Ozma Wars (set 1)| 1979 |
Description:
Notes:
Notes:
Release type:
Developer: SNK
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: SNK
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Ozma Wars (set 1) VGMuseum Game Endings
Ozma Wars (set 1) on CAESAR
Ozma Wars (set 1) high score and replay at MARP
Ozma Wars (set 1) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Ozma Wars (set 1) VGMuseum Game Endings
Ozma Wars (set 1) on CAESAR
Ozma Wars (set 1) high score and replay at MARP
Ozma Wars (set 1) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ozma Wars (c) 1979 SNK.
A great and pioneer fixed vertical space shoot'em up game.
The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.
- TECHNICAL -
CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry
Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku).
This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games.
A copy of this game is known as "Space Phantoms".
A bootleg is known as "Solar Fight".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1905&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Ozma Wars (c) 1979 SNK.
A great and pioneer fixed vertical space shoot'em up game.
The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.
- TECHNICAL -
CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry
Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku).
This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games.
A copy of this game is known as "Space Phantoms".
A bootleg is known as "Solar Fight".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1905&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 203B 0000000F FFFFFFFF Infinite Energy
00010000 203C 00000027 FFFFFFFF Infinite Energy (2/2)
20A00000 08AC 0008A1C3 FFFFFFFF Invincibility
20810000 131A 000000C3 FFFFFFFF Invincibllity (2/2) 1st = Enemy, 2nd = Fire
00000000 205C 00000000 FFFFFFFF Rapid Fire
Credit Pugsy's MAME Cheat file
00000000 203B 0000000F FFFFFFFF Infinite Energy
00010000 203C 00000027 FFFFFFFF Infinite Energy (2/2)
20A00000 08AC 0008A1C3 FFFFFFFF Invincibility
20810000 131A 000000C3 FFFFFFFF Invincibllity (2/2) 1st = Enemy, 2nd = Fire
00000000 205C 00000000 FFFFFFFF Rapid Fire
Credit Pugsy's MAME Cheat file