R-Type II| 1989 |
Description:
Notes:
Notes:
Release type:
Developer: Irem
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Irem
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
R-Type II VGMuseum Game Endings
R-Type II on CAESAR
R-Type II high score and replay at MARP
R-Type II on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
R-Type II VGMuseum Game Endings
R-Type II on CAESAR
R-Type II high score and replay at MARP
R-Type II on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
R*Type II (c) 1989 Irem.
The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.
The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel.
The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design.
R*Type II features three new weapon shot types:
* Green - Search Laser - fires semi-homing lasers that can bend at 45° angles.
* Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully.
* Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.
In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.
- TECHNICAL -
Irem M-82 system hardware (Japanese version has M-84 written on the board).
Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
R*Type II was released in December 1989.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (R*Type II : G.S.M. Irem 2 - PCCB-00017) on January 21, 1990.
- SERIES -
1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)
- PORTS -
* Consoles :
Nintendo Super Famicom [JP] (July 13, 1991) "Super R*Type [Model SHVC-SR]"
Nintendo SNES [US] (September 1991) "Super R*Type [Model SNS-SR]"
Nintendo SNES [EU] (June 4, 1992) "Super R*Type [Model SNSP-SR]"
Nintendo Game Boy [US] [EU] (1992)
Nintendo Game Boy [JP] (December 11, 1992) "R*Type II [Model DMG-RZA]"
Sony PlayStation [JP] (February 5, 1998) "R*Types [Model SLPS-01236]"
Sony PlayStation [EU] (September 1998) "R*Types [Model SLES-01355]"
Sony PlayStation [US] (February 28, 1999) "R*Types [Model SLUS-00753]"
Nintendo Game Boy Color [US] (June 1999) "R*Type DX [Model DMG-AWHE-USA]"
Nintendo Game Boy Color [EU] (July 20, 1999) "R*Type DX [Model DMG-AWHP-EUR]"
Nintendo Game Boy Color [JP] (November 1999) "R*Type DX [Model DMG-ARUJ-JPN]"
Sony PlayStation [JP] (October 25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]"
Nintendo Wii [Virtual Console] [JP] (January 29, 2008) [Model JBYJ] Super Famicom version
Nintendo Wii [Virtual Console] [EU] (March 14, 2008) [Model JBYP] SNES version
Nintendo Wii [Virtual Console] [US] (March 17, 2008) [Model JBYE] SNES version
Nintendo Wii [Virtual Console] [KO] (August 12, 2008) [Model JBYK] Super Comboy version
* Computers :
Commodore Amiga [EU] (1991)
Atari ST [EU] (1991)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2142&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
R*Type II (c) 1989 Irem.
The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.
The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel.
The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design.
R*Type II features three new weapon shot types:
* Green - Search Laser - fires semi-homing lasers that can bend at 45° angles.
* Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully.
* Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.
In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.
- TECHNICAL -
Irem M-82 system hardware (Japanese version has M-84 written on the board).
Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
R*Type II was released in December 1989.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (R*Type II : G.S.M. Irem 2 - PCCB-00017) on January 21, 1990.
- SERIES -
1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)
- PORTS -
* Consoles :
Nintendo Super Famicom [JP] (July 13, 1991) "Super R*Type [Model SHVC-SR]"
Nintendo SNES [US] (September 1991) "Super R*Type [Model SNS-SR]"
Nintendo SNES [EU] (June 4, 1992) "Super R*Type [Model SNSP-SR]"
Nintendo Game Boy [US] [EU] (1992)
Nintendo Game Boy [JP] (December 11, 1992) "R*Type II [Model DMG-RZA]"
Sony PlayStation [JP] (February 5, 1998) "R*Types [Model SLPS-01236]"
Sony PlayStation [EU] (September 1998) "R*Types [Model SLES-01355]"
Sony PlayStation [US] (February 28, 1999) "R*Types [Model SLUS-00753]"
Nintendo Game Boy Color [US] (June 1999) "R*Type DX [Model DMG-AWHE-USA]"
Nintendo Game Boy Color [EU] (July 20, 1999) "R*Type DX [Model DMG-AWHP-EUR]"
Nintendo Game Boy Color [JP] (November 1999) "R*Type DX [Model DMG-ARUJ-JPN]"
Sony PlayStation [JP] (October 25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]"
Nintendo Wii [Virtual Console] [JP] (January 29, 2008) [Model JBYJ] Super Famicom version
Nintendo Wii [Virtual Console] [EU] (March 14, 2008) [Model JBYP] SNES version
Nintendo Wii [Virtual Console] [US] (March 17, 2008) [Model JBYE] SNES version
Nintendo Wii [Virtual Console] [KO] (August 12, 2008) [Model JBYK] Super Comboy version
* Computers :
Commodore Amiga [EU] (1991)
Atari ST [EU] (1991)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2142&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E38BD 00000001 FFFFFFFF Invincibility "ON"
00000001 E38BD 00000000 FFFFFFFF Invincibility "OFF"
00000001 E003E 00000001 FFFFFFFF Get Force Now!
00000001 E003E 00000003 FFFFFFFF Get Maximum Force Now!
00000000 E0042 000000FF FFFFFFFF Always Maximum Beam
00000000 E0043 00000001 FFFFFFFF Diffusion beam
00000000 E380D 00000000 00000080 Rapid Fire You will not be able to shoot the BEAM with this cheat ON. Turn it OFF on the name entry screen
60000000 00000 00000000 00000000
00000000 E381A 0000000A FFFFFFFF Infinite Lives PL1
00000000 E3822 0000000A FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00000000 E38BD 00000001 FFFFFFFF Invincibility "ON"
00000001 E38BD 00000000 FFFFFFFF Invincibility "OFF"
00000001 E003E 00000001 FFFFFFFF Get Force Now!
00000001 E003E 00000003 FFFFFFFF Get Maximum Force Now!
00000000 E0042 000000FF FFFFFFFF Always Maximum Beam
00000000 E0043 00000001 FFFFFFFF Diffusion beam
00000000 E380D 00000000 00000080 Rapid Fire You will not be able to shoot the BEAM with this cheat ON. Turn it OFF on the name entry screen
60000000 00000 00000000 00000000
00000000 E381A 0000000A FFFFFFFF Infinite Lives PL1
00000000 E3822 0000000A FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file