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Quartet

 
Arcade
Arcade
Platform:

Quartet

| 1986
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Quartet VGMuseum Game Endings
Quartet on CAESAR
Quartet high score and replay at MARP
Quartet on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Quartet (c) 1986 Sega.

A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.

Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet".

- TECHNICAL -

Runs on Sega "System 16A" hardware.
Game ID: 315-5194

Players: 4
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in April 1986.

Alfa Records released a limited-edition soundtrack album for this game (Sega Game Music Vol.2 - 28XA-108) on 25/02/1987.

- STAFF -

Music composed by : Katsuhiro Hayashi (Funkey K.H)
From highscore table : YAS, IDA, KEN, MIY, AGU, CHI, OOO, TOM, KAW, Reiko Kodama (REI), KAW, TOH, Katsuhiro Hayashi (HAY), HON, UCH, JOE, LEE, EDG, MAR

- PORTS -

* Consoles :
Sega Master System (1987, "Double Target")
Sega Master System (1987, "Quartet")
Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~")

* Computers :
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)

* Others :
Mobile phones (2002)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2101&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 000000 00000000 00000000 -------------------------------------------
60000000 000000 00000000 00000000 PL1 is Blue (Lee) PL2 is Yellow (Joe)
60000000 000000 00000000 00000000 PL3 is Red (Mary) PL4 is Green (Edgar)
60000000 000000 00000000 00000000 -------------------------------------------
00100000 FFCC64 00001000 FFFFFFFF Infinite Time
00100001 FFCC64 00000000 FFFFFFFF Time Up Now! Death approaches soon
00800000 FFCC25 0000000F FFFFFFFF No Stop type Enemies
00800000 FFCC27 000000FF FFFFFFFF No Destroy type Enemies
00000301 FFC831 0000001F FFFFFFFF Select Stage
00000301 FFC833 0000001F FFFFFFFF Select Stage (Display)
60000000 000000 00000000 00000000
00000000 FFC000 00000009 FFFFFFFF Infinite Credits PL1
00000000 FFC810 00000009 FFFFFFFF Infinite Energy PL1
00010000 FFC811 00000000 FFFFFFFF Infinite Energy PL1 (2/2)
00000000 FFD02B 00000077 FFFFFFFF Invincibility PL1
00010000 FFD028 00000008 00000008 Invincibility PL1 (2/2)
00800000 FFD027 0000000C FFFFFFFF Always Maximum Shot Power PL1
00800000 FFD028 00000008 00000008 Always Have Shield PL1
00800000 FFD028 00000080 00000080 Always Have Speed Up PL1
00800000 FFD028 00000040 00000040 Always Have Jump High PL1
00800000 FFD028 00000004 00000004 Always Have Scores Double PL1
00800000 FFD021 00000020 00000020 Always Have Jet Engine PL1
00800000 FFD001 00000080 FFFFFFFF Always Have Key PL1
00800000 FFCA0B 00000063 FFFFFFFF Always Maximum Bonus PL1 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC11 00000000 00000010 Rapid Fire PL1 Hold shot button
60000000 000000 00000000 00000000
00000000 FFC010 00000009 FFFFFFFF Infinite Credits PL2
00000000 FFC812 00000009 FFFFFFFF Infinite Energy PL2
00010000 FFC813 00000000 FFFFFFFF Infinite Energy PL2 (2/2)
00000000 FFD07B 00000077 FFFFFFFF Invincibility PL2
00010000 FFD078 00000008 00000008 Invincibility PL2 (2/2)
00800000 FFD077 0000000D FFFFFFFF Always Maximum Shot Power PL2
00800000 FFD078 00000008 00000008 Always Have Shield PL2
00800000 FFD078 00000080 00000080 Always Have Speed Up PL2
00800000 FFD078 00000040 00000040 Always Have Jump High PL2
00800000 FFD078 00000004 00000004 Always Have Scores Double PL2
00800000 FFD071 00000020 00000020 Always Have Jet Engine PL2
00800000 FFD051 00000080 FFFFFFFF Always Have Key PL2
00800000 FFCA8B 00000063 FFFFFFFF Always Maximum Bonus PL2 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC13 00000000 00000010 Rapid Fire PL2 Hold shot button
60000000 000000 00000000 00000000
00000000 FFC020 00000009 FFFFFFFF Infinite Credits PL3
00000000 FFC814 00000009 FFFFFFFF Infinite Energy PL3
00010000 FFC815 00000000 FFFFFFFF Infinite Energy PL3 (2/2)
00000000 FFD0CB 00000077 FFFFFFFF Invincibility PL3
00010000 FFD0C8 00000008 00000008 Invincibility PL3 (2/2)
00800000 FFD0C7 0000000E FFFFFFFF Always Maximum Shot Power PL3
00800000 FFD0C8 00000008 00000008 Always Have Shield PL3
00800000 FFD0C8 00000080 00000080 Always Have Speed Up PL3
00800000 FFD0C8 00000040 00000040 Always Have Jump High PL3
00800000 FFD0C8 00000004 00000004 Always Have Scores Double PL3
00800000 FFD0C1 00000020 00000020 Always Have Jet Engine PL3
00800000 FFD0A1 00000080 FFFFFFFF Always Have Key PL3
00800000 FFCB0B 00000063 FFFFFFFF Always Maximum Bonus PL3 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC15 00000000 00000010 Rapid Fire PL3 Hold shot button
60000000 000000 00000000 00000000
00000000 FFC030 00000009 FFFFFFFF Infinite Credits PL4
00000000 FFC816 00000009 FFFFFFFF Infinite Energy PL4
00010000 FFC817 00000000 FFFFFFFF Infinite Energy PL4 (2/2)
00000000 FFD11B 00000077 FFFFFFFF Invincibility PL4
00010000 FFD118 00000008 00000008 Invincibility PL4 (2/2)
00800000 FFD117 0000000F FFFFFFFF Always Maximum Shot Power PL4
00800000 FFD118 00000008 00000008 Always Have Shield PL4
00800000 FFD118 00000080 00000080 Always Have Speed Up PL4
00800000 FFD118 00000040 00000040 Always Have Jump High PL4
00800000 FFD118 00000004 00000004 Always Have Scores Double PL4
00800000 FFD111 00000020 00000020 Always Have Jet Engine PL4
00800000 FFD0F1 00000080 FFFFFFFF Always Have Key PL4
00800000 FFCB8B 00000063 FFFFFFFF Always Maximum Bonus PL4 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC17 00000000 00000010 Rapid Fire PL4 Hold shot button

Credit Pugsy's MAME Cheat file
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