
Players : 2
Control : 8-way joystick with button, trackball
- TRIVIA -
Released in April 1987 in Japan.
Re-Editions:
"SDI - Strategic Defense Initiative [Model 317-0028]"
Export releases:
"Defense [Model 317-0028]".
Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]
- TIPS AND TRICKS -
* Flicky Mode :
1) Insert a credit (ONLY 1 credit)
2) Input code Up(x2), Down, Right, Down, Left, Down(x2) with Player 1
3) Input code Player 2 Shot button x3 then press Player 2 START button
4) Satellite (player character) will change to Flicky at the starting of Stage 2.
- STAFF -
Planed by : Black Holl Tomo
Project leader : Joe Kacchan
Programmers : Sweet Tohchan, Anatano Pideshi, Ippo Ogapi, Defended Your State
Character designers : Saitama Kenji, 8940 KON
Scene designer : Henchan
Music by : Katsuhiro Hayashi (Funky Gerogero)
Mechanical engineer : MI.U.I.Hachi
Enemy creation : Demon Taka
Data adjust : Nanno Icchan
- PORTS -
* Consoles :
Sega Master System (1987)
Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~")
* Computers :
Commodore Amiga (1987)
Amstrad CPC (1988)
Sinclair ZX Spectrum (1989)
* Others :
Mobile phones ("Mobile SDI", 2002)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2336&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFC60D 00000009 FFFFFFFF Infinite Credits
00000000 FFC63A 00000000 FFFFFFFF Infinite Planet Damage
62000000 000000 00000000 00000000 Select Starting Stage Enable when the "Push Start Button" message is displayed. IE after you've inserted at least one credit
00010001 FFC40B 00000000 FFFFFFFF Stage 1
00010001 FFC40B 00000002 FFFFFFFF Stage 2
00010001 FFC40B 00000004 FFFFFFFF Stage 3
00010001 FFC40B 00000006 FFFFFFFF Stage 4
00010001 FFC40B 00000008 FFFFFFFF Stage 5
00010001 FFC40B 0000000A FFFFFFFF Stage 6
00010001 FFC40B 0000000C FFFFFFFF Stage 7
00010001 FFC40B 0000000E FFFFFFFF Stage 8
00010001 FFC40B 00000010 FFFFFFFF Stage 9
00010001 FFC40B 00000012 FFFFFFFF Stage 10
00010001 FFC40B 00000014 FFFFFFFF Stage 11
00800000 FFC83A 000000FF FFFFFFFF Flicky Mode Work from Stage 2 when playing as Player 2
00300000 FFC646 01010101 FFFFFFFF Always Perfect Destroyed Missiles
00300000 FFC64A 01010101 FFFFFFFF Always Perfect Destroyed Satellites
00300000 FFC64E 01010101 FFFFFFFF Always Perfect Destroyed Enemies
00300000 FFC652 01010101 FFFFFFFF Always Perfect Destroyed Bases
60000000 000000 00000000 00000000
00000000 FFC60E 00000005 FFFFFFFF Infinite Lives PL1
00000000 FFDBC9 00000008 00000008 Invincibility PL1
00000000 FFC658 00000001 FFFFFFFF Always Have Shot Power Up PL1
00000000 FFC63E 00000002 FFFFFFFF Always Have Triple Sights PL1 Set before starting each stages for the best effect
62000000 000000 00000000 00000000 Select Speed PL1
00010000 FFC65B 00000000 FFFFFFFF 1
00010000 FFC65B 0000000A FFFFFFFF 2
00010000 FFC65B 00000014 FFFFFFFF 3
00010000 FFC65B 0000001E FFFFFFFF 4
00010000 FFC65B 00000028 FFFFFFFF 5
00000000 FFC611 00000001 00000001 Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 FFC70E 00000005 FFFFFFFF Infinite Lives PL2
00000000 FFDC49 00000008 00000008 Invincibility PL2
00000000 FFC758 00000001 FFFFFFFF Always Have Shot Power Up PL2
00000000 FFC73E 00000002 FFFFFFFF Always Have Triple Sights PL2 Set before starting each stages for the best effect
62000000 000000 00000000 00000000 Select Speed PL2
00010000 FFC75B 00000000 FFFFFFFF 1
00010000 FFC75B 0000000A FFFFFFFF 2
00010000 FFC75B 00000014 FFFFFFFF 3
00010000 FFC75B 0000001E FFFFFFFF 4
00010000 FFC75B 00000028 FFFFFFFF 5
00000000 FFC615 00000001 00000001 Rapid Fire PL2
Credit Pugsy's MAME Cheat file
00000000 FFC60D 00000009 FFFFFFFF Infinite Credits
00000000 FFC63A 00000000 FFFFFFFF Infinite Planet Damage
62000000 000000 00000000 00000000 Select Starting Stage Enable when the "Push Start Button" message is displayed. IE after you've inserted at least one credit
00010001 FFC40B 00000000 FFFFFFFF Stage 1
00010001 FFC40B 00000002 FFFFFFFF Stage 2
00010001 FFC40B 00000004 FFFFFFFF Stage 3
00010001 FFC40B 00000006 FFFFFFFF Stage 4
00010001 FFC40B 00000008 FFFFFFFF Stage 5
00010001 FFC40B 0000000A FFFFFFFF Stage 6
00010001 FFC40B 0000000C FFFFFFFF Stage 7
00010001 FFC40B 0000000E FFFFFFFF Stage 8
00010001 FFC40B 00000010 FFFFFFFF Stage 9
00010001 FFC40B 00000012 FFFFFFFF Stage 10
00010001 FFC40B 00000014 FFFFFFFF Stage 11
00800000 FFC83A 000000FF FFFFFFFF Flicky Mode Work from Stage 2 when playing as Player 2
00300000 FFC646 01010101 FFFFFFFF Always Perfect Destroyed Missiles
00300000 FFC64A 01010101 FFFFFFFF Always Perfect Destroyed Satellites
00300000 FFC64E 01010101 FFFFFFFF Always Perfect Destroyed Enemies
00300000 FFC652 01010101 FFFFFFFF Always Perfect Destroyed Bases
60000000 000000 00000000 00000000
00000000 FFC60E 00000005 FFFFFFFF Infinite Lives PL1
00000000 FFDBC9 00000008 00000008 Invincibility PL1
00000000 FFC658 00000001 FFFFFFFF Always Have Shot Power Up PL1
00000000 FFC63E 00000002 FFFFFFFF Always Have Triple Sights PL1 Set before starting each stages for the best effect
62000000 000000 00000000 00000000 Select Speed PL1
00010000 FFC65B 00000000 FFFFFFFF 1
00010000 FFC65B 0000000A FFFFFFFF 2
00010000 FFC65B 00000014 FFFFFFFF 3
00010000 FFC65B 0000001E FFFFFFFF 4
00010000 FFC65B 00000028 FFFFFFFF 5
00000000 FFC611 00000001 00000001 Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 FFC70E 00000005 FFFFFFFF Infinite Lives PL2
00000000 FFDC49 00000008 00000008 Invincibility PL2
00000000 FFC758 00000001 FFFFFFFF Always Have Shot Power Up PL2
00000000 FFC73E 00000002 FFFFFFFF Always Have Triple Sights PL2 Set before starting each stages for the best effect
62000000 000000 00000000 00000000 Select Speed PL2
00010000 FFC75B 00000000 FFFFFFFF 1
00010000 FFC75B 0000000A FFFFFFFF 2
00010000 FFC75B 00000014 FFFFFFFF 3
00010000 FFC75B 0000001E FFFFFFFF 4
00010000 FFC75B 00000028 FFFFFFFF 5
00000000 FFC615 00000001 00000001 Rapid Fire PL2
Credit Pugsy's MAME Cheat file