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R-Type (Japan)

 
Arcade
Arcade
Platform: Irem M-72

R-Type (Japan)

| 1987
Genre:
Style:
Theme: Space, Science-Fiction, Aliens
Description:


Notes:
Release type:
Developer: Irem
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
R*Type (c) 1987 Irem Corp.

R*Type is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R*Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R*Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R*Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

R*Type was released in July 1987.

Licensed to Nintendo of America for US manufacture and distribution.

R*Type is one of the most famous of all scrolling shooters. Its impressive graphics, detailed animation, inventive features and simple yet surprisingly involved gameplay made it a huge success for Irem.

The first boss, as well as some of the stages, seem inspired by the artistic works of H. R. Giger (of 'Aliens' fame). He makes a brief cameo in the TV sets in "Undercover Cops".

Alfa Records released a limited-edition soundtrack cassette for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- UPDATES -

At the title screen, the prototype version says 'Play and enjoy the game' instead of 'Blast off and strike the evil Bydo empire!', as it does in the final version.

- TIPS AND TRICKS -

* Force Pod levels:
1) Level 1: Fires single bullet when separated.
2) Level 2: Fires twin shots when separated.
3) Level 3: Fires four shots up, down and forwards when separated.

* Weapons:
1) Speed Up: Alters your ship's speed.
2) Missile: Fires two rather nice homing missiles.
3) Bouncy: Blue lasers bounce around the screen. Very nice.
4) Curly-Wurly: Wide red laser beam, similar to the chocolate snack of that name.
5) Squirly: Yellow things that track along the floor and ceiling. Limited use.
6) Bit: Blob that acts as a shield. You can have two of these.

- SERIES -

1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)

- PORTS -

* Consoles :
Sega Master System [US] [EU] (1988) [Model 9002]
NEC PC-Engine [JP] (March 25, 1988) "R*Type I [Model HC63007]" : contains stages 1 to 4
NEC PC-Engine [JP] (June 3, 1988) "R*Type II [Model HC63009]" : contains stages 5 to 8
Sega Mark III [JP] (October 1988) "R*Type [Model G-1364]"
NEC TurboGrafx-16 [US] (1989) "R*Type [Model TGX040011]"
Nintendo Game Boy [EU] (1991) "R*Type [Model DMG-RE]"
Nintendo Game Boy [JP] (March 19, 1991) "R*Type [Model DMG-REA]"
Nintendo Game Boy [US] (May 1991) "R*Type [Model DMG-RE]"
NEC PC-Engine Super CD-ROM² [JP] (December 20, 1991) "R*Type Complete CD [Model ICCD1001]"
Sony PlayStation [JP] (February 5, 1998) "R*Types [Model SLPS-01236]"
Sony PlayStation [EU] (September 1998) "R*Types [Model SLES-01355]"
Sony PlayStation [US] (February 28, 1999) "R*Types [Model SLUS-00753]"
Nintendo Game Boy Color [US] (June 1999) "R*Type DX [Model DMG-AWHE-USA]"
Nintendo Game Boy Color [EU] (July 20, 1999) "R*Type DX [Model DMG-AWHP-EUR]"
Nintendo Game Boy Color [JP] (November 1999) "R*Type DX [Model DMG-ARUJ-JPN]"
Sony PlayStation [JP] (October 25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]"
Nintendo Wii [Virtual Console] [JP] (December 13, 2006) [Model PADJ] R*Type I for PC-Engine
Nintendo Wii [Virtual Console] [US] (December 25, 2006) [Model PADE] TurboGrafx16 version
Nintendo Wii [Virtual Console] [EU] (December 29, 2006) [Model PADP] TurboGrafx version
Nintendo Wii [Virtual Console] [JP] (January 23, 2007) R*Type II for PC-Engine
Nintendo Wii [Virtual Console] [AU] (July 6, 2007) TurboGrafx version
Nintendo Wii [Virtual Console] [JP] (May 19, 2009) Mark III version
Nintendo Wii [Virtual Console] [EU] [AU] (September 25, 2009) Master System version
Nintendo Wii [Virtual Console] [US] (November 2, 2009) Master System version

* Computers :
Amstrad CPC [EU] (1988)
Atari ST [US] (1988)
Commodore C64 [US] [EU] (1988)
Commodore Amiga [EU] (1988)
MSX [JP] (December 1988) "R*Type [Model IM-04]"
Sharp X68000 [JP] (June 9, 1989) "R*Type [Model IX68-01]"
Sinclair ZX Spectrum [EU] (1988) : a mastering error on this port meant that level 8 didn't appear on the tape - level 7 was recorded twice, followed by level 9, meaning that players who completed the first 7 levels could get no further.

* Others :
Apple iPhone/iPod [US] (August 23, 2010) [Model 386437755]
Android [US] (November 21, 2011)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2141&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4003A 00000001 FFFFFFFF Always have Max Beam
00010000 4003D 00000080 FFFFFFFF Always have Max Beam (2/2)
00000000 42FC6 00000001 FFFFFFFF Invincibility "ON" See the Dip Switch Menu to enable an alternate Invincibility cheat.
00000001 42FC6 00000000 FFFFFFFF Invincibility "OFF"
00000000 40036 00000004 FFFFFFFF Maximum Speed
00000000 40033 00000004 FFFFFFFF Maximum Power - Pods
00000000 40035 00000004 FFFFFFFF Maximum Power - Missiles
00000000 4003E 00000001 FFFFFFFF Always Orb Shot
00000000 4003E 00000002 FFFFFFFF Always Orb Shot + Laser
00000000 4003E 00000003 FFFFFFFF Always S. Orb Shot + ZigZag
00000001 4003E 00000001 FFFFFFFF Get Orb Shot Now!
00000001 4003E 00000002 FFFFFFFF Get Orb Shot + Laser Now!
00000001 4003E 00000003 FFFFFFFF Get S. Orb Shot + ZigZag Now!
00000000 4003C 00000000 FFFFFFFF Always have Blue Extra fire
00000000 4003C 00000002 FFFFFFFF Always have Yellow Extra fire
00000000 4003C 00000006 FFFFFFFF Always have Red Extra fire
00000001 4003C 00000000 FFFFFFFF Get Blue Extra fire Now!
00000001 4003C 00000002 FFFFFFFF Get Yellow Extra fire Now!
00000001 4003C 00000006 FFFFFFFF Get Red Extra fire Now!
00100000 42F21 00000000 00008080 Rapid Fire You will not be able to shoot the BEAM with this cheat ON. Turn it OFF on the name entry screen
60000000 00000 00000000 00000000
00000000 42F32 0000000A FFFFFFFF Infinite Lives PL1
00000000 42F3A 0000000A FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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