Psycho-Nics Oscar (US)| 1988 |
Description:
Notes:
Notes:
Release type:
Developer: Data East USA
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East USA
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Psycho-Nics Oscar (US) VGMuseum Game Endings
Psycho-Nics Oscar (US) on CAESAR
Psycho-Nics Oscar (US) high score and replay at MARP
Psycho-Nics Oscar (US) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Psycho-Nics Oscar (US) VGMuseum Game Endings
Psycho-Nics Oscar (US) on CAESAR
Psycho-Nics Oscar (US) high score and replay at MARP
Psycho-Nics Oscar (US) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Psycho-Nics Oscar (c) 1987 Data East.
An excellent side-scrolling platform shooter.
The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.
- TECHNICAL -
Main CPU : (2x) HD6309 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 512
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Psycho-Nics Oscar was released in August 1987.
Game programmers used a Millennium 95085 Microsystem Emulator to program this game.
This game was the main inspiration for Turrican (one of the greatest games ever) according to Manfred Trenz, the original programmer.
Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988.
- STAFF -
Game designer : Akira Sakuma
Game programmers : Akira Sakuma, Satoshi Imamura
Assistant programmer : Takuya Haga
Hardware engineer : Kazud Shindzaki
Custom LSI designers : Iunichi Watanabe, Kenji Nishikawa
Graphic manager : Harumi Nomura
Enemy base designer : Katsundri Tsujimura
Graphics designers : Harumi Nomura, Yutaka Kaodoe, Backman, Masayuki Kawaguchi, Tomoo Adachi, Jun Matsuda
Music manager : Azuka Hara
Music composers : Azuka Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu
Project leader : Akira Sakuma
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2061&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Psycho-Nics Oscar (c) 1987 Data East.
An excellent side-scrolling platform shooter.
The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.
- TECHNICAL -
Main CPU : (2x) HD6309 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 512
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Psycho-Nics Oscar was released in August 1987.
Game programmers used a Millennium 95085 Microsystem Emulator to program this game.
This game was the main inspiration for Turrican (one of the greatest games ever) according to Manfred Trenz, the original programmer.
Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988.
- STAFF -
Game designer : Akira Sakuma
Game programmers : Akira Sakuma, Satoshi Imamura
Assistant programmer : Takuya Haga
Hardware engineer : Kazud Shindzaki
Custom LSI designers : Iunichi Watanabe, Kenji Nishikawa
Graphic manager : Harumi Nomura
Enemy base designer : Katsundri Tsujimura
Graphics designers : Harumi Nomura, Yutaka Kaodoe, Backman, Masayuki Kawaguchi, Tomoo Adachi, Jun Matsuda
Music manager : Azuka Hara
Music composers : Azuka Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu
Project leader : Akira Sakuma
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2061&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
000000A0 003E 00000099 FFFFFFFF Infinite Time
00000000 007D 00000005 FFFFFFFF Infinite Lives
00000000 0042 00000006 FFFFFFFF Infinite Energy
00000000 0043 00000002 FFFFFFFF Invincibility
00010000 007B 00000008 00000008 Invincibility (2/2)
00000000 0092 00000003 FFFFFFFF Always Max Jump Power Up
60000000 0000 00000000 00000000 --------------------------------------------------------------------------------
60000000 0000 00000000 00000000 These highlight cheats dont actually display on status bar, effects memory only!
60000000 0000 00000000 00000000 --------------------------------------------------------------------------------
00000001 0091 00000001 FFFFFFFF Highlight "JUMP"
00000001 0091 00000002 FFFFFFFF Highlight "GRENADE"
00000001 0091 00000003 FFFFFFFF Highlight "MISSILE"
00000001 0091 00000004 FFFFFFFF Highlight "P.C.U."
00000001 0091 00000005 FFFFFFFF Highlight "GUN/ARMOR"
Credit Pugsy's MAME Cheat file
000000A0 003E 00000099 FFFFFFFF Infinite Time
00000000 007D 00000005 FFFFFFFF Infinite Lives
00000000 0042 00000006 FFFFFFFF Infinite Energy
00000000 0043 00000002 FFFFFFFF Invincibility
00010000 007B 00000008 00000008 Invincibility (2/2)
00000000 0092 00000003 FFFFFFFF Always Max Jump Power Up
60000000 0000 00000000 00000000 --------------------------------------------------------------------------------
60000000 0000 00000000 00000000 These highlight cheats dont actually display on status bar, effects memory only!
60000000 0000 00000000 00000000 --------------------------------------------------------------------------------
00000001 0091 00000001 FFFFFFFF Highlight "JUMP"
00000001 0091 00000002 FFFFFFFF Highlight "GRENADE"
00000001 0091 00000003 FFFFFFFF Highlight "MISSILE"
00000001 0091 00000004 FFFFFFFF Highlight "P.C.U."
00000001 0091 00000005 FFFFFFFF Highlight "GUN/ARMOR"
Credit Pugsy's MAME Cheat file