Ninja Commando| 1992 |
Description:
Notes:
Notes:
Release type:
Developer: Alpha Denshi Co.
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Alpha Denshi Co.
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Ninja Commando VGMuseum Game Endings
Ninja Commando on CAESAR
Ninja Commando high score and replay at MARP
Ninja Commando on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Ninja Commando VGMuseum Game Endings
Ninja Commando on CAESAR
Ninja Commando high score and replay at MARP
Ninja Commando on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ninja Commando (c) 1992 Alpha Denshi Company, Limited.
3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-050
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Shoot, [B] Somersault, [C] Ninja Tricks
- TRIVIA -
Ninja Commando was released on April 30, 1992.
- TIPS AND TRICKS -
The more you press the A button repeatedly, the more firepower you'll produce.
Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective.
The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully.
- STAFF -
Producer: Tsutomu Maruyama
Director: Tsutomu Maruyama
Executive Producer : Kazuo Arai
Director Of Software : Eiji Fukatsu
System programmers : Makio Chiba, Satoshi Okada (SNK)
Programmers : Ryu Hiroyuki, Yuji Noguchi
Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano
Music Composer : Yuka Watanabe
- PORTS -
* Consoles :
SNK Neo-Geo [JP] (May 29, 1992; "Ninja Commando [Model NGH-050]")
SNK Neo-Geo [US] (May 29, 1992; "Ninja Commando [Model NGH-050]")
SNK Neo-Geo CD [JP] (October 31, 1994; "Ninja Commando [Model ADCD-004]")
Sony PlayStation 2 [JP] (December 18, 2008; "ADK Tamashii [Model SLPS-25906]")
Nintendo Wii [Virtual Console] [JP] (June 24, 2008; "Ninja Commando [Model EAPJ]")
Nintendo Wii [Virtual Console] [US] (July 11, 2008; "Ninja Commando [Model EAPE]")
Nintendo Wii [Virtual Console] [AU] (July 11, 2008; "Ninja Commando)
Nintendo Wii [Virtual Console] [EU] (July 14, 2008; "Ninja Commando [Model EAPP]")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1779&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Ninja Commando (c) 1992 Alpha Denshi Company, Limited.
3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-050
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Shoot, [B] Somersault, [C] Ninja Tricks
- TRIVIA -
Ninja Commando was released on April 30, 1992.
- TIPS AND TRICKS -
The more you press the A button repeatedly, the more firepower you'll produce.
Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective.
The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully.
- STAFF -
Producer: Tsutomu Maruyama
Director: Tsutomu Maruyama
Executive Producer : Kazuo Arai
Director Of Software : Eiji Fukatsu
System programmers : Makio Chiba, Satoshi Okada (SNK)
Programmers : Ryu Hiroyuki, Yuji Noguchi
Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano
Music Composer : Yuka Watanabe
- PORTS -
* Consoles :
SNK Neo-Geo [JP] (May 29, 1992; "Ninja Commando [Model NGH-050]")
SNK Neo-Geo [US] (May 29, 1992; "Ninja Commando [Model NGH-050]")
SNK Neo-Geo CD [JP] (October 31, 1994; "Ninja Commando [Model ADCD-004]")
Sony PlayStation 2 [JP] (December 18, 2008; "ADK Tamashii [Model SLPS-25906]")
Nintendo Wii [Virtual Console] [JP] (June 24, 2008; "Ninja Commando [Model EAPJ]")
Nintendo Wii [Virtual Console] [US] (July 11, 2008; "Ninja Commando [Model EAPE]")
Nintendo Wii [Virtual Console] [AU] (July 11, 2008; "Ninja Commando)
Nintendo Wii [Virtual Console] [EU] (July 14, 2008; "Ninja Commando [Model EAPP]")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1779&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 106029 000000CC FFFFFFFF Infinite Time PL1
00000000 106030 00000002 FFFFFFFF Infinite Energy PL1
00000000 1000C0 00000035 FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 106129 000000CC FFFFFFFF Infinite Time PL2
00000000 106130 00000002 FFFFFFFF Infinite Energy PL2
00000000 1001C0 00000035 FFFFFFFF Invincibility PL2
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)
Credit Pugsy's MAME Cheat file
00000000 106029 000000CC FFFFFFFF Infinite Time PL1
00000000 106030 00000002 FFFFFFFF Infinite Energy PL1
00000000 1000C0 00000035 FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 106129 000000CC FFFFFFFF Infinite Time PL2
00000000 106130 00000002 FFFFFFFF Infinite Energy PL2
00000000 1001C0 00000035 FFFFFFFF Invincibility PL2
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)
Credit Pugsy's MAME Cheat file