Mr. Do!| 1982 |
Description:
Notes:
Notes:
Release type:
Developer: Universal
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Universal
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mr. Do! VGMuseum Game Endings
Mr. Do! on CAESAR
Mr. Do! high score and replay at MARP
Mr. Do! on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mr. Do! VGMuseum Game Endings
Mr. Do! on CAESAR
Mr. Do! high score and replay at MARP
Mr. Do! on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mr. Do! (c) 1983 Universal.
Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.
Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.
Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.
After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.
A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).
- TECHNICAL -
Prom Stickers : D1-D10
Main CPU : Zilog Z80
Sound Chips : (2x) Texas Instruments SN76496
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Mr. Do! was released in December 1982. It was also licensed to Taito.
Mr. Do! was inspired by "Dig Dug" and was the first in a series of four Mr. Do! games. Mr. Do! was one of video-gaming's biggest arcade successes. Unfortunately for Universal, none of their other games could match it in commercial terms.
It is the game responsible for launching the kit game craze in the U.S. video game industry.
David Breckon holds the official record for this game with 26,030,050 points.
A bootleg of this game is known as "Mr. Lo!", and another is called "Mr. Du!".
There are several well-known hacks of Mr Do! which are as follows :
* Mr. DigDo! - graphics changed to make them look more like those of Namco's "Dig Dug".
* Mr. Jong - Changes the clown into an old Chinese man, the monsters into clowns and the apples into mahjong blocks.
* Yankee Do! - Changes the graphics to make them more American patriotic.
- UPDATES -
On the Prototype version (which is a Japanese hack) :
* You are a 'Yukidaruma' (a snowman) with green arms instead of the famous clown.
* You dig with a rake in your hands.
* There is a mean expression when you push an apple.
* The screen does not turn red when you grab cookies, cake, etc...
- SCORING -
Eating a cherry : 50 points.
Eating a series of 8 cherries in a row : 500 points bonus.
Killing a monster with your snowball : 500 points.
Killing one monster with one apple : 1,000 points.
Killing two monsters with one apple : 2,000 points.
Killing three monsters with one apple : 4,000 points.
Killing four monsters with one apple : 6,000 points.
Killing five or more monsters with one apple : 8,000 points.
Collecting special (free credit) diamond : 8,000 points.
Collecting bonus treat from empty monster home: 1,000 points on level one, increasing incremently up to a maximum of 8,000 points on level 22 onwards.
- TIPS AND TRICKS -
* 255 Lives Tricks : It's possible to win 255 lives on the first screen, but only if an apple appears in the top two rows of the playfield.
1) Begin by digging a tunnel directly from the bottom of the screen to just below the apple, but leave enough dirt under it that it doesn't fall.
2) Next, kill all of the enemies but one, then lose all of your extra lives. As soon as you're on your last life, go right under the apple and wait.
3) Eventually, the remaining enemy will come after you. Allow the apple to drop, but, in the interval before you're squashed, kill the enemy with the powerball. If all has gone well, you'll be carried to the bottom of the screen, the music will go haywire for a moment, and you'll be awarded 255 extra lives.
4) Note that you should always lose a life before spelling 'EXTRA', or you'll roll back to zero lives, so, to be safe, immediately kill yourself at the start of level two.
5) IMPORTANT : This trick will only work with the Taito version of Mr. Do!.
* Here's A Neat Trick : You can divide the screen into a grid. The cherries, apples, and tunnel corners are all centered on a grid element. If you are being chased by the normal badguys (not ghosts) you can dig and stop between grid elements. The badguy will think it needs to turn into a digger to get you. While he's changing forms, you can escape.
* An Alphamonster will appear every time your score reaches a multiple of 5,000.
- SERIES -
1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)
- PORTS -
* Consoles :
Colecovision [US] (1983) "Mr. Do! [Model 2622]"
Atari 2600 [US] (1983) "Mr. Do! [Model 2656]"
Nintendo Super Famicom [JP] (June 23, 1995) "Mr. Do! [Model SHVC-AUNJ-JPN]"
Nintendo SNES [US] (December 1996) "Mr. Do! [Model SNS-AUNE-USA]"
Nintendo SNES [EU] (March 27, 1997) "Mr. Do! [Model SNSP-AUNP-EUR]"
Nintendo Wii [Virtual Console Arcade] [JP] (April 27, 2010)
* Handhelds :
Nintendo Game Boy [EU] (1992) "Mr. Do! [Model DMG-M4-NOE]"
Nintendo Game Boy [US] (November 1992) "Mr. Do! [Model DMG-M4-USA]"
* Computers :
BBC B [EU] "Mr.EE!"
Acorn Electron [EU] "Mr Wiz" by Superior Software
MSX [JP] (1984) "Mr. Do [Model 48C99-1004]"
Tandy Color Computer [US] (1984) "Mr. Dig"
Amstrad CPC [EU] (1984) "Fruity Frank"
MSX [EU] (1985) "Fruity Frank"
Commodore C64 [US] [EU] (1985)
Sharp X68000 [JP] (June 1994) "Mr. Do! and Mr. Do! vs. the Unicorns"
Apple II [US] (1985)
Atari 800 [US] (1984)
Tomy Tutor [EU]
NEC PC-98 [JP] (1996)
Fujitsu FM-7 [JP]
* Others :
LCD handheld game [US] (1983) by Tomy : Their most impressive feature is a multi-colored backlit LCD, which is very impressive looking (and it is backlit by a full-length fluorescent light).
LCD handheld game [DE] (1983) "Mr. Go!" by Tomy
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1684&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Mr. Do! (c) 1983 Universal.
Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.
Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.
Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.
After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.
A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).
- TECHNICAL -
Prom Stickers : D1-D10
Main CPU : Zilog Z80
Sound Chips : (2x) Texas Instruments SN76496
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Mr. Do! was released in December 1982. It was also licensed to Taito.
Mr. Do! was inspired by "Dig Dug" and was the first in a series of four Mr. Do! games. Mr. Do! was one of video-gaming's biggest arcade successes. Unfortunately for Universal, none of their other games could match it in commercial terms.
It is the game responsible for launching the kit game craze in the U.S. video game industry.
David Breckon holds the official record for this game with 26,030,050 points.
A bootleg of this game is known as "Mr. Lo!", and another is called "Mr. Du!".
There are several well-known hacks of Mr Do! which are as follows :
* Mr. DigDo! - graphics changed to make them look more like those of Namco's "Dig Dug".
* Mr. Jong - Changes the clown into an old Chinese man, the monsters into clowns and the apples into mahjong blocks.
* Yankee Do! - Changes the graphics to make them more American patriotic.
- UPDATES -
On the Prototype version (which is a Japanese hack) :
* You are a 'Yukidaruma' (a snowman) with green arms instead of the famous clown.
* You dig with a rake in your hands.
* There is a mean expression when you push an apple.
* The screen does not turn red when you grab cookies, cake, etc...
- SCORING -
Eating a cherry : 50 points.
Eating a series of 8 cherries in a row : 500 points bonus.
Killing a monster with your snowball : 500 points.
Killing one monster with one apple : 1,000 points.
Killing two monsters with one apple : 2,000 points.
Killing three monsters with one apple : 4,000 points.
Killing four monsters with one apple : 6,000 points.
Killing five or more monsters with one apple : 8,000 points.
Collecting special (free credit) diamond : 8,000 points.
Collecting bonus treat from empty monster home: 1,000 points on level one, increasing incremently up to a maximum of 8,000 points on level 22 onwards.
- TIPS AND TRICKS -
* 255 Lives Tricks : It's possible to win 255 lives on the first screen, but only if an apple appears in the top two rows of the playfield.
1) Begin by digging a tunnel directly from the bottom of the screen to just below the apple, but leave enough dirt under it that it doesn't fall.
2) Next, kill all of the enemies but one, then lose all of your extra lives. As soon as you're on your last life, go right under the apple and wait.
3) Eventually, the remaining enemy will come after you. Allow the apple to drop, but, in the interval before you're squashed, kill the enemy with the powerball. If all has gone well, you'll be carried to the bottom of the screen, the music will go haywire for a moment, and you'll be awarded 255 extra lives.
4) Note that you should always lose a life before spelling 'EXTRA', or you'll roll back to zero lives, so, to be safe, immediately kill yourself at the start of level two.
5) IMPORTANT : This trick will only work with the Taito version of Mr. Do!.
* Here's A Neat Trick : You can divide the screen into a grid. The cherries, apples, and tunnel corners are all centered on a grid element. If you are being chased by the normal badguys (not ghosts) you can dig and stop between grid elements. The badguy will think it needs to turn into a digger to get you. While he's changing forms, you can escape.
* An Alphamonster will appear every time your score reaches a multiple of 5,000.
- SERIES -
1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)
- PORTS -
* Consoles :
Colecovision [US] (1983) "Mr. Do! [Model 2622]"
Atari 2600 [US] (1983) "Mr. Do! [Model 2656]"
Nintendo Super Famicom [JP] (June 23, 1995) "Mr. Do! [Model SHVC-AUNJ-JPN]"
Nintendo SNES [US] (December 1996) "Mr. Do! [Model SNS-AUNE-USA]"
Nintendo SNES [EU] (March 27, 1997) "Mr. Do! [Model SNSP-AUNP-EUR]"
Nintendo Wii [Virtual Console Arcade] [JP] (April 27, 2010)
* Handhelds :
Nintendo Game Boy [EU] (1992) "Mr. Do! [Model DMG-M4-NOE]"
Nintendo Game Boy [US] (November 1992) "Mr. Do! [Model DMG-M4-USA]"
* Computers :
BBC B [EU] "Mr.EE!"
Acorn Electron [EU] "Mr Wiz" by Superior Software
MSX [JP] (1984) "Mr. Do [Model 48C99-1004]"
Tandy Color Computer [US] (1984) "Mr. Dig"
Amstrad CPC [EU] (1984) "Fruity Frank"
MSX [EU] (1985) "Fruity Frank"
Commodore C64 [US] [EU] (1985)
Sharp X68000 [JP] (June 1994) "Mr. Do! and Mr. Do! vs. the Unicorns"
Apple II [US] (1985)
Atari 800 [US] (1984)
Tomy Tutor [EU]
NEC PC-98 [JP] (1996)
Fujitsu FM-7 [JP]
* Others :
LCD handheld game [US] (1983) by Tomy : Their most impressive feature is a multi-colored backlit LCD, which is very impressive looking (and it is backlit by a full-length fluorescent light).
LCD handheld game [DE] (1983) "Mr. Go!" by Tomy
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1684&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E006 00000009 FFFFFFFF Infinite Credits
20800000 32A6 00000018 FFFFFFFF Invincibility
20810000 44B0 00000018 FFFFFFFF Invincibility (2/4) 1/4 = red monsters, 2/4 = letter monsters, 3/4 = blue monsters, 4/4 = apples
20810000 4B94 00000018 FFFFFFFF Invincibility (3/4)
20810000 5345 00000018 FFFFFFFF Invincibility (4/4)
60000000 0000 00000000 00000000
00002D01 E09B 00000098 FFFFFFFF Select Starting Scene PL1
00010011 E006 00000001 00000109 Select Starting Scene PL1 (2/2) Force Range on credits to ensure a coin has been inserted to make cheat work cleanly
00000000 E097 00000006 FFFFFFFF Infinite Lives PL1
00000000 E0A1 00000021 FFFFFFFF MANY red monsters PL1
00000000 E0A1 00000001 FFFFFFFF One red monster PL1
00000000 E0A1 00000000 FFFFFFFF NO red monsters PL1
60000000 0000 00000000 00000000
00002D01 E120 00000098 FFFFFFFF Select Starting Scene PL2
00010011 E006 00000002 00000209 Select Starting Scene PL2 (2/2) Force Range on credits to ensure two coins have been inserted to make cheat work cleanly
00000000 E11C 00000006 FFFFFFFF Infinite Lives PL2
00000000 E126 00000021 FFFFFFFF MANY red monsters PL2
00000000 E126 00000001 FFFFFFFF One red monster PL2
00000000 E126 00000000 FFFFFFFF NO red monsters PL2
Credit Pugsy's MAME Cheat file
00000000 E006 00000009 FFFFFFFF Infinite Credits
20800000 32A6 00000018 FFFFFFFF Invincibility
20810000 44B0 00000018 FFFFFFFF Invincibility (2/4) 1/4 = red monsters, 2/4 = letter monsters, 3/4 = blue monsters, 4/4 = apples
20810000 4B94 00000018 FFFFFFFF Invincibility (3/4)
20810000 5345 00000018 FFFFFFFF Invincibility (4/4)
60000000 0000 00000000 00000000
00002D01 E09B 00000098 FFFFFFFF Select Starting Scene PL1
00010011 E006 00000001 00000109 Select Starting Scene PL1 (2/2) Force Range on credits to ensure a coin has been inserted to make cheat work cleanly
00000000 E097 00000006 FFFFFFFF Infinite Lives PL1
00000000 E0A1 00000021 FFFFFFFF MANY red monsters PL1
00000000 E0A1 00000001 FFFFFFFF One red monster PL1
00000000 E0A1 00000000 FFFFFFFF NO red monsters PL1
60000000 0000 00000000 00000000
00002D01 E120 00000098 FFFFFFFF Select Starting Scene PL2
00010011 E006 00000002 00000209 Select Starting Scene PL2 (2/2) Force Range on credits to ensure two coins have been inserted to make cheat work cleanly
00000000 E11C 00000006 FFFFFFFF Infinite Lives PL2
00000000 E126 00000021 FFFFFFFF MANY red monsters PL2
00000000 E126 00000001 FFFFFFFF One red monster PL2
00000000 E126 00000000 FFFFFFFF NO red monsters PL2
Credit Pugsy's MAME Cheat file