Repulse| 1985 |
Description:
Notes:
Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Repulse VGMuseum Game Endings
Repulse on CAESAR
Repulse high score and replay at MARP
Repulse on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Repulse VGMuseum Game Endings
Repulse on CAESAR
Repulse high score and replay at MARP
Repulse on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Repulse (c) 1985 Sega.
Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.
With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Shield
- TRIVIA -
Repulse was released in June 1985.
Default high-score :
1 50000 (Ichiban)
2 50000 (Niban)
3 50000 (Sanban)
4 50000 (yonban)
5 50000 (goban)
Licensed products:
'99 The Last War (Proma)
'99 The Last War (Kyugo)
Known Bootlegs/Hacks:
Son of Phoenix (Associated Overseas)
- TIPS AND TRICKS -
* Power-up : After the middle of each stage there's a helicopter (a plane on 1st stage) that drops a power-up item. So, don't destroy it until it releases the power-up. Be careful with the helicopter scrap after destroying it, it can kill you.
* 1up player : At the 2nd and 4th stage there is a chance to pick up a 1up item: a group of blocks appears floating on the upper part of the screen, you have to shoot the blue one. You have to hit it with one shot, if you don't, the blue block will turn to red.
* Moai Statues : be careful with the Moai Statues at the 6th stage (last stage). Always check if its eyes turn red, if it starts flashing it will shoot.
- STAFF -
Director : Shunkoh Miki
Programmer : Tatsuya Uemura
Character designers : Atsushi Kawaguchi, Minoru Harada, Hiroyasu Kobayashi
Music & sound effects : ???
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2206&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Repulse (c) 1985 Sega.
Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.
With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Shield
- TRIVIA -
Repulse was released in June 1985.
Default high-score :
1 50000 (Ichiban)
2 50000 (Niban)
3 50000 (Sanban)
4 50000 (yonban)
5 50000 (goban)
Licensed products:
'99 The Last War (Proma)
'99 The Last War (Kyugo)
Known Bootlegs/Hacks:
Son of Phoenix (Associated Overseas)
- TIPS AND TRICKS -
* Power-up : After the middle of each stage there's a helicopter (a plane on 1st stage) that drops a power-up item. So, don't destroy it until it releases the power-up. Be careful with the helicopter scrap after destroying it, it can kill you.
* 1up player : At the 2nd and 4th stage there is a chance to pick up a 1up item: a group of blocks appears floating on the upper part of the screen, you have to shoot the blue one. You have to hit it with one shot, if you don't, the blue block will turn to red.
* Moai Statues : be careful with the Moai Statues at the 6th stage (last stage). Always check if its eyes turn red, if it starts flashing it will shoot.
- STAFF -
Director : Shunkoh Miki
Programmer : Tatsuya Uemura
Character designers : Atsushi Kawaguchi, Minoru Harada, Hiroyasu Kobayashi
Music & sound effects : ???
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2206&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00300000 F652 0C0C0C0C FFFFFFFF Infinite Energy
00310000 F656 0C0C0C0C FFFFFFFF Infinite Energy (2/3)
00110000 F65A 00000C0C FFFFFFFF Infinite Energy (3/3)
20800000 11D9 00000018 FFFFFFFF Invincibility See the Dip Switch Menu to enable an alternate Invincibility cheat.
00000000 F422 000000FF FFFFFFFF Rapid Fire
00000000 F0F0 0000000F FFFFFFFF Enemies Don't Shoot
62000000 0000 00000000 00000000 Select Shot Type
00010000 F109 00000080 FFFFFFFF Normal
00010000 F109 00000081 FFFFFFFF Fast
60000000 0000 00000000 00000000
00000000 F0BF 0000000B FFFFFFFF Infinite Lives PL1
00000000 F0D3 0000000B FFFFFFFF Infinite Lives PL2
60000000 0000 00000000 00000000
20800000 2221 00000000 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
20A10000 219A 00009EC3 FFFFFFFF Skip RAM/ROM Check (2/2) 1st = RAM Check, 2nd = ROM Check
Credit Pugsy's MAME Cheat file
00300000 F652 0C0C0C0C FFFFFFFF Infinite Energy
00310000 F656 0C0C0C0C FFFFFFFF Infinite Energy (2/3)
00110000 F65A 00000C0C FFFFFFFF Infinite Energy (3/3)
20800000 11D9 00000018 FFFFFFFF Invincibility See the Dip Switch Menu to enable an alternate Invincibility cheat.
00000000 F422 000000FF FFFFFFFF Rapid Fire
00000000 F0F0 0000000F FFFFFFFF Enemies Don't Shoot
62000000 0000 00000000 00000000 Select Shot Type
00010000 F109 00000080 FFFFFFFF Normal
00010000 F109 00000081 FFFFFFFF Fast
60000000 0000 00000000 00000000
00000000 F0BF 0000000B FFFFFFFF Infinite Lives PL1
00000000 F0D3 0000000B FFFFFFFF Infinite Lives PL2
60000000 0000 00000000 00000000
20800000 2221 00000000 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
20A10000 219A 00009EC3 FFFFFFFF Skip RAM/ROM Check (2/2) 1st = RAM Check, 2nd = ROM Check
Credit Pugsy's MAME Cheat file