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Ring Fighter (set 1)

 
Arcade
Arcade
Platform:

Ring Fighter (set 1)

| 1984
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Taito
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ring Fighter (c) 1984 Taito Corp.

- TECHNICAL -

Prom Stickers : RFT

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), DAC

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Developed by Kaneko.

Ring Fighter was released in May 1984 by Taito Corp.

This game is also known as "VS Gong Fight".

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2222&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C310 00000000 FFFFFFFF Infinite Time
00000001 C310 00000009 FFFFFFFF Finish this Round Now!
00010001 C311 00000005 FFFFFFFF Finish this Round Now! (2/2)
60000000 0000 00000000 00000000
00000000 C509 000000FF FFFFFFFF Infinite Energy PL1
00000000 C525 00000000 FFFFFFFF Infinite Damage PL1
00000000 C509 00000000 FFFFFFFF Always have No Energy PL1
00000000 C525 000000FF FFFFFFFF Damage always = max PL1
60000000 0000 00000000 00000000
00000000 C549 000000FF FFFFFFFF Infinite Energy PL2
00000000 C565 00000000 FFFFFFFF Infinite Damage PL2
00000000 C549 00000000 FFFFFFFF Always have No Energy PL2
00000000 C565 000000FF FFFFFFFF Damage always = max PL2

Credit Pugsy's MAME Cheat file
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