NBA Jam (rev 3.01 04/07/93)| 1993 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
NBA Jam (rev 3.01 04/07/93) VGMuseum Game Endings
NBA Jam (rev 3.01 04/07/93) on CAESAR
NBA Jam (rev 3.01 04/07/93) high score and replay at MARP
NBA Jam (rev 3.01 04/07/93) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
NBA Jam (rev 3.01 04/07/93) VGMuseum Game Endings
NBA Jam (rev 3.01 04/07/93) on CAESAR
NBA Jam (rev 3.01 04/07/93) high score and replay at MARP
NBA Jam (rev 3.01 04/07/93) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
NBA Jam (c) 1993 Midway Mfg. Co.
Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!
- TECHNICAL -
Midway T Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.
Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.
NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations.
- UPDATES -
Revision 1
* Software version : 2.00.
Revision 2 :
* Software version 3.01.
* Credit problems fixed.
* Jersey color of special guests fixed.
* Prevents games from ending at the Tank mini-game.
* Added 'Fair Shake'.
- TIPS AND TRICKS -
* Hidden Characters :
Air Morris - WIL, Jan 1
Carleton - JMC, Aug 5
Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat)
Goskie - TWG, Dec 7
Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world)
Howard - HOW, Jul 15
Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain)
Newcomer - JRN, Jun 18
Oursler - SNO, Jan 3
Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day")
Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam)
Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks)
Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam)
* Big Head : Hold Up+Turbo+Steal at 'Tonight's match up'.
* Powerup :
Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
Offense - press Steal or Block 21 times at 'Tonight's match up'.
Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'.
Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up.
* Tank Mini-Game : Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.
- SERIES -
1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)
- STAFF -
Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
Music and Sounds : Jon Hey (JWH)
Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha
Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan.
- PORTS -
* Consoles :
Nintendo Super Famicom (1993)
Sega Mega Drive (1993)
Sega Game Gear (1993)
Nintendo Game Boy (1993)
Sega Mega CD (1993)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1733&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
NBA Jam (c) 1993 Midway Mfg. Co.
Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!
- TECHNICAL -
Midway T Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.
Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.
NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations.
- UPDATES -
Revision 1
* Software version : 2.00.
Revision 2 :
* Software version 3.01.
* Credit problems fixed.
* Jersey color of special guests fixed.
* Prevents games from ending at the Tank mini-game.
* Added 'Fair Shake'.
- TIPS AND TRICKS -
* Hidden Characters :
Air Morris - WIL, Jan 1
Carleton - JMC, Aug 5
Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat)
Goskie - TWG, Dec 7
Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world)
Howard - HOW, Jul 15
Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain)
Newcomer - JRN, Jun 18
Oursler - SNO, Jan 3
Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day")
Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam)
Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks)
Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam)
* Big Head : Hold Up+Turbo+Steal at 'Tonight's match up'.
* Powerup :
Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
Offense - press Steal or Block 21 times at 'Tonight's match up'.
Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'.
Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up.
* Tank Mini-Game : Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.
- SERIES -
1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)
- STAFF -
Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
Music and Sounds : Jon Hey (JWH)
Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha
Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan.
- PORTS -
* Consoles :
Nintendo Super Famicom (1993)
Sega Mega Drive (1993)
Sega Game Gear (1993)
Nintendo Game Boy (1993)
Sega Mega CD (1993)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1733&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 21E1EB 00000009 FFFFFFFF Infinite Quarter Time
00010000 21E1EA 00000005 FFFFFFFF Infinite Quarter Time (2/3)
00010000 21E1E9 00000009 FFFFFFFF Infinite Quarter Time (3/3)
00000001 21E1EB 00000000 FFFFFFFF Finish this Quarter Now!
00010001 21E1EA 00000000 FFFFFFFF Finish this Quarter Now! (2/3)
00010001 21E1E9 00000000 FFFFFFFF Finish this Quarter Now! (3/3)
00000000 21E1E2 00000009 FFFFFFFF Infinite Shot Time
00000001 21E1E2 00000000 FFFFFFFF NO Shot Time left Now!
60000000 000000 00000000 00000000
00000000 21CA7A 0000002F FFFFFFFF Infinite Turbo PL1 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL1 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F174 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F174 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F174 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F174 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F174 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F174 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F174 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F174 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F174 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F174 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F174 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F174 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F174 0000000C FFFFFFFF Tony Scott (TON,7-3)
00000000 21CAA0 0000002F FFFFFFFF Infinite Turbo PL2 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL2 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F176 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F176 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F176 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F176 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F176 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F176 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F176 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F176 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F176 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F176 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F176 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F176 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F176 0000000C FFFFFFFF Tony Scott (TON,7-3)
00000000 21CAC6 0000002F FFFFFFFF Infinite Turbo PL3 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL3 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F178 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F178 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F178 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F178 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F178 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F178 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F178 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F178 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F178 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F178 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F178 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F178 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F178 0000000C FFFFFFFF Tony Scott (TON,7-3)
00000000 21CAEC 0000002F FFFFFFFF Infinite Turbo PL4 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL4 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F17A 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F17A 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F17A 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F17A 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F17A 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F17A 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F17A 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F17A 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F17A 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F17A 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F17A 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F17A 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F17A 0000000C FFFFFFFF Tony Scott (TON,7-3)
60000000 000000 00000000 00000000
00000101 21E218 000000FF FFFFFFFF Select Score Team 1 PL1/PL2
62000000 000000 00000000 00000000 Select Team 1 PL1/PL2 You can make your changes anytime, but note that if you change your team mid-game, your on-screen players will not change, and neither will your team colours.
00010000 21F150 00000000 0000001F Atlanta
00010000 21F150 00000001 0000001F Boston
00010000 21F150 00000002 0000001F Charlotte
00010000 21F150 00000003 0000001F Chicago
00010000 21F150 00000004 0000001F Cleveland
00010000 21F150 00000005 0000001F Dallas
00010000 21F150 00000006 0000001F Denver
00010000 21F150 00000007 0000001F Detroit
00010000 21F150 00000008 0000001F Golden State
00010000 21F150 00000009 0000001F Houston
00010000 21F150 0000000A 0000001F Indiana
00010000 21F150 0000000B 0000001F LA Clippers
00010000 21F150 0000000C 0000001F LA Lakers
00010000 21F150 0000000D 0000001F Miami
00010000 21F150 0000000E 0000001F Milwaukee
00010000 21F150 0000000F 0000001F Minnesota
00010000 21F150 00000010 0000001F New Jersey
00010000 21F150 00000011 0000001F New York
00010000 21F150 00000012 0000001F Orlando
00010000 21F150 00000013 0000001F Philadelphia
00010000 21F150 00000014 0000001F Phoenix
00010000 21F150 00000015 0000001F Portland
00010000 21F150 00000016 0000001F Sacramento
00010000 21F150 00000017 0000001F San Antonio
00010000 21F150 00000018 0000001F Seattle
00010000 21F150 00000019 0000001F Utah
00010000 21F150 0000001A 0000001F Washington
00000101 21E21A 000000FF FFFFFFFF Select Score Team 2 PL3/PL4
62000000 000000 00000000 00000000 Select Team 2 PL3/PL4 You can make your changes anytime, but note that if you change your team mid-game, your on-screen players will not change, and neither will your team colours.
00010000 21F152 00000000 0000001F Atlanta
00010000 21F152 00000001 0000001F Boston
00010000 21F152 00000002 0000001F Charlotte
00010000 21F152 00000003 0000001F Chicago
00010000 21F152 00000004 0000001F Cleveland
00010000 21F152 00000005 0000001F Dallas
00010000 21F152 00000006 0000001F Denver
00010000 21F152 00000007 0000001F Detroit
00010000 21F152 00000008 0000001F Golden State
00010000 21F152 00000009 0000001F Houston
00010000 21F152 0000000A 0000001F Indiana
00010000 21F152 0000000B 0000001F LA Clippers
00010000 21F152 0000000C 0000001F LA Lakers
00010000 21F152 0000000D 0000001F Miami
00010000 21F152 0000000E 0000001F Milwaukee
00010000 21F152 0000000F 0000001F Minnesota
00010000 21F152 00000010 0000001F New Jersey
00010000 21F152 00000011 0000001F New York
00010000 21F152 00000012 0000001F Orlando
00010000 21F152 00000013 0000001F Philadelphia
00010000 21F152 00000014 0000001F Phoenix
00010000 21F152 00000015 0000001F Portland
00010000 21F152 00000016 0000001F Sacramento
00010000 21F152 00000017 0000001F San Antonio
00010000 21F152 00000018 0000001F Seattle
00010000 21F152 00000019 0000001F Utah
00010000 21F152 0000001A 0000001F Washington
Credit Pugsy's MAME Cheat file
00000000 21E1EB 00000009 FFFFFFFF Infinite Quarter Time
00010000 21E1EA 00000005 FFFFFFFF Infinite Quarter Time (2/3)
00010000 21E1E9 00000009 FFFFFFFF Infinite Quarter Time (3/3)
00000001 21E1EB 00000000 FFFFFFFF Finish this Quarter Now!
00010001 21E1EA 00000000 FFFFFFFF Finish this Quarter Now! (2/3)
00010001 21E1E9 00000000 FFFFFFFF Finish this Quarter Now! (3/3)
00000000 21E1E2 00000009 FFFFFFFF Infinite Shot Time
00000001 21E1E2 00000000 FFFFFFFF NO Shot Time left Now!
60000000 000000 00000000 00000000
00000000 21CA7A 0000002F FFFFFFFF Infinite Turbo PL1 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL1 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F174 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F174 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F174 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F174 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F174 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F174 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F174 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F174 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F174 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F174 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F174 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F174 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F174 0000000C FFFFFFFF Tony Scott (TON,7-3)
00000000 21CAA0 0000002F FFFFFFFF Infinite Turbo PL2 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL2 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F176 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F176 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F176 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F176 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F176 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F176 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F176 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F176 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F176 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F176 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F176 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F176 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F176 0000000C FFFFFFFF Tony Scott (TON,7-3)
00000000 21CAC6 0000002F FFFFFFFF Infinite Turbo PL3 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL3 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F178 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F178 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F178 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F178 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F178 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F178 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F178 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F178 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F178 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F178 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F178 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F178 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F178 0000000C FFFFFFFF Tony Scott (TON,7-3)
00000000 21CAEC 0000002F FFFFFFFF Infinite Turbo PL4 Turbo display not affected
62000000 000000 00000000 00000000 Select Special Character PL4 You can get the same effect by entering the initials and date in the brackets shown for each character
00010000 21F17A 00000000 FFFFFFFF Goskie (TWG,12-7)
00010000 21F17A 00000001 FFFFFFFF Jamie Rivet (RJR,1-17)
00010000 21F17A 00000002 FFFFFFFF Carlton (JMC,8-5)
00010000 21F17A 00000003 FFFFFFFF Sal Divita (SAL,2-1)
00010000 21F17A 00000004 FFFFFFFF Liptak (SL ,6-24)
00010000 21F17A 00000005 FFFFFFFF Mark J. Turmell (MJT,3-22)
00010000 21F17A 00000006 FFFFFFFF Jon Hey (JWH,9-20)
00010000 21F17A 00000007 FFFFFFFF George N. Petro (GNP,10-8)
00010000 21F17A 00000008 FFFFFFFF Newcomer (JRN,6-18)
00010000 21F17A 00000009 FFFFFFFF Oursler (SNO,1-3)
00010000 21F17A 0000000A FFFFFFFF Howard (HOW,7-15)
00010000 21F17A 0000000B FFFFFFFF Air Morris (WIL,1-1)
00010000 21F17A 0000000C FFFFFFFF Tony Scott (TON,7-3)
60000000 000000 00000000 00000000
00000101 21E218 000000FF FFFFFFFF Select Score Team 1 PL1/PL2
62000000 000000 00000000 00000000 Select Team 1 PL1/PL2 You can make your changes anytime, but note that if you change your team mid-game, your on-screen players will not change, and neither will your team colours.
00010000 21F150 00000000 0000001F Atlanta
00010000 21F150 00000001 0000001F Boston
00010000 21F150 00000002 0000001F Charlotte
00010000 21F150 00000003 0000001F Chicago
00010000 21F150 00000004 0000001F Cleveland
00010000 21F150 00000005 0000001F Dallas
00010000 21F150 00000006 0000001F Denver
00010000 21F150 00000007 0000001F Detroit
00010000 21F150 00000008 0000001F Golden State
00010000 21F150 00000009 0000001F Houston
00010000 21F150 0000000A 0000001F Indiana
00010000 21F150 0000000B 0000001F LA Clippers
00010000 21F150 0000000C 0000001F LA Lakers
00010000 21F150 0000000D 0000001F Miami
00010000 21F150 0000000E 0000001F Milwaukee
00010000 21F150 0000000F 0000001F Minnesota
00010000 21F150 00000010 0000001F New Jersey
00010000 21F150 00000011 0000001F New York
00010000 21F150 00000012 0000001F Orlando
00010000 21F150 00000013 0000001F Philadelphia
00010000 21F150 00000014 0000001F Phoenix
00010000 21F150 00000015 0000001F Portland
00010000 21F150 00000016 0000001F Sacramento
00010000 21F150 00000017 0000001F San Antonio
00010000 21F150 00000018 0000001F Seattle
00010000 21F150 00000019 0000001F Utah
00010000 21F150 0000001A 0000001F Washington
00000101 21E21A 000000FF FFFFFFFF Select Score Team 2 PL3/PL4
62000000 000000 00000000 00000000 Select Team 2 PL3/PL4 You can make your changes anytime, but note that if you change your team mid-game, your on-screen players will not change, and neither will your team colours.
00010000 21F152 00000000 0000001F Atlanta
00010000 21F152 00000001 0000001F Boston
00010000 21F152 00000002 0000001F Charlotte
00010000 21F152 00000003 0000001F Chicago
00010000 21F152 00000004 0000001F Cleveland
00010000 21F152 00000005 0000001F Dallas
00010000 21F152 00000006 0000001F Denver
00010000 21F152 00000007 0000001F Detroit
00010000 21F152 00000008 0000001F Golden State
00010000 21F152 00000009 0000001F Houston
00010000 21F152 0000000A 0000001F Indiana
00010000 21F152 0000000B 0000001F LA Clippers
00010000 21F152 0000000C 0000001F LA Lakers
00010000 21F152 0000000D 0000001F Miami
00010000 21F152 0000000E 0000001F Milwaukee
00010000 21F152 0000000F 0000001F Minnesota
00010000 21F152 00000010 0000001F New Jersey
00010000 21F152 00000011 0000001F New York
00010000 21F152 00000012 0000001F Orlando
00010000 21F152 00000013 0000001F Philadelphia
00010000 21F152 00000014 0000001F Phoenix
00010000 21F152 00000015 0000001F Portland
00010000 21F152 00000016 0000001F Sacramento
00010000 21F152 00000017 0000001F San Antonio
00010000 21F152 00000018 0000001F Seattle
00010000 21F152 00000019 0000001F Utah
00010000 21F152 0000001A 0000001F Washington
Credit Pugsy's MAME Cheat file