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Nintendo Super System: Super Soccer

 
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Arcade
Platform:

Nintendo Super System: Super Soccer

| 1992
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Human Inc.
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Soccer (c) 1992 Nintendo.

Coin-op version of the classic Super Famicom soccer game. For more information about the game itself, please see the original Japanese version entry; "uper Formation Soccer [Model SHVC-FS]".

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 6
=> [A] Short Kick / Slide Tackle
=> [B] Long Kick / Slide Tackle / Kick
=> [Y] Passes to whoever is selected with the red arrow / Check (tackle)
=> [X] Does nothing
=> [R] Changes red arrow thing to another team mate (see passing below)
=> [L] Changes red arrow thing to another team mate (see passing below)

- TRIVIA -

Differences between the console version and this arcade version :
* At the 'SELECT FORMATION' screen, AUTO and MANUAL goalkeeper option are removed. MANUAL is by default.
* 'SELECT LINEUP' screen removed (appears only after a RED card).
* TIME option in EXHIBITION mode removed.
* Expert mode code removed.
* CPU vs. CPU code removed.
* Ending code removed.
* The tip to get Nintendo team for the second player is removed.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1851&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 7E1705 0000003B FFFFFFFF Infinite Time
00010000 7E1706 00000063 FFFFFFFF Infinite Time (2/2)
00000001 7E1705 00000001 FFFFFFFF Finish this Half Now!
00010001 7E1706 00000000 FFFFFFFF Finish this Half Now! (2/2)
60000000 000000 00000000 00000000
00000000 7E075A 00000000 FFFFFFFF Score always = 0 Team 1
00000000 7E075A 00000063 FFFFFFFF Score always = 99 Team 1
00000001 7E075A 00000000 FFFFFFFF Set score = 0 Now! Team 1
00000001 7E075A 00000032 FFFFFFFF Set score = 50 Now! Team 1
00000101 7E075A 00000063 FFFFFFFF Select Score Now! Team 1
60000000 000000 00000000 00000000
00000000 7E075B 00000000 FFFFFFFF Score always = 0 Team 2
00000000 7E075B 00000063 FFFFFFFF Score always = 99 Team 2
00000001 7E075B 00000000 FFFFFFFF Set score = 0 Now! Team 2
00000001 7E075B 00000032 FFFFFFFF Set score = 50 Now! Team 2
00000101 7E075B 00000063 FFFFFFFF Select Score Now! Team 2

Credit Pugsy's MAME Cheat file
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