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Ninja Baseball Batman (US)

 
Arcade
Arcade
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Ninja Baseball Batman (US)

| 1993
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Notes:
Release type:
Developer: Irem America
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


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* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ninja Baseball BatMan (c) 1993 Irem America Corp.

An abstract and colorful scrolling beat-em-up, in which one to four players control a team of robotic ninjas who must fight their way through a variety of levels, defeating the game's many enemies. The enemies themselves are based entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc.

- TECHNICAL -

Irem M-92 system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1993. Only 43 units were sold in the USA.

This game is known in Japan as "Yakyuu Kakutou League-Man".

Irem America opened its U.S. office in 1988 in Redmond, Washington, headed up by Frank Ballouz (founder of FABTEK, a thriving video kit company and former North American publisher of several arcades by Seibu Kaihatsu and TAD Corp.) and National Sales Manager Drew Maniscalco. During this time, Drew created the Ninja Baseball Bat Man video game concept (including the English title, plot and characters) and licensed it to Irem America in 1991. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.

Drew's concept came up after he read the top grossing films during its time in a USA Today newspaper. One was Teenage Mutant Ninja Turtles, the other was one of the Batman films (possibly Batman Returns). After that, he started creating his own superhero influenced by what he saw in the USA Today newspaper. During the development of his concept, he liked the word NINJA, because of it sounding mysterious to him. He gave the protagonists baseball bats and baseballs as their main weapons, as well as dressing them in baseball uniforms, because both the sport baseball was quite popular nationally in Japan, and Drew is also a baseball fan. Drew thought the baseball bat idea was also probably an influence from the 1973 film Walking Tall. The word MAN in the title comes from Joe Don Baker who starred in the film, while he was a man. He later created the concept for the other characters such as enemies. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.

Drew's original gameplay ideas for the video game was for a 1-player, adventure-based, platform game similar to Nintendo's "Super Mario Bros.". However, due to the very successful game sales of several 4-player games (most of them being beat 'em ups), Drew added 3-players in an effort to compete with the 4-player games. While the title and characters were Drew's concept, Irem Japan programmed the arcade game, and modified the look of its prototype. Drew did not mind it being different, as he was thrilled about it being programmed by them.

During the development of the 2-player platform version, the two main characters were named Willie and Mickey, named after Drew's two favorite baseball players of his childhood, Willie Mays and Mickey Mantle.

During the development of the 4-player beat 'em up version, the prototype names of the four main characters were Captain Jeff (red), Nunchaks Sugar (green), Hammer' Eddy (yellow) and Naginata Jimmy (blue). Drew later came up with the final names of the four protagonists that are currently used in the finished version today, which the names are references to the four baseball stars during the arcade game's release: Jose Canseco (red), Ryne Sandberg (green), Roger Clemens (yellow) and Darryl Strawberry (blue). In Japan, they were named after their colors.

A year after its concept was created and a year before it was released, despite it being interesting in his opinion, Drew left the company in 1992 and moved to Data East USA. Because of that, he was unable to market nor manage any other input related to the game.

An advert for "Mahou Keibitai Ganhooki", another Irem game, appears on the Ninja Baseball's first stage.

Internet video game critic James Rolfe released an Angry Video Game Nerd special about Ninja Baseball BatMan in 2011.

- STAFF -

Planner: Chinta
Graphic designers: Kon. Kitakichine, Nob, Sefuhaso, Unyanya, Dama
Programmers: Andrew Whiskey, Mc.Hama Amuse_Light, Hiro
Sound effects: Aiai
Sound programmers: Hayashi Sho, Jitta
Game title, characters and concept: Drew Maniscalco

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1776&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E09B0 00000063 FFFFFFFF Infinite Credits
00000000 E254F 00000063 FFFFFFFF Infinite Time
00000000 E313A 0000000A FFFFFFFF Infinite Bonus Round Time Untested
60000000 00000 00000000 00000000
00000000 E4222 00000064 FFFFFFFF Infinite Lives PL1
00000000 E44A4 00000064 FFFFFFFF Infinite Energy PL1
00000000 E44EB 00000002 FFFFFFFF Invincibility (Buggy) PL1 Buggy = the bosses can sometimes hit you
60000000 00000 00000000 00000000
00000000 E42E2 00000064 FFFFFFFF Infinite Lives PL2
00000000 E4564 00000064 FFFFFFFF Infinite Energy PL2
00000000 E45AB 00000002 FFFFFFFF Invincibility (Buggy) PL2 Buggy = the bosses can sometimes hit you
60000000 00000 00000000 00000000
00000000 E43A2 00000064 FFFFFFFF Infinite Lives PL3
00000000 E4624 00000064 FFFFFFFF Infinite Energy PL3
00000000 E466B 00000002 FFFFFFFF Invincibility (Buggy) PL3 Buggy = the bosses can sometimes hit you
60000000 00000 00000000 00000000
00000000 E4462 00000064 FFFFFFFF Infinite Lives PL4
00000000 E46E4 00000064 FFFFFFFF Infinite Energy PL4
00000000 E472B 00000002 FFFFFFFF Invincibility (Buggy) PL4 Buggy = the bosses can sometimes hit you

Credit Pugsy's MAME Cheat file
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