Robocop (World revision 4)| 1988 |
Description:
Notes:
Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Robocop (World revision 4) VGMuseum Game Endings
Robocop (World revision 4) on CAESAR
Robocop (World revision 4) high score and replay at MARP
Robocop (World revision 4) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Robocop (World revision 4) VGMuseum Game Endings
Robocop (World revision 4) on CAESAR
Robocop (World revision 4) high score and replay at MARP
Robocop (World revision 4) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
RoboCop - The Future of Law Enforcement (c) 1988 Data East.
A single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.
RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.
The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
RoboCop was released in November 1988.
After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers.
Most of RoboCop's sounds were borrowed from "Heavy Barrel".
A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989.
- UPDATES -
The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-)
- TIPS AND TRICKS -
The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator.
Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play.
Here are some strategies for each level:
* LEVEL ONE : The motorbike which damages you before you draw your gun can be beaten by jumping just before it comes on the screen. A shop window has a small menu type poster in it; jump around about there. When you land, punch the bike (it flashes green and doesn't damage you). Punch it when it returns to kill it.
When fighting the ED209, time your jumps until just AFTER it has fired at you, allowing you to jump over its shots. When it moves to the left third of the screen, stand close to it. RoboCop's weapons arm will now point at a steeper angle (more into the ground). Now move away slightly and jump away when ED209 fires. Its shots will go into the ground and not trap you at the left edge of the screen.
Another approach allows you to defeat the ED-209 almost instantaneously: First, make sure you still have the Three-Way Gun (not essential but makes things a little quicker and easier), then as soon as you clear the area of enemies the music will change and the ED-209 will growl. Simply walk to the right side of the screen (Before ED-209 enters) and fire repeatedly diagonally up and right. If done correctly, the ED-209 will come out already defeated and run away without so much as scratching you.
* LEVEL TWO ; To get extra health, shoot the fat guy using a girl as a shield. He moves forward to shoot at you - shoot him then.
Target practice : Getting all of the targets (100% hit) gives *extra* capacity for your energy bar.
Bug : Missing one target sometimes still gives 100% (but don't rely on it.).
* LEVEL THREE : Go over the top of the car crushers, and pick up the baby food. Try and save the Cobra assault cannon for the end of the level - this makes thing much easier. If you shoot just under the cab of the final enemy, you can kill the guy throwing grenades at you.
Alternate way : Get the cobra cannon, clean all the enemies at the elevator, the raise the elevator until the cobra cannon is slightly higher than ground level (about 1/4 inch or less), fire ONCE to the right and watch your score soar. Don't move or your score will stop. Also, this only works on the bootleg board - the original did not do this, probably due to a bug (At the far right, just outside of the screen, are some boxes and the machine thinks you hit them but doesn't destroy them).
* LEVEL FOUR : Shoot the metal crushers with the Cobra Cannon, or PUNCH repeatedly if you get trapped. The final enemy is a crane which swings a steel ball suspended from an extensible chain. Don't shoot the wooden box, stand on it and shoot the cab of the crane. Also, try to save the Cobra Cannon (by punching bad guys instead of shooting them) and use it on the crane.
* LEVEL FIVE : Don't charge through this level, especially on the conveyor belt. Be wary of the first guy armed with a flame thrower; if you're quick enough, you can shoot him before he gets a chance to shoot at you.
The military ED209 at the end of the level can be beaten by crouching under the OCP logo when it charges. Jump and shoot the weapon arm when it retreats.
* LEVEL SIX : You need to move through this level fairly quickly as time is a little tight. The ground-based moving gun turrets can be shot from the platform below, and careful diagonal shooting can destroy laser emplacements situated on any platforms above you. Concentrate on laser turrets which are diagonally away from you, as their fire is the hardest to dodge.
The last baby food on the level replenishes all of RoboCop's energy. Try and keep the laser shots until the end of the level. When you reach the top platform, move as far to the right as possible and shoot the military ED209 as much as possible before it activates. There is a comparatively safe position just at the end of the military ED209's forward walk (like the end of level five, but with no OCP marker). Kill the military ED209 first. Tactics for the other ED209 are similar to those of level 1.
* LEVEL SEVEN : Use diagonal shooting to destroy laser turrets on the platform above you (see also Level Six comment).
The baby food stored in the box gives all your energy back. When you reach the single lift which goes up multiple floors, the best way to avoid being trapped on it by laser fire is to JUMP onto the next level just before the lift reaches it. Timing between the laser shots is critical.
When this lift reaches the top, stop just short of the floor (you should be able to see/hear the light curtains and laser turrets) and then go back down as far as you can. The laser turrets and curtains sometimes disappear.
The final ED209 can be destroyed by standing at the far left of the screen and jumping up and down. Missiles launched at you can be destroyed by shooting or punching. When the ED209 gets too close, use the tactic of level one.
When ED209 is destroyed, kill Dick Jones (in the same way as a gunman holding a hostage is killed). The president is not harmed by your gun shots and must be punched from close range.
- SERIES -
1. RoboCop - The Future of Law Enforcement (1988)
2. RoboCop 2 (1991)
3. RoboCop 3 (1992 - SNES)
4. RoboCop vs The Terminator (1993 - SNES)
- STAFF -
Game designer : Yoshiyuki Unishibara
Assistant game designer & Main graphic designer : T. Adachi
Programmer : Ryoji
Sound effects : Azusa Ma
Graphic designers : A. Kaneko, Mix man, Y. Kaiho
Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura
Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu
- PORTS -
* Consoles :
Nintendo Famicom [JP] (August 25, 1989) "RoboCop [Model DFC-CP]"
Nintendo NES [US] (December 1989) "RoboCop [Model CES-CP]"
Nintendo Game Boy [EU] (1990) "RoboCop [Model DMG-P-CP]"
Nintendo Game Boy [US] (December 1990) "RoboCop [Model DMG-CP-USA]"
Nintendo Game Boy [JP] (March 1, 1991) "RoboCop [Model DMG-CPA]"
Nintendo NES [EU] (April 25, 1991) "RoboCop [Model CES-CP]"
* Computers :
Tandy Color Computer [US]
Sinclair ZX Spectrum [EU] (1988)
Amstrad CPC [EU] (1988) 128 ko version
Commodore Amiga [US] (1989)
Commodore C64 [US] [EU] (1989)
Apple II [US] (1988)
MSX [EU] (1988)
Atari ST [EU] (1989)
PC [MS-DOS] [US] (1989)
* Others :
Mobile Phones [US] (November 6, 2004)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2240&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
RoboCop - The Future of Law Enforcement (c) 1988 Data East.
A single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.
RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.
The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
RoboCop was released in November 1988.
After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers.
Most of RoboCop's sounds were borrowed from "Heavy Barrel".
A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989.
- UPDATES -
The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-)
- TIPS AND TRICKS -
The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator.
Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play.
Here are some strategies for each level:
* LEVEL ONE : The motorbike which damages you before you draw your gun can be beaten by jumping just before it comes on the screen. A shop window has a small menu type poster in it; jump around about there. When you land, punch the bike (it flashes green and doesn't damage you). Punch it when it returns to kill it.
When fighting the ED209, time your jumps until just AFTER it has fired at you, allowing you to jump over its shots. When it moves to the left third of the screen, stand close to it. RoboCop's weapons arm will now point at a steeper angle (more into the ground). Now move away slightly and jump away when ED209 fires. Its shots will go into the ground and not trap you at the left edge of the screen.
Another approach allows you to defeat the ED-209 almost instantaneously: First, make sure you still have the Three-Way Gun (not essential but makes things a little quicker and easier), then as soon as you clear the area of enemies the music will change and the ED-209 will growl. Simply walk to the right side of the screen (Before ED-209 enters) and fire repeatedly diagonally up and right. If done correctly, the ED-209 will come out already defeated and run away without so much as scratching you.
* LEVEL TWO ; To get extra health, shoot the fat guy using a girl as a shield. He moves forward to shoot at you - shoot him then.
Target practice : Getting all of the targets (100% hit) gives *extra* capacity for your energy bar.
Bug : Missing one target sometimes still gives 100% (but don't rely on it.).
* LEVEL THREE : Go over the top of the car crushers, and pick up the baby food. Try and save the Cobra assault cannon for the end of the level - this makes thing much easier. If you shoot just under the cab of the final enemy, you can kill the guy throwing grenades at you.
Alternate way : Get the cobra cannon, clean all the enemies at the elevator, the raise the elevator until the cobra cannon is slightly higher than ground level (about 1/4 inch or less), fire ONCE to the right and watch your score soar. Don't move or your score will stop. Also, this only works on the bootleg board - the original did not do this, probably due to a bug (At the far right, just outside of the screen, are some boxes and the machine thinks you hit them but doesn't destroy them).
* LEVEL FOUR : Shoot the metal crushers with the Cobra Cannon, or PUNCH repeatedly if you get trapped. The final enemy is a crane which swings a steel ball suspended from an extensible chain. Don't shoot the wooden box, stand on it and shoot the cab of the crane. Also, try to save the Cobra Cannon (by punching bad guys instead of shooting them) and use it on the crane.
* LEVEL FIVE : Don't charge through this level, especially on the conveyor belt. Be wary of the first guy armed with a flame thrower; if you're quick enough, you can shoot him before he gets a chance to shoot at you.
The military ED209 at the end of the level can be beaten by crouching under the OCP logo when it charges. Jump and shoot the weapon arm when it retreats.
* LEVEL SIX : You need to move through this level fairly quickly as time is a little tight. The ground-based moving gun turrets can be shot from the platform below, and careful diagonal shooting can destroy laser emplacements situated on any platforms above you. Concentrate on laser turrets which are diagonally away from you, as their fire is the hardest to dodge.
The last baby food on the level replenishes all of RoboCop's energy. Try and keep the laser shots until the end of the level. When you reach the top platform, move as far to the right as possible and shoot the military ED209 as much as possible before it activates. There is a comparatively safe position just at the end of the military ED209's forward walk (like the end of level five, but with no OCP marker). Kill the military ED209 first. Tactics for the other ED209 are similar to those of level 1.
* LEVEL SEVEN : Use diagonal shooting to destroy laser turrets on the platform above you (see also Level Six comment).
The baby food stored in the box gives all your energy back. When you reach the single lift which goes up multiple floors, the best way to avoid being trapped on it by laser fire is to JUMP onto the next level just before the lift reaches it. Timing between the laser shots is critical.
When this lift reaches the top, stop just short of the floor (you should be able to see/hear the light curtains and laser turrets) and then go back down as far as you can. The laser turrets and curtains sometimes disappear.
The final ED209 can be destroyed by standing at the far left of the screen and jumping up and down. Missiles launched at you can be destroyed by shooting or punching. When the ED209 gets too close, use the tactic of level one.
When ED209 is destroyed, kill Dick Jones (in the same way as a gunman holding a hostage is killed). The president is not harmed by your gun shots and must be punched from close range.
- SERIES -
1. RoboCop - The Future of Law Enforcement (1988)
2. RoboCop 2 (1991)
3. RoboCop 3 (1992 - SNES)
4. RoboCop vs The Terminator (1993 - SNES)
- STAFF -
Game designer : Yoshiyuki Unishibara
Assistant game designer & Main graphic designer : T. Adachi
Programmer : Ryoji
Sound effects : Azusa Ma
Graphic designers : A. Kaneko, Mix man, Y. Kaiho
Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura
Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu
- PORTS -
* Consoles :
Nintendo Famicom [JP] (August 25, 1989) "RoboCop [Model DFC-CP]"
Nintendo NES [US] (December 1989) "RoboCop [Model CES-CP]"
Nintendo Game Boy [EU] (1990) "RoboCop [Model DMG-P-CP]"
Nintendo Game Boy [US] (December 1990) "RoboCop [Model DMG-CP-USA]"
Nintendo Game Boy [JP] (March 1, 1991) "RoboCop [Model DMG-CPA]"
Nintendo NES [EU] (April 25, 1991) "RoboCop [Model CES-CP]"
* Computers :
Tandy Color Computer [US]
Sinclair ZX Spectrum [EU] (1988)
Amstrad CPC [EU] (1988) 128 ko version
Commodore Amiga [US] (1989)
Commodore C64 [US] [EU] (1989)
Apple II [US] (1988)
MSX [EU] (1988)
Atari ST [EU] (1989)
PC [MS-DOS] [US] (1989)
* Others :
Mobile Phones [US] (November 6, 2004)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2240&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF8DC5 00000099 FFFFFFFF Infinite Credits
00000000 FF8FB7 00000059 FFFFFFFF Infinite Time
00000000 FFB4D1 0000001E FFFFFFFF Infinite Time on Bonus Stage
00000000 FFB242 00000079 FFFFFFFF Infinite Energy
00010000 FFB243 00000079 FFFFFFFF Infinite Energy (2/2)
00000000 FFB54F 00000002 FFFFFFFF Invincibility
00000000 FFB248 00000099 FFFFFFFF Infinite Ammo
00000000 FFB249 00000000 FFFFFFFF Always shoot fast
62000000 000000 00000000 00000000 Select Weapon
00010000 FFB247 00000000 FFFFFFFF Normal Gun
00010000 FFB247 00000001 FFFFFFFF 3-Way Gun
00010000 FFB247 00000002 FFFFFFFF Dual Laser
00010000 FFB247 00000003 FFFFFFFF Cobra Gun
00000000 FF8DD2 00000000 00000010 Rapid Fire Turn it OFF on the name entry screen
60000000 000000 00000000 00000000 -------------------------------------
60000000 000000 00000000 00000000 The stage select cheat should be
60000000 000000 00000000 00000000 deactivated after finishing stage 1
60000000 000000 00000000 00000000 -------------------------------------
00000000 FFB21D 00000001 FFFFFFFF Go To Stage 3 after Stage 1
00000000 FFB21D 00000002 FFFFFFFF Go To Stage 4 after Stage 1
00000000 FFB21D 00000003 FFFFFFFF Go To Stage 5 after Stage 1
00000000 FFB21D 00000004 FFFFFFFF Go To Stage 6 after Stage 1
00000000 FFB21D 00000005 FFFFFFFF Go To Stage 7 after Stage 1
00000000 FFB21D 00000006 FFFFFFFF Go To Stage 8 after Stage 1
00000000 FFB21D 00000007 FFFFFFFF Go To Stage 9 after Stage 1
Credit Pugsy's MAME Cheat file
00000000 FF8DC5 00000099 FFFFFFFF Infinite Credits
00000000 FF8FB7 00000059 FFFFFFFF Infinite Time
00000000 FFB4D1 0000001E FFFFFFFF Infinite Time on Bonus Stage
00000000 FFB242 00000079 FFFFFFFF Infinite Energy
00010000 FFB243 00000079 FFFFFFFF Infinite Energy (2/2)
00000000 FFB54F 00000002 FFFFFFFF Invincibility
00000000 FFB248 00000099 FFFFFFFF Infinite Ammo
00000000 FFB249 00000000 FFFFFFFF Always shoot fast
62000000 000000 00000000 00000000 Select Weapon
00010000 FFB247 00000000 FFFFFFFF Normal Gun
00010000 FFB247 00000001 FFFFFFFF 3-Way Gun
00010000 FFB247 00000002 FFFFFFFF Dual Laser
00010000 FFB247 00000003 FFFFFFFF Cobra Gun
00000000 FF8DD2 00000000 00000010 Rapid Fire Turn it OFF on the name entry screen
60000000 000000 00000000 00000000 -------------------------------------
60000000 000000 00000000 00000000 The stage select cheat should be
60000000 000000 00000000 00000000 deactivated after finishing stage 1
60000000 000000 00000000 00000000 -------------------------------------
00000000 FFB21D 00000001 FFFFFFFF Go To Stage 3 after Stage 1
00000000 FFB21D 00000002 FFFFFFFF Go To Stage 4 after Stage 1
00000000 FFB21D 00000003 FFFFFFFF Go To Stage 5 after Stage 1
00000000 FFB21D 00000004 FFFFFFFF Go To Stage 6 after Stage 1
00000000 FFB21D 00000005 FFFFFFFF Go To Stage 7 after Stage 1
00000000 FFB21D 00000006 FFFFFFFF Go To Stage 8 after Stage 1
00000000 FFB21D 00000007 FFFFFFFF Go To Stage 9 after Stage 1
Credit Pugsy's MAME Cheat file