Puckman Pockimon| 2000 |
Description:
Notes:
Notes:
Release type:
Developer: Genie
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Genie
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Puckman Pockimon VGMuseum Game Endings
Puckman Pockimon on CAESAR
Puckman Pockimon high score and replay at MARP
Puckman Pockimon on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Puckman Pockimon VGMuseum Game Endings
Puckman Pockimon on CAESAR
Puckman Pockimon high score and replay at MARP
Puckman Pockimon on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Puckman Pockimon (c) 2000 IBS Company, Limited.
A "Pac-man" style game with Pac-Man and Pocket Monster (Pok'n) characters. Player 1 controls Puckman and Player 2 controls Pikachu's head. Trying to catch you are the Ghost Monsters from the Pac-man games along with some Pocket Monsters. Get the 'power fruit' and you can eat them instead. When you complete a level, you are shown a digitized photograph of an Asian woman for some reason.
- TECHNICAL -
Sega System C2 hardware
Main CPU : Motorola 68000 (@ 7.670442 Mhz)
Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 64
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
The game's creators probably did not get permission from Namco or Nintendo to use the characters, since there are no copyright notices indicating otherwise. While 'Pockimon' is a misspelling of 'Pokemon', "Puckman" is "Pac-Man"'s original name in Japan.
Most of the sound effects and music were taken from "Ms. Pac-Man".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2064&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Puckman Pockimon (c) 2000 IBS Company, Limited.
A "Pac-man" style game with Pac-Man and Pocket Monster (Pok'n) characters. Player 1 controls Puckman and Player 2 controls Pikachu's head. Trying to catch you are the Ghost Monsters from the Pac-man games along with some Pocket Monsters. Get the 'power fruit' and you can eat them instead. When you complete a level, you are shown a digitized photograph of an Asian woman for some reason.
- TECHNICAL -
Sega System C2 hardware
Main CPU : Motorola 68000 (@ 7.670442 Mhz)
Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 64
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
The game's creators probably did not get permission from Namco or Nintendo to use the characters, since there are no copyright notices indicating otherwise. While 'Pockimon' is a misspelling of 'Pokemon', "Puckman" is "Pac-Man"'s original name in Japan.
Most of the sound effects and music were taken from "Ms. Pac-Man".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2064&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF5445 00000078 FFFFFFFF Ghost 1 can always be eaten
00000000 FF5645 00000078 FFFFFFFF Ghost 2 can always be eaten
00000000 FF5845 00000078 FFFFFFFF Ghost 3 can always be eaten
00000000 FF5A45 00000078 FFFFFFFF Ghost 4 can always be eaten
60000000 000000 00000000 00000000
00000000 FF5047 00000002 FFFFFFFF Infinite Lives PL1
00000000 FF5055 0000001F FFFFFFFF Invincibility PL1
00000000 FF5247 00000002 FFFFFFFF Infinite Lives PL2
00000000 FF5255 0000001F FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file
00000000 FF5445 00000078 FFFFFFFF Ghost 1 can always be eaten
00000000 FF5645 00000078 FFFFFFFF Ghost 2 can always be eaten
00000000 FF5845 00000078 FFFFFFFF Ghost 3 can always be eaten
00000000 FF5A45 00000078 FFFFFFFF Ghost 4 can always be eaten
60000000 000000 00000000 00000000
00000000 FF5047 00000002 FFFFFFFF Infinite Lives PL1
00000000 FF5055 0000001F FFFFFFFF Invincibility PL1
00000000 FF5247 00000002 FFFFFFFF Infinite Lives PL2
00000000 FF5255 0000001F FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file