Salamander 2 (ver JAA)| 1996 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Salamander 2 (ver JAA) VGMuseum Game Endings
Salamander 2 (ver JAA) on CAESAR
Salamander 2 (ver JAA) high score and replay at MARP
Salamander 2 (ver JAA) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Salamander 2 (ver JAA) VGMuseum Game Endings
Salamander 2 (ver JAA) on CAESAR
Salamander 2 (ver JAA) high score and replay at MARP
Salamander 2 (ver JAA) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Salamander 2 (c) 1996 Konami.
A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.
- TECHNICAL -
Konami GX Hardware
Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Salamander 2 was released in January 1996.
Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake).
Soundtrack releases:
[JP] May 04, 1996; Salamander 2 Orignal Game Soundtrack [KICA-7695]
[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]
- SERIES -
1. Gradius [Model GX400] (1985)
2. Salamander [Model GX587] (1986)
3. Gradius II - GOFER no Yabou [Model GX785] (1988)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
5. Nemesis '90 Kai (1993, Sharp X68000)
6. Salamander 2 (1996)
7. Solar Assault - Gradius (1997)
8. Solar Assault - Revised (1997)
9. Gradius Gaiden (1997, Sony PlayStation)
10. Gradius IV - Fukkatsu (1998)
11. Gradius Generation (2001, Nintendo Game Boy Advance)
12. Gradius V (2004, Sony PlayStation 2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, Nintendo Wii)
- STAFF -
Producer : Tango
Director : Qchan
Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando
Sound designers : You Takamine, Naoki Maeda
Hard designer : V Kobe Yzz
Develop assistant : Takaaki "Q" Kumemura
Product designer : K. Iwashita
Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa
- PORTS -
* Consoles :
Sony PlayStation [JP] (July 3, 1997; "Salamander Deluxe Pack Plus [Model SLPM-86037]")
Sega Saturn (June 19, 1997; "Salamander Deluxe Pack Plus [Model T-9520G (VS057-J1]")
Sony PSP [JP] (January 25, 2007; "Salamander Portable [Model ULJM-05219]")
Sony PSP [JP] (March 13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2298&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Salamander 2 (c) 1996 Konami.
A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.
- TECHNICAL -
Konami GX Hardware
Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Salamander 2 was released in January 1996.
Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake).
Soundtrack releases:
[JP] May 04, 1996; Salamander 2 Orignal Game Soundtrack [KICA-7695]
[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]
- SERIES -
1. Gradius [Model GX400] (1985)
2. Salamander [Model GX587] (1986)
3. Gradius II - GOFER no Yabou [Model GX785] (1988)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
5. Nemesis '90 Kai (1993, Sharp X68000)
6. Salamander 2 (1996)
7. Solar Assault - Gradius (1997)
8. Solar Assault - Revised (1997)
9. Gradius Gaiden (1997, Sony PlayStation)
10. Gradius IV - Fukkatsu (1998)
11. Gradius Generation (2001, Nintendo Game Boy Advance)
12. Gradius V (2004, Sony PlayStation 2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, Nintendo Wii)
- STAFF -
Producer : Tango
Director : Qchan
Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando
Sound designers : You Takamine, Naoki Maeda
Hard designer : V Kobe Yzz
Develop assistant : Takaaki "Q" Kumemura
Product designer : K. Iwashita
Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa
- PORTS -
* Consoles :
Sony PlayStation [JP] (July 3, 1997; "Salamander Deluxe Pack Plus [Model SLPM-86037]")
Sega Saturn (June 19, 1997; "Salamander Deluxe Pack Plus [Model T-9520G (VS057-J1]")
Sony PSP [JP] (January 25, 2007; "Salamander Portable [Model ULJM-05219]")
Sony PSP [JP] (March 13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2298&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C00C29 00000063 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 C00461 0000000B FFFFFFFF Infinite Lives PL1
00000000 C00523 00000002 FFFFFFFF Invincibility PL1
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 C0048F 00000010 FFFFFFFF Normal
00010000 C0048F 00000011 FFFFFFFF Laser
00010000 C0048F 00000012 FFFFFFFF Ripple Laser
00010000 C0048F 00000013 FFFFFFFF Twin Laser
62000000 000000 00000000 00000000 Select Shot Power PL1
00010000 C00490 00000000 FFFFFFFF Low
00010000 C00490 00000001 FFFFFFFF High
62000000 000000 00000000 00000000 Select Missiles PL1
00110000 C00491 00000F00 FFFFFFFF None
00110000 C00491 00001801 FFFFFFFF Normal
00110000 C00491 00001901 FFFFFFFF Twin
00000100 C0048E 00000004 FFFFFFFF Select Next Life 'Option's PL1 To get the Options(the balls that follow you around, shooting when you shoot), lose a life while the code is on, or complete a phase. You start with the number of options you select after each life/phase
00000100 C00495 00000005 FFFFFFFF Select Speed PL1
60000000 000000 00000000 00000000
00000000 C0080F 0000000B FFFFFFFF Infinite Lives PL2
00000000 C008D1 00000002 FFFFFFFF Invincibility PL2
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 C0083D 00000010 FFFFFFFF Normal
00010000 C0083D 00000011 FFFFFFFF Laser
00010000 C0083D 00000012 FFFFFFFF Ripple Laser
00010000 C0083D 00000013 FFFFFFFF Twin Laser
62000000 000000 00000000 00000000 Select Shot Power PL2
00010000 C0083E 00000000 FFFFFFFF Low
00010000 C0083E 00000001 FFFFFFFF High
62000000 000000 00000000 00000000 Select Missiles PL2
00110000 C0083F 00000F00 FFFFFFFF None
00110000 C0083F 00001801 FFFFFFFF Normal
00110000 C0083F 00001901 FFFFFFFF Twin
00000100 C0083C 00000004 FFFFFFFF Select Next Life 'Option's PL2 To get the Options(the balls that follow you around, shooting when you shoot), lose a life while the code is on, or complete a phase. You start with the number of options you select after each life/phase
00000100 C00843 00000005 FFFFFFFF Select Speed PL2
Credit Pugsy's MAME Cheat file
00000000 C00C29 00000063 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 C00461 0000000B FFFFFFFF Infinite Lives PL1
00000000 C00523 00000002 FFFFFFFF Invincibility PL1
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 C0048F 00000010 FFFFFFFF Normal
00010000 C0048F 00000011 FFFFFFFF Laser
00010000 C0048F 00000012 FFFFFFFF Ripple Laser
00010000 C0048F 00000013 FFFFFFFF Twin Laser
62000000 000000 00000000 00000000 Select Shot Power PL1
00010000 C00490 00000000 FFFFFFFF Low
00010000 C00490 00000001 FFFFFFFF High
62000000 000000 00000000 00000000 Select Missiles PL1
00110000 C00491 00000F00 FFFFFFFF None
00110000 C00491 00001801 FFFFFFFF Normal
00110000 C00491 00001901 FFFFFFFF Twin
00000100 C0048E 00000004 FFFFFFFF Select Next Life 'Option's PL1 To get the Options(the balls that follow you around, shooting when you shoot), lose a life while the code is on, or complete a phase. You start with the number of options you select after each life/phase
00000100 C00495 00000005 FFFFFFFF Select Speed PL1
60000000 000000 00000000 00000000
00000000 C0080F 0000000B FFFFFFFF Infinite Lives PL2
00000000 C008D1 00000002 FFFFFFFF Invincibility PL2
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 C0083D 00000010 FFFFFFFF Normal
00010000 C0083D 00000011 FFFFFFFF Laser
00010000 C0083D 00000012 FFFFFFFF Ripple Laser
00010000 C0083D 00000013 FFFFFFFF Twin Laser
62000000 000000 00000000 00000000 Select Shot Power PL2
00010000 C0083E 00000000 FFFFFFFF Low
00010000 C0083E 00000001 FFFFFFFF High
62000000 000000 00000000 00000000 Select Missiles PL2
00110000 C0083F 00000F00 FFFFFFFF None
00110000 C0083F 00001801 FFFFFFFF Normal
00110000 C0083F 00001901 FFFFFFFF Twin
00000100 C0083C 00000004 FFFFFFFF Select Next Life 'Option's PL2 To get the Options(the balls that follow you around, shooting when you shoot), lose a life while the code is on, or complete a phase. You start with the number of options you select after each life/phase
00000100 C00843 00000005 FFFFFFFF Select Speed PL2
Credit Pugsy's MAME Cheat file