Games-db / Arcade /

Mr. Goemon (Japan)

 
Arcade
Arcade
Platform:

Mr. Goemon (Japan)

| 1986
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mr. Goemon (c) 1986 Konami.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in May 1986.

Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor.

- SCORING -

Collecting a weapon : 100 points.
Killing a warrior : 200 points.
Killing a second warrior : 400 points.
Killing a third warrior : 800 points.
Warriors when powered up : 800 points each.
Killing a flying boss : 1,600 points.
Collecting a gold bar at the end of a level : 800-4,000 points.

- TIPS AND TRICKS -

* Attack the moon by Kiseru (Button 1). If your attack hits, the rabbit will fall down.

* Warriors can only fire at you when on a platform, so bouncing them up into the air is useful to prevent them firing.

* When you collect a golden hammer keep running right, and warriors will keep appearing and running into you for 800 points each.

* If you are faced with several warriors, bounce a few off the bottom of the screen to get them out of your way.

* Try not to use the last 'head weapon' you collect, as you can carry it forward to the next stage. It's very useful to start a stage already armed.

* When collecting the gold bars if you jump to try to get the furthest to the right, it is worth a higher score.

- SERIES -

1. Mr. Goemon (1986)
2. Ganbare Goemon! Karakuri Douchuu (1986, Nintendo Famicom)
3. Ganbare Goemon 2 (1989, Nintendo Famicom)
4. Ganbare Goemon Gaiden - Kieta Ougon Kiseru (1990, Nintendo Famicom)
5. Ganbare Goemon - Yukihime Kyuushutsu Emaki (1991, Nintendo Super Famicom)
6. Ganbare Goemon Gaiden - Tenka no Zaihou (1992, Nintendo Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shogun Magginesu (1993, Nintendo Super Famicom)
8. Ganbare Goemon 3 - Shichijuurokubei no Karakuri Manji Katame (1994, Nintendo Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (1995, Nintendo Super Famicom)
10. Ganbare Goemon - Uchukaizoku Akogingu (1996, Sony Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori (1997, Nintendo 64)
12. Ganbare Goemon - Derodero Douchu Obake Tenkomori (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Sony Playstation)
14. Ganbare Goemon - Oedo Daikaiten (2001, Sony Playstation)
15. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1691&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 D0C3 00000000 FFFFFFFF Infinite Time Turn it OFF at the end of the Stage
00010000 D0CE 00000000 FFFFFFFF Infinite Time (2/2)
00000000 DBB0 00000006 FFFFFFFF Infinite Lives
20800000 52DD 000000C9 FFFFFFFF Invincibility
20810000 538E 000000C9 FFFFFFFF Invincibility (2/4) 1st & 2nd = Enemy
20810000 56BF 000000C9 FFFFFFFF Invincibility (3/4) Boss
20810000 571E 000000C9 FFFFFFFF Invincibility (4/4) Fire
00000000 DBE0 00000000 00000010 Rapid Fire Turn it OFF on the name entry screen
00000100 D0CF 000000FF FFFFFFFF Select Timer Speed
00000000 DD8F 00000008 FFFFFFFF Always Max Item Shoot Bonus 8000 pts
60000000 0000 00000000 00000000
00000020 DB13 00000080 FFFFFFFF Sound Test Timer Stop [PL1 B1]Next Code
20900000 0006 000001E2 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable

Credit Pugsy's MAME Cheat file
Advert

Submit Data
You are a game nerd?
You are interested in
sharing your knowledge?
Submit your data here:
email

Top contributors