Ms. Pac-Man| 1981 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(joy4way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(joy4way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Ms. Pac-Man VGMuseum Game Endings
Ms. Pac-Man on CAESAR
Ms. Pac-Man high score and replay at MARP
Ms. Pac-Man on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Ms. Pac-Man VGMuseum Game Endings
Ms. Pac-Man on CAESAR
Ms. Pac-Man high score and replay at MARP
Ms. Pac-Man on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ms. Pac-Man (c) 1981 Midway.
In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze.
Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick.
Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes.
Ms Pac-Man features four different maze layouts, which alternate every two to four rounds :
The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze.
The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze.
The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze.
The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze.
After Round 13, the game alternates every four rounds between the third and fourth mazes.
Finally, the ghosts' movement patterns are also completely different from those of the original game.
As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-Man's intermissions tell the story of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby. Ms. Pac-Man's intermissions are also preceded by a sign and a title. 3 intermissions are present :
1) Act I - They Meet : Pac-Man, the star of the original game, enters the screen being chased by Inky while Ms. Pac-Man enters from the other side being chased by Pinky. As the two of them are about to collide, they quickly move upwards, causing Inky and Pinky to collide. Pac-Man and Ms. Pac-Man face each other at the top of the screen, and a heart appears above them. This intermission is played after Round 2.
2) Act II - The Chase : Pac-Man and Ms. Pac-Man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after Round 5.
3) Act III - Junior : Pac-Man and Ms. Pac-Man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of Pac-Man and Ms. Pac-Man, and opens up to reveal a baby Pac. This intermission, which is played after Rounds 9, 13, and 17, would later serve as the introductory sequence to "Jr. Pac-Man".
No intermission is present between rounds after the 18th one.
- TECHNICAL -
[Upright model]
[No. 595]
The upright model came in the standard Namco/Midway cabinet. This is the same 'swoopy' cabinet that "Galaxian", "Galaga", and "Pac-Man" came in as well. These featured painted side-art of Ms. Pac-Man and the ghosts, along with some pink accent lines. The last 10, 000 or so Ms. Pac-Man machines to roll off the assembly line had sticker side-art instead, it was the same basic scene, but the colors were brighter, and there were a few minor differences in the layout of the graphics. The marquee showed an image of Ms. Pac-Man lounging on her own logo, with a ghost off to the side. The exact colors used on the marquee varied a bit over the production run (as did the paint codes used on the side). The control panel and monitor bezel had a single design that covered both of them, that of a blue background with a pink or maroon stripe going around it, with a few game instructions printed upon them.
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)
Players : 2
Control : 4-way joystick
- TRIVIA -
Having won their enhancement kit lawsuit against Atari, General Computing went to Bally Midway and showed them an enhancement kit that they were working on for Pac-Man called Crazy Otto. Crazy Otto was a character similar to Pac-Man with the exception that he had legs. GCC was going to bluff Midway into letting them release their enhancement kit by telling them that they won their lawsuit against Atari, and that they just wanted Midway's blessing. Midway suggested that they create a sequel to the original Pac-Man instead of an enhancement kit, and GCC got to work on Ms. Pac-Man. Ms. Pac-Man had two prior names before settling on the one that everyone knows. 'Mrs. Pac-Man' was the original, but some of the women employees at Midway had a problem with that, so it was changed to 'Miss Pac-Man'. When someone pointed out the third intermission, where Pac and Ms. Pac welcome "Jr. Pac-Man" (or Baby Pac-Man) into the fold, they changed it to the final name of 'Ms. Pac-Man'. Midway released "Baby Pac-Man" as a pinball/video hybrid, and General Computing sued the company, claiming they had created the concept of a Pac Family. They won the suit and were awarded royalties from Pac Family merchandise.
The logo for General Computer Corporation is present among the graphics, probably a leftover from the game's days as Crazy Otto.
In its initial run, 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time.
The game added a few improvements over the original :
* Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels.
* A variety of different mazes used through the game.
* Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it.
* Brand new sound effects, including a new 'death' sound and opening theme.
It was also one of the more successful of early arcade games in the female demographic, which has been attributed to 'Ms. Pac-Man' being a girl - although the Ms. Pac-Man sprite was little more than "Pac-Man" with eyelashes, a bow, lipstick and a dimple.
After the 255th level, the maze (including dots) disappears. The game becomes unplayable, since there are no more dots to eat.
Chris Ayra holds the record for this game on 'Regular' settings with 920,310 points on August 16, 1998.
Victor Kunisada holds the record for this game on 'Speed-Up' settings with 922,810 points on June 16, 2001.
Vancouver, Canada (Reuters) - Little 7-year old Al Nagac attained the Guinness World Record for Ms. Pac-Man v.2.97 with a score of 18,976,048. Al was exhausted and dehydrated and asked for several glasses of skim milk after shattering the longtime record of 11,056,736 set by Faith DeRivera, who was onhand to congratulate the victor with a kiss on the cheek.
A Ms. Pac-Man unit appears in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1984 movie 'Tightrope' (the cab appears in the background of the bar scene), in the 1990 movie 'The Grifters', in the 1999 movie 'Man In The Moon' and in the 2002 movie 'Van Wilder'.
Milton Bradley (MB) released a board game based on this video game in 1983. Up to 4 players can play. The maze is divided into four colored areas, representing each player; the object of the game is to clear all the dots in your colored area. Only one player at a time controls Ms. Pac-Man; the other players control the ghosts. Once a ghost catches Ms. Pac-Man, the player controlling that ghost takes over control of Ms. Pac-Man.
Michael Jackson used to own this game (Midway upright). It was sold at the official Michael Jackson Auction on April 24th, 2009.
- SCORING -
Dot : 10 points
Power pill (energizer) : 50 points
Ghosts : 200, 400, 800, 1,600 points
Cherry : 100 points
Strawberry : 200 points
Peach : 500 points
Pretzel : 700 points
Apple : 1,000 points
Pear : 2,000 points
Banana : 5,000 points
- TIPS AND TRICKS -
* The most dangerous section of the first maze is the long path at the very top. It is safest to clear it when the ghosts are blue, or at least 3 of them occupy the bottom half of the maze.
* There are a couple of dangerous sections in the second maze. The pathways above and below the T section at the top of the maze can be particularly easy to get trapped in. It is easiest to clear these when all 4 ghosts are close on your tail, or after eating one of the top two power pellets. The two sections directly above the lower escape tunnels on either side should also be cleared with caution.
* The most dangerous section of the 3rd maze is the center of the bottom, directly below where you begin. It is advisable to clear it out as early as possible before the ghosts can organize and trap you. The top section of the maze presents the ghosts with many pathways to reach you, so use caution.
* The most dangerous sections of the 4th maze is the section that you begin in, and the section directly above the ghosts' den. The very top section of the maze should also be cleared with caution.
* Secret Message : the message 'GENERAL COMPUTER CORPORATION Hello, Nakamura!' is buried at the end of the Ms. Pac-Man ROM image (Masaya Nakamura was head of Namco).
* There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color.
- SERIES -
1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC)
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC)
8. Pac-Mania (1987, ARC)
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC)
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS)
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS)
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX)
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS)
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]"
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS)
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA)
29. Pac-Man Championship Edition DX (2010, XBLA, PSN)
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC)
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)
- STAFF -
Co-Creator: Steve Golson
- PORTS -
* Consoles :
Atari
[US] 2600 "Ms. Pac-Man [Model CX2675]" (1982)
[US] 5200 "Ms. Pac-Man [Model CX5243]" (1983)
[US] 7800 "Ms. Pac-Man [Model CX7807]" (1984)
[US] XEGS (198?)
Nintendo NES
[US] (1990) by Tengen
[US] "Ms. Pac-Man [Model NES-M9-USA]" (November 1993)
Sega Master System
[EU] "Ms. Pac-Man [Model 301030]" (1991)
[BR] (1991) by Tec Toy
Sega Mega Drive / Genesis
[US] (1991) by Tengen
[EU] (1992) by Time Warner Interactive
Nintendo SNES
[US] "Ms. Pac-Man [Model SNS-AN8E-USA]" (September 1996)
[EU] "Ms. Pac-Man [Model SNS-AN8P-EUR]" (March 27, 1997)
Sony PlayStation
[JP] "Namco Museum Vol.3 [Model SLPS-00390]" (June 21, 1996)
[AU] "Namco Museum Vol.3 [Model SCES-00268]" (1997)
[US] "Namco Museum Vol.3 [Model SLUS-00398]" (January 31, 1997)
[EU] "Namco Museum Vol.3 [Model SLES-00268]" (February 1997)
Nintendo 64
[US] "Namco Museum 64 [Model NUS-NNME-USA]" (October 31, 1999)
Sega Dreamcast
[US] "Namco Museum [Model T-1403N]" (June 25, 2000)
Sony PlayStation 2
[US] "Namco Museum [Model SLUS-20273]" (December 4, 2001)
[US] "Namco Museum - 50th Anniversary [Model SLUS-21164]" (August 30, 2005)
[JP] "Namco Museum Arcade Hits! [Model SLPS-25590]" (January 26, 2006)
[EU] "Namco Museum - 50th Anniversary [Model SLES-53957]" (March 31, 2006)
Nintendo GameCube
[US] "Namco Museum [Model DOL-GNME-USA]" (October 9, 2002)
[US] "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" (August 30, 2005)
[EU] "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" (May 5, 2006)
Microsoft XBOX
[US] "Namco Museum" (October 9, 2002)
[US] "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" (August 30, 2005)
[EU] "Namco Museum - 50th Anniversary" (March 24, 2006)
Microsoft XBOX 360 [XBLA]
[US] [EU] [JP] (January 10, 2007)
[US] "Namco Museum - Virtual Arcade [Model 21022]" (November 4, 2008)
[EU] "Namco Museum - Virtual Arcade" (May 15, 2009)
[AU] "Namco Museum - Virtual Arcade" (June 3, 2009)
[JP] "Namco Museum - Virtual Arcade [Model 2RD-00001]" (November 5, 2009)
[KO] [EU] [AU] "Pac-Man Museum" as DLC. (February 26, 2014)
[US] "Pac-Man Museum" as DLC. (February 26, 2014)
[JP] "Pac-Man Museum" as DLC. (June 25, 2014)
Sony PlayStation 3 [PSN]
[US] "Pac-Man Museum [Model NPUB-31383]" as DLC. (February 25, 2014)
[EU] [AU] "Pac-Man Museum [Model NPEB-01892]" as DLC. (February 26, 2014)
[KO] "Pac-Man Museum" as DLC. (February 26, 2014)
[JP] "Pac-Man Museum" as DLC. (June 25, 2014)
* Handhelds :
[US] Atari Lynx (1990) "Ms. Pac-Man [Model PA2057]"
Nintendo Game Boy
[EU] "Ms. Pac-Man [Model DMG-N4]" (1993)
[US] "Ms. Pac-Man [Model DMG-N4-USA]" (October 1993)
[US] Sega Game Gear (1995)
Nintendo Game Boy Color
[US] "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]" (1999)
[EU] "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]" (1999)
Nintendo Game Boy Advance
[US] "Namco Museum [Model AGB-ANME-USA]" (June 10, 2001)
[JP] "Namco Museum [Model AGB-ANMJ-JPN]" (December 7, 2001)
[EU] "Namco Museum [Model AGB-ANMP-EUR]" (December 7, 2001)
[US] "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" (August 30, 2005)
[EU] "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" (March 31, 2006)
Sony PSP
[JP] "Namco Museum [Model ULJS-00012]" (February 24, 2005)
[US] "Namco Museum Battle Collection [Model ULUS-10035]" (August 23, 2005)
* Computers :
[US] Atari 800 (1982) "Ms. Pac-Man [Model RX8043]"
[US] Apple II (1983)
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) "Ms. Pac-Man [Model RX8545]"
[US] PC [Booter] (1983)
[US] Commodore VIC-20 (1983)
[US] Texas Instruments TI-99/4A (1983)
Tandy Color Computer (1983) "Miss Gobbler"
Tandy Color Computer (1984) "Ms. Maze"
[EU] Sinclair ZX Spectrum (1984)
PC [MS Windows]
[JP] "Namco History Vol.3" (June 9, 1998)
[US] "Microsoft Revenge of Arcade" (July 31, 1998)
[US] "Microsoft Return of Arcade Anniversary Edition" (2000)
[US] "Namco Museum - 50th Anniversary" (October 25, 2005)
[AU] "Namco Museum - 50th Anniversary" (March 27, 2006)
[EU] "Namco Museum - 50th Anniversary" (May 19, 2006)
Steam
[US] [EU] Pac-Man Museum as DLC. (February 25, 2014)
* Others :
VFD handheld game [US] (1981) by Coleco
LCD handheld game [US] (1992) by Micro Games of America
Arcade [US] (1998) "Galaxy Games StarPak 2"
Arcade [US] (2001) "Ms. Pac-Man/Galaga - Class of 1981"
Mobile Phones [US] (June 13, 2003)
Ms. Pac-Man TV Game [US] (2004) by Jakk's Pacific
Arcade [US] (2005) "Pac-Man - 25th Anniversary Edition"
Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakk's Pacific
Mobile Phone [US] (January 5, 2005) "Ms. Pac-Man for Prizes"
Apple iPod [US] (February 27, 2007) "Ms. Pac-Man [Model 284736660]"
Apple iPhone [US] (July 9, 2008)
Blackberry [US] (November 23, 2009) "Ms. Pac-Man [Model 4532]"
Windows Mobile [US] (March 23, 2010) "Ms. Pac-Man by Namco"
Arcade [US] (2010) "Pac-Man's Arcade Party" : included in home cabaret and cocktail models only
Apple iPhone/iPad [US] (February 10, 2011) "Ms. Pac-Man for iPad [Model 404072981]"
Android Market [US] (March 18, 2011) by Namco
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1698&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Ms. Pac-Man (c) 1981 Midway.
In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze.
Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick.
Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes.
Ms Pac-Man features four different maze layouts, which alternate every two to four rounds :
The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze.
The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze.
The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze.
The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze.
After Round 13, the game alternates every four rounds between the third and fourth mazes.
Finally, the ghosts' movement patterns are also completely different from those of the original game.
As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-Man's intermissions tell the story of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby. Ms. Pac-Man's intermissions are also preceded by a sign and a title. 3 intermissions are present :
1) Act I - They Meet : Pac-Man, the star of the original game, enters the screen being chased by Inky while Ms. Pac-Man enters from the other side being chased by Pinky. As the two of them are about to collide, they quickly move upwards, causing Inky and Pinky to collide. Pac-Man and Ms. Pac-Man face each other at the top of the screen, and a heart appears above them. This intermission is played after Round 2.
2) Act II - The Chase : Pac-Man and Ms. Pac-Man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after Round 5.
3) Act III - Junior : Pac-Man and Ms. Pac-Man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of Pac-Man and Ms. Pac-Man, and opens up to reveal a baby Pac. This intermission, which is played after Rounds 9, 13, and 17, would later serve as the introductory sequence to "Jr. Pac-Man".
No intermission is present between rounds after the 18th one.
- TECHNICAL -
[Upright model]
[No. 595]
The upright model came in the standard Namco/Midway cabinet. This is the same 'swoopy' cabinet that "Galaxian", "Galaga", and "Pac-Man" came in as well. These featured painted side-art of Ms. Pac-Man and the ghosts, along with some pink accent lines. The last 10, 000 or so Ms. Pac-Man machines to roll off the assembly line had sticker side-art instead, it was the same basic scene, but the colors were brighter, and there were a few minor differences in the layout of the graphics. The marquee showed an image of Ms. Pac-Man lounging on her own logo, with a ghost off to the side. The exact colors used on the marquee varied a bit over the production run (as did the paint codes used on the side). The control panel and monitor bezel had a single design that covered both of them, that of a blue background with a pink or maroon stripe going around it, with a few game instructions printed upon them.
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)
Players : 2
Control : 4-way joystick
- TRIVIA -
Having won their enhancement kit lawsuit against Atari, General Computing went to Bally Midway and showed them an enhancement kit that they were working on for Pac-Man called Crazy Otto. Crazy Otto was a character similar to Pac-Man with the exception that he had legs. GCC was going to bluff Midway into letting them release their enhancement kit by telling them that they won their lawsuit against Atari, and that they just wanted Midway's blessing. Midway suggested that they create a sequel to the original Pac-Man instead of an enhancement kit, and GCC got to work on Ms. Pac-Man. Ms. Pac-Man had two prior names before settling on the one that everyone knows. 'Mrs. Pac-Man' was the original, but some of the women employees at Midway had a problem with that, so it was changed to 'Miss Pac-Man'. When someone pointed out the third intermission, where Pac and Ms. Pac welcome "Jr. Pac-Man" (or Baby Pac-Man) into the fold, they changed it to the final name of 'Ms. Pac-Man'. Midway released "Baby Pac-Man" as a pinball/video hybrid, and General Computing sued the company, claiming they had created the concept of a Pac Family. They won the suit and were awarded royalties from Pac Family merchandise.
The logo for General Computer Corporation is present among the graphics, probably a leftover from the game's days as Crazy Otto.
In its initial run, 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time.
The game added a few improvements over the original :
* Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels.
* A variety of different mazes used through the game.
* Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it.
* Brand new sound effects, including a new 'death' sound and opening theme.
It was also one of the more successful of early arcade games in the female demographic, which has been attributed to 'Ms. Pac-Man' being a girl - although the Ms. Pac-Man sprite was little more than "Pac-Man" with eyelashes, a bow, lipstick and a dimple.
After the 255th level, the maze (including dots) disappears. The game becomes unplayable, since there are no more dots to eat.
Chris Ayra holds the record for this game on 'Regular' settings with 920,310 points on August 16, 1998.
Victor Kunisada holds the record for this game on 'Speed-Up' settings with 922,810 points on June 16, 2001.
Vancouver, Canada (Reuters) - Little 7-year old Al Nagac attained the Guinness World Record for Ms. Pac-Man v.2.97 with a score of 18,976,048. Al was exhausted and dehydrated and asked for several glasses of skim milk after shattering the longtime record of 11,056,736 set by Faith DeRivera, who was onhand to congratulate the victor with a kiss on the cheek.
A Ms. Pac-Man unit appears in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1984 movie 'Tightrope' (the cab appears in the background of the bar scene), in the 1990 movie 'The Grifters', in the 1999 movie 'Man In The Moon' and in the 2002 movie 'Van Wilder'.
Milton Bradley (MB) released a board game based on this video game in 1983. Up to 4 players can play. The maze is divided into four colored areas, representing each player; the object of the game is to clear all the dots in your colored area. Only one player at a time controls Ms. Pac-Man; the other players control the ghosts. Once a ghost catches Ms. Pac-Man, the player controlling that ghost takes over control of Ms. Pac-Man.
Michael Jackson used to own this game (Midway upright). It was sold at the official Michael Jackson Auction on April 24th, 2009.
- SCORING -
Dot : 10 points
Power pill (energizer) : 50 points
Ghosts : 200, 400, 800, 1,600 points
Cherry : 100 points
Strawberry : 200 points
Peach : 500 points
Pretzel : 700 points
Apple : 1,000 points
Pear : 2,000 points
Banana : 5,000 points
- TIPS AND TRICKS -
* The most dangerous section of the first maze is the long path at the very top. It is safest to clear it when the ghosts are blue, or at least 3 of them occupy the bottom half of the maze.
* There are a couple of dangerous sections in the second maze. The pathways above and below the T section at the top of the maze can be particularly easy to get trapped in. It is easiest to clear these when all 4 ghosts are close on your tail, or after eating one of the top two power pellets. The two sections directly above the lower escape tunnels on either side should also be cleared with caution.
* The most dangerous section of the 3rd maze is the center of the bottom, directly below where you begin. It is advisable to clear it out as early as possible before the ghosts can organize and trap you. The top section of the maze presents the ghosts with many pathways to reach you, so use caution.
* The most dangerous sections of the 4th maze is the section that you begin in, and the section directly above the ghosts' den. The very top section of the maze should also be cleared with caution.
* Secret Message : the message 'GENERAL COMPUTER CORPORATION Hello, Nakamura!' is buried at the end of the Ms. Pac-Man ROM image (Masaya Nakamura was head of Namco).
* There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color.
- SERIES -
1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC)
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC)
8. Pac-Mania (1987, ARC)
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC)
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS)
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS)
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX)
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS)
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]"
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS)
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA)
29. Pac-Man Championship Edition DX (2010, XBLA, PSN)
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC)
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)
- STAFF -
Co-Creator: Steve Golson
- PORTS -
* Consoles :
Atari
[US] 2600 "Ms. Pac-Man [Model CX2675]" (1982)
[US] 5200 "Ms. Pac-Man [Model CX5243]" (1983)
[US] 7800 "Ms. Pac-Man [Model CX7807]" (1984)
[US] XEGS (198?)
Nintendo NES
[US] (1990) by Tengen
[US] "Ms. Pac-Man [Model NES-M9-USA]" (November 1993)
Sega Master System
[EU] "Ms. Pac-Man [Model 301030]" (1991)
[BR] (1991) by Tec Toy
Sega Mega Drive / Genesis
[US] (1991) by Tengen
[EU] (1992) by Time Warner Interactive
Nintendo SNES
[US] "Ms. Pac-Man [Model SNS-AN8E-USA]" (September 1996)
[EU] "Ms. Pac-Man [Model SNS-AN8P-EUR]" (March 27, 1997)
Sony PlayStation
[JP] "Namco Museum Vol.3 [Model SLPS-00390]" (June 21, 1996)
[AU] "Namco Museum Vol.3 [Model SCES-00268]" (1997)
[US] "Namco Museum Vol.3 [Model SLUS-00398]" (January 31, 1997)
[EU] "Namco Museum Vol.3 [Model SLES-00268]" (February 1997)
Nintendo 64
[US] "Namco Museum 64 [Model NUS-NNME-USA]" (October 31, 1999)
Sega Dreamcast
[US] "Namco Museum [Model T-1403N]" (June 25, 2000)
Sony PlayStation 2
[US] "Namco Museum [Model SLUS-20273]" (December 4, 2001)
[US] "Namco Museum - 50th Anniversary [Model SLUS-21164]" (August 30, 2005)
[JP] "Namco Museum Arcade Hits! [Model SLPS-25590]" (January 26, 2006)
[EU] "Namco Museum - 50th Anniversary [Model SLES-53957]" (March 31, 2006)
Nintendo GameCube
[US] "Namco Museum [Model DOL-GNME-USA]" (October 9, 2002)
[US] "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" (August 30, 2005)
[EU] "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" (May 5, 2006)
Microsoft XBOX
[US] "Namco Museum" (October 9, 2002)
[US] "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" (August 30, 2005)
[EU] "Namco Museum - 50th Anniversary" (March 24, 2006)
Microsoft XBOX 360 [XBLA]
[US] [EU] [JP] (January 10, 2007)
[US] "Namco Museum - Virtual Arcade [Model 21022]" (November 4, 2008)
[EU] "Namco Museum - Virtual Arcade" (May 15, 2009)
[AU] "Namco Museum - Virtual Arcade" (June 3, 2009)
[JP] "Namco Museum - Virtual Arcade [Model 2RD-00001]" (November 5, 2009)
[KO] [EU] [AU] "Pac-Man Museum" as DLC. (February 26, 2014)
[US] "Pac-Man Museum" as DLC. (February 26, 2014)
[JP] "Pac-Man Museum" as DLC. (June 25, 2014)
Sony PlayStation 3 [PSN]
[US] "Pac-Man Museum [Model NPUB-31383]" as DLC. (February 25, 2014)
[EU] [AU] "Pac-Man Museum [Model NPEB-01892]" as DLC. (February 26, 2014)
[KO] "Pac-Man Museum" as DLC. (February 26, 2014)
[JP] "Pac-Man Museum" as DLC. (June 25, 2014)
* Handhelds :
[US] Atari Lynx (1990) "Ms. Pac-Man [Model PA2057]"
Nintendo Game Boy
[EU] "Ms. Pac-Man [Model DMG-N4]" (1993)
[US] "Ms. Pac-Man [Model DMG-N4-USA]" (October 1993)
[US] Sega Game Gear (1995)
Nintendo Game Boy Color
[US] "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]" (1999)
[EU] "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]" (1999)
Nintendo Game Boy Advance
[US] "Namco Museum [Model AGB-ANME-USA]" (June 10, 2001)
[JP] "Namco Museum [Model AGB-ANMJ-JPN]" (December 7, 2001)
[EU] "Namco Museum [Model AGB-ANMP-EUR]" (December 7, 2001)
[US] "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" (August 30, 2005)
[EU] "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" (March 31, 2006)
Sony PSP
[JP] "Namco Museum [Model ULJS-00012]" (February 24, 2005)
[US] "Namco Museum Battle Collection [Model ULUS-10035]" (August 23, 2005)
* Computers :
[US] Atari 800 (1982) "Ms. Pac-Man [Model RX8043]"
[US] Apple II (1983)
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) "Ms. Pac-Man [Model RX8545]"
[US] PC [Booter] (1983)
[US] Commodore VIC-20 (1983)
[US] Texas Instruments TI-99/4A (1983)
Tandy Color Computer (1983) "Miss Gobbler"
Tandy Color Computer (1984) "Ms. Maze"
[EU] Sinclair ZX Spectrum (1984)
PC [MS Windows]
[JP] "Namco History Vol.3" (June 9, 1998)
[US] "Microsoft Revenge of Arcade" (July 31, 1998)
[US] "Microsoft Return of Arcade Anniversary Edition" (2000)
[US] "Namco Museum - 50th Anniversary" (October 25, 2005)
[AU] "Namco Museum - 50th Anniversary" (March 27, 2006)
[EU] "Namco Museum - 50th Anniversary" (May 19, 2006)
Steam
[US] [EU] Pac-Man Museum as DLC. (February 25, 2014)
* Others :
VFD handheld game [US] (1981) by Coleco
LCD handheld game [US] (1992) by Micro Games of America
Arcade [US] (1998) "Galaxy Games StarPak 2"
Arcade [US] (2001) "Ms. Pac-Man/Galaga - Class of 1981"
Mobile Phones [US] (June 13, 2003)
Ms. Pac-Man TV Game [US] (2004) by Jakk's Pacific
Arcade [US] (2005) "Pac-Man - 25th Anniversary Edition"
Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakk's Pacific
Mobile Phone [US] (January 5, 2005) "Ms. Pac-Man for Prizes"
Apple iPod [US] (February 27, 2007) "Ms. Pac-Man [Model 284736660]"
Apple iPhone [US] (July 9, 2008)
Blackberry [US] (November 23, 2009) "Ms. Pac-Man [Model 4532]"
Windows Mobile [US] (March 23, 2010) "Ms. Pac-Man by Namco"
Arcade [US] (2010) "Pac-Man's Arcade Party" : included in home cabaret and cocktail models only
Apple iPhone/iPad [US] (February 10, 2011) "Ms. Pac-Man for iPad [Model 404072981]"
Android Market [US] (March 18, 2011) by Namco
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1698&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 04E14 00000006 FFFFFFFF Infinite Lives
00010000 04E15 00000005 FFFFFFFF Infinite Lives (2/2)
20A00000 11774 003CE0C3 FFFFFFFF Invincibility
20A10000 13CE0 000420A7 FFFFFFFF Invincibility (2/4) 1st = jp $3CE0, 2nd = and a/jp nz, $3CE7
20B10000 13CE3 1764C3AF FFFFFFFF Invincibility (3/4) xor a/jp $1764 (Normal Ghost)
20B10000 13CE7 1777C3AF FFFFFFFF Invincibility (4/4) xor a/jp $1777 (Blue Ghost)
20800000 1180B 00000001 FFFFFFFF Enable Speed Hack This will greatly speed up your character.
00000001 04E0E 000000F4 FFFFFFFF Finish this Level Now!
62000000 00000 00000000 00000000 Select Starting Level For the best effect deactivate this cheat after you've started the Level
00090000 04E0A 0000007E 00000068 Strawberry
00098000 04E13 00000001 00000000 Strawberry (2/2)
00090000 04E0A 0000007F 00000068 Orange
00098000 04E13 00000002 00000000 Orange (2/2)
00090000 04E0A 00000080 00000068 Pretzel
00098000 04E13 00000003 00000000 Pretzel (2/2)
00090000 04E0A 00000081 00000068 Apple
00098000 04E13 00000004 00000000 Apple (2/2)
00090000 04E0A 00000082 00000068 Pear
00098000 04E13 00000005 00000000 Pear (2/2)
00090000 04E0A 00000083 00000068 Banana
00098000 04E13 00000006 00000000 Banana (2/2)
00090000 04E0A 00000084 00000068 Multifruit 1a
00098000 04E13 00000007 00000000 Multifruit 1a (2/2)
00090000 04E0A 00000085 00000068 Multifruit 1b
00098000 04E13 00000008 00000000 Multifruit 1b (2/2)
00090000 04E0A 00000086 00000068 Multifruit 2
00098000 04E13 00000009 00000000 Multifruit 2 (2/2)
62000000 00000 00000000 00000000 Select Level (for Practice) Do NOT use in conjunction with the standard Select Starting Level cheat
00010000 04E13 00000000 FFFFFFFF Cherry
00010000 04E13 00000001 FFFFFFFF Strawberry
00010000 04E13 00000002 FFFFFFFF Orange
00010000 04E13 00000003 FFFFFFFF Pretzel
00010000 04E13 00000004 FFFFFFFF Apple
00010000 04E13 00000005 FFFFFFFF Pear
00010000 04E13 00000006 FFFFFFFF Banana
00010000 04E13 00000007 FFFFFFFF Multifruit (board 1)
00010000 04E13 00000009 FFFFFFFF Multifruit (board 2)
00010000 04E13 000000FF FFFFFFFF Split-Screen (Unplayable)
00010000 04E13 000000FE FFFFFFFF No maze or dots(Unfinishable)
62000000 00000 00000000 00000000 Select Ghost Changeback Speed
00110000 04DBD 00000000 FFFFFFFF Stay blue until eaten
00110000 04DBD 00000258 FFFFFFFF Slow
00110000 04DBD 00000168 FFFFFFFF Moderate
00110000 04DBD 000000F0 FFFFFFFF Quick
00110000 04DBD 00000078 FFFFFFFF Lightning
00110000 04DBD 00000001 FFFFFFFF No change to blue
60000000 00000 00000000 00000000 ---------------------
60000000 00000 00000000 00000000 Ghost Status Cheats
60000000 00000 00000000 00000000 ---------------------
00000000 04DA7 00000001 FFFFFFFF Red always blue
00000000 04DA8 00000001 FFFFFFFF Pink always blue
00000000 04DA9 00000001 FFFFFFFF Green always blue
00000000 04DAA 00000001 FFFFFFFF Orange always blue
00000000 04DA5 00000000 FFFFFFFF Ghosts Always Edible (No Pts)
Credit Pugsy's MAME Cheat file
00000000 04E14 00000006 FFFFFFFF Infinite Lives
00010000 04E15 00000005 FFFFFFFF Infinite Lives (2/2)
20A00000 11774 003CE0C3 FFFFFFFF Invincibility
20A10000 13CE0 000420A7 FFFFFFFF Invincibility (2/4) 1st = jp $3CE0, 2nd = and a/jp nz, $3CE7
20B10000 13CE3 1764C3AF FFFFFFFF Invincibility (3/4) xor a/jp $1764 (Normal Ghost)
20B10000 13CE7 1777C3AF FFFFFFFF Invincibility (4/4) xor a/jp $1777 (Blue Ghost)
20800000 1180B 00000001 FFFFFFFF Enable Speed Hack This will greatly speed up your character.
00000001 04E0E 000000F4 FFFFFFFF Finish this Level Now!
62000000 00000 00000000 00000000 Select Starting Level For the best effect deactivate this cheat after you've started the Level
00090000 04E0A 0000007E 00000068 Strawberry
00098000 04E13 00000001 00000000 Strawberry (2/2)
00090000 04E0A 0000007F 00000068 Orange
00098000 04E13 00000002 00000000 Orange (2/2)
00090000 04E0A 00000080 00000068 Pretzel
00098000 04E13 00000003 00000000 Pretzel (2/2)
00090000 04E0A 00000081 00000068 Apple
00098000 04E13 00000004 00000000 Apple (2/2)
00090000 04E0A 00000082 00000068 Pear
00098000 04E13 00000005 00000000 Pear (2/2)
00090000 04E0A 00000083 00000068 Banana
00098000 04E13 00000006 00000000 Banana (2/2)
00090000 04E0A 00000084 00000068 Multifruit 1a
00098000 04E13 00000007 00000000 Multifruit 1a (2/2)
00090000 04E0A 00000085 00000068 Multifruit 1b
00098000 04E13 00000008 00000000 Multifruit 1b (2/2)
00090000 04E0A 00000086 00000068 Multifruit 2
00098000 04E13 00000009 00000000 Multifruit 2 (2/2)
62000000 00000 00000000 00000000 Select Level (for Practice) Do NOT use in conjunction with the standard Select Starting Level cheat
00010000 04E13 00000000 FFFFFFFF Cherry
00010000 04E13 00000001 FFFFFFFF Strawberry
00010000 04E13 00000002 FFFFFFFF Orange
00010000 04E13 00000003 FFFFFFFF Pretzel
00010000 04E13 00000004 FFFFFFFF Apple
00010000 04E13 00000005 FFFFFFFF Pear
00010000 04E13 00000006 FFFFFFFF Banana
00010000 04E13 00000007 FFFFFFFF Multifruit (board 1)
00010000 04E13 00000009 FFFFFFFF Multifruit (board 2)
00010000 04E13 000000FF FFFFFFFF Split-Screen (Unplayable)
00010000 04E13 000000FE FFFFFFFF No maze or dots(Unfinishable)
62000000 00000 00000000 00000000 Select Ghost Changeback Speed
00110000 04DBD 00000000 FFFFFFFF Stay blue until eaten
00110000 04DBD 00000258 FFFFFFFF Slow
00110000 04DBD 00000168 FFFFFFFF Moderate
00110000 04DBD 000000F0 FFFFFFFF Quick
00110000 04DBD 00000078 FFFFFFFF Lightning
00110000 04DBD 00000001 FFFFFFFF No change to blue
60000000 00000 00000000 00000000 ---------------------
60000000 00000 00000000 00000000 Ghost Status Cheats
60000000 00000 00000000 00000000 ---------------------
00000000 04DA7 00000001 FFFFFFFF Red always blue
00000000 04DA8 00000001 FFFFFFFF Pink always blue
00000000 04DA9 00000001 FFFFFFFF Green always blue
00000000 04DAA 00000001 FFFFFFFF Orange always blue
00000000 04DA5 00000000 FFFFFFFF Ghosts Always Edible (No Pts)
Credit Pugsy's MAME Cheat file