Rollergames (US)| 1991 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Rollergames (US) VGMuseum Game Endings
Rollergames (US) on CAESAR
Rollergames (US) high score and replay at MARP
Rollergames (US) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Rollergames (US) VGMuseum Game Endings
Rollergames (US) on CAESAR
Rollergames (US) high score and replay at MARP
Rollergames (US) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Rollergames (c) 1991 Konami.
- TECHNICAL -
Game ID : GX999
Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)
Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Rollergames was released in March 1991.
This game is based on the short-lived TV show of the same name that ran from 1990 to 1991.
- UPDATES -
In the Japanese Version, during the game, there are some power-ups (the icons resemble the Rollergames logo) which will pop up on either the left or right side of the screen which can give the player certain abilities:
Red: Speeds up the Jetter (either a human or a CPU player)
Yellow: Allows the Jetter to do a temporary hurricane spin kick
Green: Temporarily freezes the opponents (including the jetter)
In addition to these powerups, if a human player collects 3 blue rollergames logos, that player can earn an extra life.
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- STAFF -
Cabinet Graphic Design: Don Marshall
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2258&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Rollergames (c) 1991 Konami.
- TECHNICAL -
Game ID : GX999
Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)
Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Rollergames was released in March 1991.
This game is based on the short-lived TV show of the same name that ran from 1990 to 1991.
- UPDATES -
In the Japanese Version, during the game, there are some power-ups (the icons resemble the Rollergames logo) which will pop up on either the left or right side of the screen which can give the player certain abilities:
Red: Speeds up the Jetter (either a human or a CPU player)
Yellow: Allows the Jetter to do a temporary hurricane spin kick
Green: Temporarily freezes the opponents (including the jetter)
In addition to these powerups, if a human player collects 3 blue rollergames logos, that player can earn an extra life.
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- STAFF -
Cabinet Graphic Design: Don Marshall
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2258&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2062 00000064 FFFFFFFF Infinite Time
00000001 2062 00000001 FFFFFFFF Finish Quarter Now!
60000000 0000 00000000 00000000
00000000 2096 00000063 FFFFFFFF Infinite Lives PL1
00000000 11B7 00000088 FFFFFFFF Infinite Energy PL1
00010000 302A 00000040 FFFFFFFF Infinite Energy PL1 (2/2)
00000001 203E 00000003 FFFFFFFF Set score = 999 Now! PL1
00010001 203F 000000E7 FFFFFFFF Set score = 999 Now! PL1(2/2)
00000000 203E 00000003 FFFFFFFF Score always = 999 PL1
00010000 203F 000000E7 FFFFFFFF Score always = 999 PL1 (2/2)
00000101 203F 000000FF FFFFFFFF Select Score PL1
60000000 0000 00000000 00000000
00000000 2097 000000E7 FFFFFFFF Infinite Lives PL2 Player 2 poking value for Infinite Lives is strange!
00000000 11E7 00000058 FFFFFFFF Infinite Energy PL2
00010000 308A 00000040 FFFFFFFF Infinite Energy PL2 (2/2)
00000001 2040 00000003 FFFFFFFF Set score = 999 Now! PL2
00010001 2041 000000E7 FFFFFFFF Set score = 999 Now! PL2(2/2)
00000000 2040 00000003 FFFFFFFF Score always = 999 PL2
00010000 2041 000000E7 FFFFFFFF Score always = 999 PL2 (2/2)
00000101 2041 000000FF FFFFFFFF Select Score PL2
60000000 0000 00000000 00000000
00000000 300C 00000080 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code
Credit Pugsy's MAME Cheat file
00000000 2062 00000064 FFFFFFFF Infinite Time
00000001 2062 00000001 FFFFFFFF Finish Quarter Now!
60000000 0000 00000000 00000000
00000000 2096 00000063 FFFFFFFF Infinite Lives PL1
00000000 11B7 00000088 FFFFFFFF Infinite Energy PL1
00010000 302A 00000040 FFFFFFFF Infinite Energy PL1 (2/2)
00000001 203E 00000003 FFFFFFFF Set score = 999 Now! PL1
00010001 203F 000000E7 FFFFFFFF Set score = 999 Now! PL1(2/2)
00000000 203E 00000003 FFFFFFFF Score always = 999 PL1
00010000 203F 000000E7 FFFFFFFF Score always = 999 PL1 (2/2)
00000101 203F 000000FF FFFFFFFF Select Score PL1
60000000 0000 00000000 00000000
00000000 2097 000000E7 FFFFFFFF Infinite Lives PL2 Player 2 poking value for Infinite Lives is strange!
00000000 11E7 00000058 FFFFFFFF Infinite Energy PL2
00010000 308A 00000040 FFFFFFFF Infinite Energy PL2 (2/2)
00000001 2040 00000003 FFFFFFFF Set score = 999 Now! PL2
00010001 2041 000000E7 FFFFFFFF Set score = 999 Now! PL2(2/2)
00000000 2040 00000003 FFFFFFFF Score always = 999 PL2
00010000 2041 000000E7 FFFFFFFF Score always = 999 PL2 (2/2)
00000101 2041 000000FF FFFFFFFF Select Score PL2
60000000 0000 00000000 00000000
00000000 300C 00000080 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code
Credit Pugsy's MAME Cheat file