Nintendo Super System: Act Raiser| 1992 |
Description:
Notes:
Notes:
Release type:
Developer: Enix
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Enix
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Nintendo Super System: Act Raiser VGMuseum Game Endings
Nintendo Super System: Act Raiser on CAESAR
Nintendo Super System: Act Raiser high score and replay at MARP
Nintendo Super System: Act Raiser on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Nintendo Super System: Act Raiser VGMuseum Game Endings
Nintendo Super System: Act Raiser on CAESAR
Nintendo Super System: Act Raiser high score and replay at MARP
Nintendo Super System: Act Raiser on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
ActRaiser (c) 1992 Nintendo.
Arcade version. For more information about the game itself please see the original Super Famicom version entry; "ActRaiser [Model SHVC-AR]".
- TECHNICAL -
Nintendo Super System hardware
Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Developed by Enix & Quintet.
In this arcade version of the game (through the Nintendo Super System board) you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1842&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
ActRaiser (c) 1992 Nintendo.
Arcade version. For more information about the game itself please see the original Super Famicom version entry; "ActRaiser [Model SHVC-AR]".
- TECHNICAL -
Nintendo Super System hardware
Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Developed by Enix & Quintet.
In this arcade version of the game (through the Nintendo Super System board) you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1842&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000301 7E031A 0000000C FFFFFFFF Select Starting Stage Set on title screen
00000301 7E0328 00000007 FFFFFFFF Select Final Stage Area Code 0x08 is the ending (start after you've killed final boss)
000000A2 7E00E7 00000099 FFFFFFFF Infinite Time
00000000 7E001C 00000098 FFFFFFFF Infinite Lives
00000000 7E001D 0000000A FFFFFFFF Infinite Energy
00010000 7E001E 0000000A FFFFFFFF Infinite Energy (2/2)
20800000 008926 00000029 FFFFFFFF Invincibility You die though when you fall off a high platform
20810000 008B6D 00000080 FFFFFFFF Invincibility (2/2) 1st = Enemy, 2nd = Scenery
00000000 7E00E5 00000080 FFFFFFFF Always Have Power Up
00000000 7E00F8 00000040 00000040 Rapid Fire
Credit Pugsy's MAME Cheat file
00000301 7E031A 0000000C FFFFFFFF Select Starting Stage Set on title screen
00000301 7E0328 00000007 FFFFFFFF Select Final Stage Area Code 0x08 is the ending (start after you've killed final boss)
000000A2 7E00E7 00000099 FFFFFFFF Infinite Time
00000000 7E001C 00000098 FFFFFFFF Infinite Lives
00000000 7E001D 0000000A FFFFFFFF Infinite Energy
00010000 7E001E 0000000A FFFFFFFF Infinite Energy (2/2)
20800000 008926 00000029 FFFFFFFF Invincibility You die though when you fall off a high platform
20810000 008B6D 00000080 FFFFFFFF Invincibility (2/2) 1st = Enemy, 2nd = Scenery
00000000 7E00E5 00000080 FFFFFFFF Always Have Power Up
00000000 7E00F8 00000040 00000040 Rapid Fire
Credit Pugsy's MAME Cheat file